Google Cloud Platform Podcast
Google Cloud Game Servers with Mark Mandel
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 0:42:05
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Sinopsis
Former GCP Podcast host Mark Mandel is our guest this week. He’s talking Google Cloud Game Servers, Agones, and more with Mark Mirchandani and guest host Stephanie Wong. Mark explains how dedicated game servers work and why gaming has embraced the idea of dedicated servers. Online multiplayer gaming with its need for fast, consistent state sharing among players benefits from dedicated servers and offers cheating mitigation and reduced latency, as well as development flexibility. He tells us a little about the history of the open source project, Agones, and how it has helped Kubernetes run memory-state games efficiently on these dedicated servers. Google Cloud Game Servers work with layers of products to create a seamless multiplayer environment. Mark details this process and how Kubernetes, GKE, and Agones work together with these servers to accomplish this goal at scale. This situation is ideal for developers looking for the customizability and flexibility of a self-controlled system rather than a fully mana