Narrative Control

Narrative Control - Episode 80 - Conversations in Design

Informações:

Sinopsis

Hi, and welcome back to the show! This episode sparked from a twitter conversation between Luke Crane and I about design intentions. To hack or not to hack, Conversations in Design. Luke had thoughts. An hour of thoughts. Check em out! Note: This is an explicit episode. Host: Sean Nittner Guests: Luke Crane Length: 1:08:21 [00:28] Intro to the show – Interview with Luke Crane.[01:16] Luke prepared for an interview and to say things he probably shouldn’t.[03:03] Design process. Different when you’re working on a game and when people are playing it. [03:35] Luke’s History of Hacking.[07:40] Part of the hacking culture is the belief that games don’t work as written.[08:01] Difference between expansibility (developing products for a game) hacking (changing the rules)[09:35] Design intent for Burning Wheel – Make the system shoulder the work. [14:37] “If the game can do the heavy lifting, it should.”[15:04] The anatomy of Burning Wheel – See diagram below: [16:27] Burning Wheel Refined – A very compact and tight