80,000 Hours Podcast With Rob Wiblin
#54 - OpenAI on publication norms, malicious uses of AI, and general-purpose learning algorithms
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 2:53:40
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Sinopsis
OpenAI’s Dactyl is an AI system that can manipulate objects with a human-like robot hand. OpenAI Five is an AI system that can defeat humans at the video game Dota 2. The strange thing is they were both developed using the same general-purpose reinforcement learning algorithm. How is this possible and what does it show? In today's interview Jack Clark, Policy Director at OpenAI, explains that from a computational perspective using a hand and playing Dota 2 are remarkably similar problems. A robot hand needs to hold an object, move its fingers, and rotate it to the desired position. In Dota 2 you control a team of several different people, moving them around a map to attack an enemy. Your hand has 20 or 30 different joints to move. The number of main actions in Dota 2 is 10 to 20, as you move your characters around a map. When you’re rotating an objecting in your hand, you sense its friction, but you don’t directly perceive the entire shape of the object. In Dota 2, you're unable to see the entire map an