The Game Design Round Table

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 352:05:22
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Sinopsis

Focusing on both digital and tabletop gaming, The Game Design Round Table provides a forum for conversation about critical issues to game design.

Episodios

  • #258 Cole Medeiros Talks Stardew Valley: The Board Game

    07/07/2021 Duración: 42min
  • #257 Diving Into Card Games

    16/06/2021 Duración: 53min
  • #256 Listener Questions June 2021

    01/06/2021 Duración: 48min
  • #255 First-time Designer Skye Larsen Talks Paperback Adventures

    18/05/2021 Duración: 58min
  • #254 Round Table on Representing Unique Player Stories

    05/05/2021 Duración: 01h02min
  • #253 Diving Into MOBA Wild Rift with Brian Feeney

    21/04/2021 Duración: 01h01min
  • #252 Board Game Production and Operations with Nicole Cutler

    24/02/2021 Duración: 51min
  • #251 David McDonough Supports the Player’s Story

    19/01/2021 Duración: 01h01min

    Firaxis designer David McDonough joins the show to talk strategy game design with Dirk and David. Topics in their discussion include: player stories vs game stories, the spectrum between full sandbox games and historical simulations, and how immersion in player stories can be encouraged. Along the way many games are covered, including both the Civilization series and the XCOM series.

  • #250 Alisha Thayer Uses Exceptions in Design Systems

    05/01/2021 Duración: 53min
  • #249 Diving into MOBA Changes and Updates

    09/12/2020 Duración: 59min
  • #248 Listener Questions October 2020

    28/10/2020 Duración: 56min
  • #247 Tabletop Game Development with Brenna Noonan

    14/10/2020 Duración: 51min
  • #246 Omari Akil Talks Rap Godz

    29/09/2020 Duración: 50min

    Board game designer Omari Akil joins Dirk and David to talk about Rap Godz, Hoop Godz, and the process of making games that connect both mechanically and emotionally with a specific theme. They discuss the hip hop theme of Rap Godz as well as the street basketball theme of the upcoming Hoop Godz. Additional topics include managing scope and IP issues with a hip hop game, staying true to theme even if it upsets other game design norms, and designing as a sibling team.

  • #245 Listener Questions August 2020

    18/08/2020 Duración: 01h05min

    Kathryn joins Dirk and David to discuss the recent Rob Daviau episode as well as answer listener questions. In response to Daviau’s design axiom, the trio discusses the role of memory in the games they design and play. Then the hosts proceed to answer listeners’ questions. Those questions include: how to help characters avoid picking a playstyle they’ll hate later, whether the hosts plan to work in the VR space, what the exact process is for incorporating an established IP, and how IP affects the character rosters of MOBA games.

  • #244 Round Table on Matching Player Expectations

    04/08/2020 Duración: 55min
  • #243 Rob Daviau Minimizes Ongoing Negative Effects

    21/07/2020 Duración: 58min
  • #242 Molly Johnson Talks Point Salad

    08/07/2020 Duración: 50min
  • #241 Diving into MOBA Perspectives and Problems

    23/06/2020 Duración: 01h11min
  • #240 Ryan Scott Aims for Balanceable, Not Balanced

    09/06/2020 Duración: 52min

    Ryan “Morello” Scott joins Dirk and David on the show to discuss his design axiom: balance isn’t important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot’s new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.

  • #239 Listener Questions May 2020

    27/05/2020 Duración: 01h13min
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