Rpg Design Panelcast

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 362:39:45
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Sinopsis

The best recorded panels and seminars about analog game design and publishing. Sponsored by Genesis of Legend Publishing and Metatopia.

Episodios

  • Episode 262 - Design Considerations for Card Games

    13/06/2020 Duración: 57min

    Recorded at Metatopia 2019 Presented by Tim Rodriguez & Beth Rimmels. Card games are a classic design model that have already expressed innumerable possibilities. We'll talk about classic styles of decks, iterations on classic games, alternate formats, the mathematics of card games, and why we all love them. We'll also consider and critique ideas and concepts and talk about why or why not to choose this design format.

  • Epsiode 261 - Updating Cyberpunk

    06/06/2020 Duración: 54min

    Recorded at Metatopia 2020 Presented by Dexter Duckworth, Elsa Sjunneson. The Distant Future, the Year 2000: Updating Cyberpunk for the 21st Century. The hard-hitting themes of social inequality and corporate exploitation found in cyberpunk are as relevant now as they were in the 80's, but not everything in the genre has stood the test of time. This panel will dive into how both the technologies and sensibilities found in cyberpunk can be updated in order to design games that are timely and inclusive.

  • Episode 260 - Paying it Forward and Supporting Diverse Creators

    30/05/2020 Duración: 49min

    Recorded at Metatopia 2019 Presented by Jason Pitre, Cat Tobin, Amanda Valentine, Lauren McMannon, Camdon Wright. Everyone should have a chance to create and publish games. Unfortunately, there are many structural barriers keeping unrepresented voices from coming to the table. In this roundtable discussion, our panelists discuss ways that established publishers can support new voices through information, promotion, funding, and education.

  • Episode 259 - More Than Just Victory Points

    23/05/2020 Duración: 55min

    Recorded at Metatopia 2019 Presented by Peter Hayward, Gil Hova More Than Just Victory Points: Alternative Approaches to Win Conditions.  "Most victory points" is the default victory condition for most board games, and why shouldn't they be? They solve most problems you encounter while designing - balance, investment, rewarding people for doing what you want them to be. Well, unfortunately, most everyone has worked out the same thing, and now the market is flooded with Victory Point win conditions. Want to make your game stand out? Try something else.

  • Episode 258 - Crowdfunding on a Budget

    16/05/2020 Duración: 01h32s

    Recorded at Metatopia 2019 Presented by Jason Walters, Jeff Stormer, Christopher Badell. Your game's ready for Kickstarter! So how much will you be asking for? What's the absolute minimum you need to get your game made? What is the floor number for success? How will you handle unexpected levels of success? Let's get practical about your numbers.

  • Episode 257 - The Three-Ring Setting: Scope in Game Design

    09/05/2020 Duración: 50min

    Recorded at Metatopia 2019 Presented by Kenneth Hite A METATOPIA tradition - Kenneth Hite rambling about game design. In this case the notion of scope: How big should your setting be? How can you design a setting to contain multiple core game activities, and should you? As always, Ken has notions and questions, and hopes you have more of both as we explore Bigness (and un-Bigness) in games.

  • Episode 256 - Turn, Turn, Turn

    02/05/2020 Duración: 53min

    Recorded at Metatopia 2019 Presented by Geoffrey Engelstein  "Turn, Turn, Turn" presented by Geoffrey Engelstein. The 'turn' is a fundamental concept for games of all types, and there are a wide variety of approaches the designer can take to structure them. The structure chosen has a major impact on the play experience, and should be carefully considered. This talk is a deep dive into turn options both common and rare, and discusses what each brings to the table.

  • Episode 255 - Publish your own Games!

    25/04/2020 Duración: 59min

    Recorded at Metatopia 2019 Presented by Meguey Baker & Jason Pitre. Publishing your game doesn't need to be daunting. There's work involved, but with a diverse tool box and a clear understanding of your publishing goals, publishing might be more attainable than you imagine.

  • Episode 254 - Science in RPGs and Larps

    18/04/2020 Duración: 45min

    Recorded at Metatopia 2019 Presented by Mary Georgescu, Sharang Biswas, Brianna Shuttleworth. Can we get nitty gritty with players and talk about science? Can we as designers build science into our games in fun ways that do not lend themselves to sci- fiction but a truer representation and reflection of our current or past understandings of the way our universe, our earth works? We will be talking about how we designed Starry Messenger, The Moon Stares at Us in Shame, and Magischola with science in mind and their usage and representations of science.

  • Episode 253 - Holding Space for Teens

    11/04/2020 Duración: 53min

    Recorded at Metatopia 2019 Presented by Meguey Baker, Caleb Stokes, Clark Valentine, Edward LaValley. Teenagers bring innovation, creativity and hard questions to the game table. Our panelists will talk about how to hold space for everything that makes gaming with them magical.

