Sinopsis
A rich selection of documentaries aimed at relentlessly curious minds. Presented by Ashley John-Baptiste, this twice weekly podcast replaces the Radio 4 Documentary of the Week.
Episodios
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Brain Tingles
29/12/2015 Duración: 31minThe comedian and actor Isy Suttie sets out to explore how creativity is influenced by the mysterious and medically controversial phenomenon ASMR (Autonomous Sensory Meridian Response). Ever since she was little, Isy has been experiencing what she and her family describe as 'head squeezing' - a euphoric, incredibly relaxing version of goose bumps that starts around the head or face and travels around the body. A few years ago she realised not everyone got this feeling, that it's got a name - ASMR, or 'brain tingles'. There are hoards of online videos designed to trigger the feeling - often involving whispering women offering to book you a golfing holiday, test your eyes, wrap your gifts or tutor you on how to fold the perfect towel. Isy watches some ASMR videos with fellow comedian Joe Lycett, who's also experienced it, as has the journalist and musician Rhodri Marsden. Zoe Fothergill and Claire Tolan are two artists who've made work inspired by ASMR videos. Isy speaks to Charlotte Luke aka The ASMR Angel who
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Hippy Internet - The Whole Earth Catalog
22/12/2015 Duración: 28minSukhdev Sandhu travels to the epicentres of countercultural America in Woodstock and San Francisco to tell the story of a book of hippy philosophy that defined the 1960s and intimated how the internet would grow long before the web arrived. With Luc Sante, Eliot Weinberger, Kenneth Goldsmith, Ed Sanders, Lois Britton, and Fred Turner Producer: Tim Dee.
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Inside Putin's Russia: The Rosenberg Reports
20/12/2015 Duración: 17minHow is Russian President Vladimir Putin perceived by the people in his own country? How is his intervention in Syria shaping the public mood? In a series of reports, Steve Rosenberg investigates Putin's Russia.From December 2015.
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The Art of StarCraft
15/12/2015 Duración: 29minStephen Evans goes deep into the Milky Way to look at the phenomenon of StarCraft and reveals how, in South Korea, it is more than just a computer game and is a key part of the rapidly growing multi-billion dollar world of esports. Worth over $620 million globally, with a worldwide audience of over 135 million people, esports are now big business, and in South Korea much of this thanks to the impact of certain computer game called StarCraft. StarCraft is essentially a sci-fi, military-based real-time strategy (RTS) game developed and published by Blizzard Entertainment. It was released in 1998 and in the years since has become one of the world's most popular computer game titles shifting over 11 million copies and spawning a mainstream cultural sensation in South Korea where thousands of fans pack into stadiums across the country to watch the best StarCraft players in the world battle it out for big money stakes. From the importance of PC Bangs - the ubiquitous street corner hubs for gaming fans - to the mult