Space-biff! Space-cast!

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 89:46:44
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Sinopsis

This time it's books.

Episodios

  • Space-Cast! #28. Land and Conversation

    19/04/2023 Duración: 01h06min

    The politics of the Spanish Civil War are complicated — which only makes it all the more impressive that Alex Knight's Land and Freedom distills them so elegantly into a three-player scrum for control of the Second Republic. Today, Alex joins us to discuss the genesis of his game, including how he solved the semi-cooperative problem with a silk bag, evolving the card-driven formula so popular in wargames, and the factional politics behind the gameplay. 

  • Space-Cast! #27. No Rethemes

    30/03/2023 Duración: 01h36min

    Dan Bullock is one of a handful of  up-and-coming  wargame designers determined to do things a little differently. Today, we sit down to chat about some of his games, including No Motherland Without, 1979: Revolution in Iran, and the yet-unpublished Blood & Treasure. Sadly, this was recorded before I'd played Bowie. Although maybe that's a good thing, since otherwise that's all we would have talked about.

  • Space-Cast! #26. Voting for Women

    22/02/2023 Duración: 01h34min

    Now that Tory Brown's supernal Votes for Women has escaped into the wild, it's time to sit down and discuss the important questions. Listen in as we chat about approachable "war" games, the importance of understanding one's political opposition, and why Brown chose to include a guano magnate's whining about Emmeline Pankhurst. As a bonus, we also delve into the game's relevance today. 

  • Space-Cast! #25. Nonsense Words

    19/01/2023 Duración: 55min

    What's the difference between a puzzle and a game? Heck if we know. Today's Space-Cast delves into two puzzle titles by designer Blaž Gracar, the 18-card microgame All Is Bomb and the pen-and-transparent-sheet game LOK.  Listen in as we discuss both games, the value of nonsense words, and share some of our favorite puzzle recommendations. 

  • Space-Cast! #24. Air, Land, & Snap

    01/12/2022 Duración: 01h34min

    Like everybody else, Jon Perry and Dan Thurot have been playing Marvel Snap. Unlike everybody else, Jon Perry has designed games such as Time Barons, Scape Goat, and — more relevantly — Air, Land, & Sea. Listen in as we discuss lane battlers, Marvel Snap, the perils of porting digital games to tabletop, and much more. 

  • Space-Cast! #23. Watch Out! That's an Amabel!

    18/11/2022 Duración: 48min

    Once again we're joined by Amabel Holland. This year, we discuss her forthcoming freebie game Watch Out! That's a Dracula!, along with legacy games, textually queer games, and a transition in the tone of her work.

  • Book-Space! #23. Uprooted

    08/11/2022 Duración: 57min

    After a bit of a pause, the Space-Biff! Book-Space! returns to discuss natural magic vs. orderly magic, crusty old wizards vs. vigorous young witches, and Naomi Novik's Uprooted.

  • Space-Cast! #22. My Father's Interview

    13/10/2022 Duración: 01h34min

    Have you ever gone mad pursuing a parent's ambition? That's the topic of T.C. Petty III's My Father's Work, a game of intergenerational trauma, weird science, and scaring off your loved ones. Also an app.

  • Space-Cast! #21. Turncoats on Turncoats

    20/07/2022 Duración: 48min

    Today on the Space-Cast!, we're joined by Matilda Simonsson, designer (and crafter) of Turncoats. Listen in as we discuss the inspirations, production, and implications of a game that seems ten times its size.

  • Space-Cast! #20. The Acts of the Interviewees

    02/05/2022 Duración: 01h47min

    Come to hear about Jeff Warrender's The Acts of the Evangelists, stay for the rambling discussion about New Testament scholarship. Or don't. Stay away, all ye who fear extended chats about religion, independent publication, and games as devotion.

  • Book-Space! #22. Mind MGMT

    30/03/2022 Duración: 01h01min

    Everybody knows psychics aren't real. What Mind MGMT presupposes is... what if they are? Join Brock, Summer, and Dan as we discuss Matt Kindt's graphic novel, including professional conspiracy theories, non-professional relationship advice, and our mutual bewilderment when people say they don't like the art.