  • Episode 252 - A Dive into the Theory of RPGs as a Communications Medium

    04/04/2020 Duración: 57min

    Recorded at Metatopia 2019 Presented by Christopher O'Neill, Adriel Wilson, Cat Tobin, Misha Bushyager. Role playing as a HOBBY continues to evolve and mature. Has role-playing now gotten big enough to be considered a MEDIUM? Join us for a lively and passionate discussion on the concept that role-playing has become more than just games, but a medium - a channel for communication, information, and entertainment. In this panel, we will look at whether role-playing is a medium, and if so, what that means for our hobby. The panelists all represent different aspects of designing and publishing role playing games and bring diverse and interesting points of view around the topic.

  • Episode 251 - Creating Mysteries in RPGs

    28/03/2020 Duración: 55min

    Recorded at Metatopia 2019 Presented by Kenneth Hite, Betsy Rosenblatt, Darren Watts. Mysteries are among the hardest genres to run successfully in tabletop games. How can designers structure stories to meaningfully involve players, guide them to clues and help them put them together to solve a crime without spoonfeeding them? How can GMs control pacing to duplicate the feel of classic whodunits?

  • Episode 250 - Integrating World Building in Traditional RPGs

    21/03/2020 Duración: 56min

    Recorded at Metatopia 2019 Presented by Ryan O'Grady, Kenneth Hite, Brennan Taylor. There's something satisfying about taking ownership of a piece of the world as a player and watching it flourish (or not). There have been various approaches to this over the years (Ars Magica, MIcroscope, The Quiet Year, even D&D!) Let's discuss what player involvement of world building really means and different approaches for incorporating it into traditional RPGs.

  • Episode 249 - Insights Forged in the Dark

    14/03/2020 Duración: 57min

    Recorded at Metatopia 2019 Presented by Stras Acimovic, John LeBoeuf-Little. Blades in the Dark has led to a new generation of game designs such as Scum and Villainy, Band of Blades, and Mutants in the Night. In this panel, we dig into the toolset and what sets it apart from similar design traditions. What are the core principles behind designing games Forged in the Dark? Where can we grow and diverge from the core?

  • Episode 248 - Time is of the Essence: Countdowns and Clocks in Games

    07/03/2020 Duración: 53min

    Recorded at Metatopia 2019 Presented by Darren Watts, Stephen Dewey, Paul Stefko. There are many different mechanics for tracking time and progress in games, and our panel speakers will explore all of them in depth. From countdown clocks and stress tracks, to flickering candles and Jenga towers, there's a lot to explore in this family of mechanics.

  • Episode 247 - How to Start a Business as a Game Designer

    29/02/2020 Duración: 54min

    Recorded at Metatopia 2019 Presented by Emily Escovar, Chris O'Neill. Our panelists will walk you through the basics of turning your game design hobby into a business. We'll talk about the most cost-efficient ways to register an LLC, open a business bank account, file a trademark and keep track of your expenses for tax season.

  • Episode 246 - Making Good Financial Decisions as a Game Designer

    22/02/2020 Duración: 56min

    Recorded at Metatopia 2019 Presented by Heather O'Neill, Tim Rodriguez, Jennifer Graham-Macht. You are an individual using your hard earned money to invest in your game project. Do you self-publish, Kickstart or attend that convention? You are an indie tabletop company, so you have some budget to work with. What's your next project? Which big conventions do you attend? We will address costs specific to the tabletop gaming industry (self-publishing, Kickstarter, conventions, marketing, etc.) and ways to make decisions on what will benefit you or your company.

  • Episode 245 - Selling Games into Mass vs. Specialty Retail

    15/02/2020 Duración: 58min

    Recorded at Metatopia 2019 Presented by Brian Turtle, Peter Hayward, Avonelle Wing. I fell into games almost by accident back in 1994 when some friends and I created a game called "The Six Degrees of Kevin Bacon". We started Endless Games shortly thereafter and the game found a home in the mass market before we knew it. In the 20+ years since, we've been navigating the toy industry and gaming landscape in both mass and specialty. That said, the hobby side of the industry is still somewhat uncharted territory for us. Join us for a discussion of the differences between mass market and hobby sales and what works where.

  • Episode 244 - Creating Safety Tools

    08/02/2020 Duración: 53min

    Recorded at Metatopia 2019 Presented by Kate Bullock, Camdon Wright, Bronwyn Sperling. Want to learn how to create safety tools that fit your game and are baked into the mechanics instead of just adding pre-established tools on top? This panel dives into the creative and mechanical process of understanding safety and support and integrating it into your ttrpg designs.

  • Episode 243 - Responsible Research

    01/02/2020 Duración: 58min

    Recorded at Metatopia 2019 Presented by Jason Pitre, Misha Bushyager, James Mendez Hodes. Some of the best games deal with heavy topics and challenging subject matter. Creators who look to design or publish games addressing sensitive subject matter need to do due diligence to reduce the chance their work could do harm. In this panel, we will discuss how creators can ethically do the legwork and research to tackle issues of race, sexuality, identity, and trauma.

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