Boarding Party's Pokemon Dnd
Pokemon DnD | Port Pthalo Gyms | CJ's Checkpoint
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 1:21:40
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Sinopsis
Welcome to CJ's Checkpoint! Will he take his team through to victory, or will he fall short at full speed? Port Pthalo Gym Rules: 1. No items. Held items and consumables are off limits this time around. 2. Trainers may heal 1 Pokemon following each battle. 3. An unconscious Pokemon may not be healed or revived until the Trainer reaches the Gym's Checkpoint, at which time they may Heal a conscious Pokemon to max HP and revive a fallen Pokemon to max HP. 4. Type matchups may not function as expected. Additional tidbits! All Pokemon may enter the deep water, even if they do not have a swim speed. Deep Water is considered Difficult Terrain, and is represented by the clear squares on the map. The players hadn't used a battle map in several years, if ever, so go easy on them for positioning or forgetting to move their pieces on the board! If you're new to the series please consider subscribing! You can see the Pokemon DnD journey from the start by clicking