  • Space-Cast! #19. Attacking the Bloc

    24/02/2022 Duración: 01h38min

    In the midst of a time of social unrest, one game dares to investigate the polarities of popular protest. That game is Bloc by Bloc by T.L. Simons and Greg Loring-Albright. For today's episode, join Dan, T.L., and Greg as we discuss how their game offers both contradiction and clarity in politics, violent and nonviolent disobedience, popular expropriation, and the danger of having an uprising stolen from under your feet.

  • Space-Cast! #18. Game Design Wizard

    10/02/2022 Duración: 58min

    For the first time ever,* game designer, instructor, writer, and overall wizard Geoff Engelstein appears on a podcast to discuss a trio of his games, along with some insider baseball. Join us as we discuss getting an author's permission to treat a protagonist like a doofus, what it's like to gamify a peace conference, and why "gravity" is one of the greatest gaming metaphors of the decade. (*Not the first time ever.)

  • Space-Cast! #17. Making Magnates Work

    30/11/2021 Duración: 01h05min

    What goes up must come down. That's the proposition of James Naylor's Magnate: The First City, the modern Monopoly that sees its housing boom through to the inevitable bust. Today, James joins Dan to chat about real estate development, game development, and what makes Humbleburg more of a "first" city than the many counter-examples that are undoubtedly popping into your head.

  • Space-Cast! #16. A Nicaea Conversation

    20/10/2021 Duración: 01h35min

    Nearly seventeen hundred years ago, a bunch of theology nerds were called together to answer one simple question: what is the nature of God? Their answer has shaped the way we've thought about the divine ever since. That's the topic of Amabel Holland's Nicaea, plus an irreverent twist or two. Today, Amabel joins us to chat about orthodoxy,  heresy, and the politicking that happened in between the extremes all those years ago.

  • Book-Space! #21. Project Hail Mary

    13/10/2021 Duración: 01h04min

    Andy Weir got famous writing about a man stranded in an isolated environment who uses science and pluck to solve his way out of danger; in Project Hail Mary, he flexes his authorial talents to their limit with a novel about a man stranded in an isolated environment who uses science and pluck to solve his way out of danger. Join Brock, Summer, and Dan as we discuss Ryland Grace's portentous name, watching aliens poop, and how Weir blends hard and soft science fiction to tremendous effect. 

  • Space-Cast! #15. Paleopalooza

    22/09/2021 Duración: 53min

    There's something dangerous in those bushes over there. A sabre-tooth tiger? A handful of poisonous berries? Nope, it's designer Peter Rustemeyer, here to chat about the origins, development, and history of Paleo, the 2021 winner of the prestigious Kennerspiel des Jahres.

  • Book-Space! #20. Autonomous

    19/08/2021 Duración: 01h01s

    Ever developed a robust opinion about the possibility of intercourse with a robot? And we're not talking about conversation here. Neither had Summer,  Brock, or Dan. Good thing we read Autonomous by Annalee Newitz! Now we're bubbling over with perspectives on robo-love, pharmaceutical monopolies, and how to make pharma pirates seem boring.

  • Space-Cast! #14. Mind Managed

    10/08/2021 Duración: 01h25min

    For today's "podcast," our topic of discussion is everything about Mind MGMT by Sen-Foong Lim and Jay Cormier. Over the course of a single episode, we discuss Sen and Jay's psychic powers, origin stories, and the process of designing, iterating, and activating latent psychics — sorry, I mean adapting Matt Kindt's comic series.

  • Space-Cast! #13. Lethargic Gods

    30/06/2021 Duración: 01h12min

    This week on the Space-Biff! Space-Cast!, we're joined by Ryan Laukat to discuss his latest game, Sleeping Gods! In the process, we also discuss open-world video games, open-world board games, and how to adapt the former into the latter.

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