Rpg Design Panelcast

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 362:39:45
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Sinopsis

The best recorded panels and seminars about analog game design and publishing. Sponsored by Genesis of Legend Publishing and Metatopia.

Episodios

  • Episode 242 - On Failure

    25/01/2020 Duración: 50min

    Recorded at Metatopia 2019 Presented by Jason Morningstar, Jacqueline Bryk and Alastor Guzman.  Failure is baked into any creative discipline, but we rarely discuss it. In this panel we'll discuss our most noteworthy failures and the role failure plays in our process. The goal is to normalize failure and to learn from the occasionally dramatic mistakes of others. It may be funny, it may be sad, but it will definitely be interesting.

  • Episode 241 - Nostalgia as a Genre

    18/01/2020 Duración: 57min

    Recorded at Metatopia 2019 Presented by Shoshanna Kessock, Brian Neff, Doug Levandowski, and Sean Jaffe. Echoes of the late 20th century are all around us in 2019, especially in pop culture and media. Stranger Things, IT, and Bandersnatch have tapped into a rich vein of nostalgia that has entranced audience and permeated our time. Gaming, especially tabletop gaming, has been depicted as a vital part of 80s culture. In return, game creators are tapping into both the renewed interest in the hobby, and the evocation of nostalgia for this time period. In this panel we'll be exploring this recursive relationship with creators from Kids on Bikes and Rememorex. We’ll talk role playing and nostalgia, how to evoke an authentic sense of a time period, and what has drawn us as creators back to the past.

  • Episode 240 - Distribution and Fulfillment

    11/01/2020 Duración: 01h02min

    Recorded at Metatopia 2019 Presented by Jason Walters, Mark Diaz Truman, Brennan Taylor, and Christopher Tang. Distribution And Fulfillment presented by Jason Walters, Mark Diaz Truman, Brennan Tylor, Christopher Tang. The ways to get your game into the hands of players are always shifting, but our experts can walk you through the three-tier system and the various alternatives to it.

  • Episode 239 - Honing your Game Pitch

    04/01/2020 Duración: 57min

    Recorded at Metatopia 2018 Presented by Jim McClure, Kenneth Hite, Cat Tobin. This panel is designed to help you establish the best way to present your game to consumers. From Elevator pitches, to focus points, to mechanical highlights, we will cover what is most important in getting people to buy into your game. Attendees should be prepared to discuss their game project as part of a group, and have an elevator pitch pre-prepared. The panelists will then help each individual attendee to hone their presentation.

  • Episode 238 - Xenobiology and Speculative Zoology

    28/12/2019 Duración: 57min

    Recorded at Metatopia 2018 Presented by Jason Pitre, Rob Donoghue, Darren Watts and Joshua A.C. Newman. Alien Worlds - Xenobiology and Speculative Zoology.  Fictional alien biology and ecosystems are fascinating. From the implied phylogeny of James Cameron's Avatar to the Alien's Xenomorphs, exploration of alien biology is a fascinating topic worth exploring for your science fiction, post-apocalyptic or even fantasy roleplaying games. On this panel, we will discuss the principles of speculative zoology and artificial ecosystems from xenophillic perspective.

  • Episode 237 - The Transitive Power of Myth

    21/12/2019 Duración: 58min

    Recorded at Metatopia 2018 Presented by Kenneth Hite In this year's installment of "Ken Thinks About Stuff Out Loud", I look at the structural patterns of mythology. Are there actually structures of myth, and if there aren't, can we pretend there are? How can we take real-world myths and make them game material? How can we translate one myth system (that of the "standard fantasy world" for example) into another (e.g., Greek mythology)? And how can we translate any of it into dice, numbers, and heroic player character stories?

  • Episode 236 - Games And Education

    14/12/2019 Duración: 01h01min

    Recorded at Metatopia 2018 Presented by Jennifer Gutterman, Maury Brown, Shoshana Kessock. At every milestone in our lives, we have used games or game mechanics to entice learning, reward progress in development, train for work or career preparation or use games for entertainment and relaxation. This panel will discuss how games are used in education, in teaching, and applied to game design education specifically but also in general application to training as a whole.

  • Episode 235 - Designing RPGs With Safety Tools Included

    07/12/2019 Duración: 01h59min

    Recorded at Metatopia 2018 Presented by Philip Vecchione, Senda Linaugh and Alex Roberts. Let's talk about integrating safety tools into your design process from the foundation. Yes, the x-card is valuable. Let's talk about design that builds the next generation of tools in from the beginning

  • Episode 234 - Planning a Kickstarter? What You Need to Know!

    30/11/2019

    Recorded at Metatopia 2018 Presented by Juliet Meyer, Raymond Bruels, Chandler Copenhaver. Kickstarter can be amazing for creators, but there's a lot of other things around them that will help you find success. Learn how to market and plan for a Kickstarter, and what five things you should have in place long before the launch.      

