Digital Health Today

S1: #008: From World of Warcraft to the War on Diabetes

Informações:

Sinopsis

Gamification in Health and Wellness The gaming and health sectors have traditionally been pretty far removed from one another, but there is a perfect storm of technology, access and content that has the potential of driving these two industries closer together. The gaming industry is big. In the US alone, total revenues in 2015 were over $23 Billion, and it’s expected to be about $100 Billion globally this year. Despite this size and growth, there is very little being done, at least in my opinion, to disrupt healthcare using what we know and can learn from this successful industry. And that’s where I’m hoping today’s guest can help us out. My guest is Anna Sort. Anna has a lot of titles. She is a nurse, an entrepreneur, and a professor, all of which are titles and roles that you frequently come across in the health tech innovation sector. But she also carries another title that you don’t hear very often at medical conferences. She’s an accomplished and avid gamer. She’s been playing games since she was 5 year