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Sinopsis

What can a video game teach us about our epistemic philosophy? In episode 93, Luke Cuddy from Southwestern College’s philosophy program talks with us about the video game The Witness, which presents players with a multitude of increasingly sophisticated and frustrating puzzles that perhaps result from the theory of knowledge it reflects. His chapter "The Witness as Philosophy: How Knowledge Is Constructed," was published on July 21, 2020 in The Palgrave Handbook of Popular Culture as Philosophy. Epistemic Puzzles in 'The Witness' - Luke CuddyEpistemic Puzzles in 'The Witness' - Luke CuddyEpistemic Puzzles in 'The Witness' - Luke Cuddy Epistemic Puzzles in 'The Witness' - Luke CuddyEpistemic Puzzles in 'The Witness' - Luke CuddyEpistemic Puzzles in 'The Witness' - Luke Cuddy {{svg_share_icon}}Click bottom of waveform to add your commentsSubscribe: iTunes | Google Podcasts | Google Play | Spotify | RSS jQuery(document).ready(function ($){var settings_ap7678 = { design_skin: "skin-wave" ,autoplay: "off",disab