  • Episode 233 - Deconstructing Religion in your Games

    23/11/2019 Duración: 59min

    Recorded at Metatopia 2018 Presented by Shoshana Kessock, James Mendez Hodes. Religion has held sway across the world in various forms, and its influence has molded everything from how we live our everyday lives to the laws we make and the entertainment we consume. We will take a look at how real world religious ideologies have impacted the games we create, how they influence the worlds we build, and how we might deconstruct those ideas to approach our games from a different perspective. Specific care will be taken to contrast western ideologies from across the world.

  • Episode 232 - Making Your (Alt-)Historical Setting More Inclusive

    16/11/2019 Duración: 58min

    Recorded at Metatopia 2018 Presented by Eric Simon, Shoshana Kessock. History is more diverse than we think. Whether you're developing settings that are close to real history or highly speculative alt-history, there's always room to expand representation by highlighting real people and experiences. Let's research together in this interactive workshop!

  • Episode 231 - Now What? - Finishing Games

    09/11/2019 Duración: 58min

    Recorded at Metatopia 2018 Presented by Steve Segedy, Christopher Badell, Mark Richardson, and Cat Tobin. Once you've created a game, what are your options for getting it out into the world? Come ask questions and find out about printing, distribution, and fulfillment options for independent designers and small publishers. We could also include discussion of Kickstarter, BackerKit, contracts, licensing, etc.

  • Episode 230 - The Art of Mechanics

    02/11/2019 Duración: 01h30s

    Recorded at Metatopia 2018 Presented by Jim McClure. This panel will cover the art behind using game mechanics to influence player behavior. The panelist will dissect mechanics from published games and discuss how these mechanics influence play, and what lessons designers can learn from them.

  • Episode 229 - Beyond Bright Lights

    26/10/2019 Duración: 55min

    Recorded at Metatopia 2018 Presented by Jacqueline Bryk, Kate Bullock, Hamish Cameron "Beyond Bright Lights: Doing Cyberpunk Differently".  Much of cyberpunk focuses on the heroic outcast: the usually white male hacker or delivery person or shadowrunner bent on twisting the system for himself. Most of these stories take place in massive, crowded cities -- so why is it so rare to see any other narrative? Let's talk about how to expand our view of cyberpunk!

  • Episode 228 - Tabletop Analytics and Feedback

    19/10/2019 Duración: 56min

    Recorded at Metatopia 2018 Presented by Brian Neff, Kiva Fecteau Crunching the Cardboard - Tabletop Analytics and Feedback". Playtesting and gathering feedback is the first step. The next step is to figure out what to do with the data you've collected and apply it to your design process productively. We will talk about how to discern which data should change your path and how.

  • Episode 227 - How to be a Playtester

    12/10/2019 Duración: 57min

    Recorded at Metatopia 2018 Presented by Kate Bullock, Kelvin Ortega, Jennifer Graham-Macht. Our panelists talk about how to be good playtesters. Learn how to hear the questions being asked and answer with useful feedback. We all want to give helpful criticism; learn more about how to do that.

  • Episode 226 - Latinx Design

    05/10/2019 Duración: 58min

    Recorded at Metatopia 2018 Presented by Brandon Leon-Gambetta, Miguel Angel Espinoza, Mark Diaz Truman, Alejandro Guzman Vendrell, Jennifer Gutterman. Join us for a celebration of Latinidad and an opportunity to come together as a Latinx community. This panel of Latinx game designers come together to discuss what it is like to write, play in, and run games while Latinx.

  • Episode 225 - Queer Erasure

    28/09/2019 Duración: 52min

    Recorded at Metatopia 2018 Presented by Sam Saltiel, Elsa Henry, Avonelle Wing, Eli Eaton. Queer Erasure: Queerness is not a monolith. Queer game design is not immune to erasure, and by examining the state of currently available and celebrated games (and games) that address queerness, we can explore ways to expand our narratives to include the entire glorious rainbow.

  • Episode 224 - Being a Full-Timer

    21/09/2019 Duración: 01h15s

    Recorded at Metatopia 2018 Presented by Brian Neff, Darren Watts, Cat Tobin.  There are a lot of people who will say that full-time jobs don't exist in the Gaming Industry. That is wrong. There are tons of ways to make a career out of making games. It involves working long hours and probably being underpaid, but they exist. Here's how to look for them, and how to prepare for them.

  • Episode 223 - How to Work With Artists

    14/09/2019 Duración: 59min

    Recorded at Metatopia 2018 Presented by Jack Parra, Lissanne Lake, Scott Bowmanchester How To Work With Artists: This panel will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly.

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