Game Dev Unchained
GduX.me | Socialist Revenue Sharing in a Indie Studio with Matthew Viglione
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 0:54:48
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Sinopsis
SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model. For the video version, please visit https://www.youtube.com/watch?v=ihN0RF52MZE https://twitter.com/MatthewViglione http://www.somasim.com/blog/ --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support