Talking Crit

Talking Crit Podcast: One Year Later

Informações:

Sinopsis

We are back and so is Vox Machina.  It's been a year long break, in game, and a lot has changed.  Critical Role has jumped back into the fray with new developments, and one deck of many things.  The comedy that came off the interaction with Grog and the new Lord of the Crossroads was comedic genius.  You can't write that kind of comedy, it's just chaos running its course.  We also got introduced to Pike's family, the Trickfoots.  There is more going on than they are letting on, and the notion of a Trickfoot curse is floating about.  It seems like a meeting with Wilhelm is in order, that old gnome may be hiding a whole lotta secrets from his granddaughter. What is an episode of Critical Role without an epic comedy adventure.  The vacation was pure improv gold.  One of the best parts about it was the pranks and Vex coming back into form.  You don't realize how much you've missed his pranks until they're gone.  Try also armed Vox with an item of importance.  We don't know what it is, but the reactions of the pl