Sinopsis
Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!
Episodios
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#1272: How Magic Grew
29/08/2025 Duración: 31minIn my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar game to a billion-dollar game?
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#1271: Structuring Sets
29/08/2025 Duración: 34minIn this podcast, I talk about a key component of design: set structure.
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#1270: Prophecy
22/08/2025 Duración: 35minThis is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.
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#1269: Igniting the Spark
22/08/2025 Duración: 30minA documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.
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#1268: Nemesis
15/08/2025 Duración: 31minThis is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.
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#1267: State of Design 2025
15/08/2025 Duración: 32minEvery year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.
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#1266: Mercadian Masques
09/08/2025 Duración: 30minThis is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.
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#1265: Group Design
09/08/2025 Duración: 30minMagic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.
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#1264: San Diego Comic-Con 2025
01/08/2025 Duración: 30minIn this podcast, I talk all about my trip to this year's San Diego Comic-Con.
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#1263: Flux
01/08/2025 Duración: 35minThe very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.
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#1262: Magic Card Back
25/07/2025 Duración: 30minIn this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)
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#1261: Edge of Eternities Set Design with Andrew Brown
25/07/2025 Duración: 29minIn this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.
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#1260: The Juice Isn't Worth the Squeeze
18/07/2025 Duración: 35minIn this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."
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#1259: Edge of Eternities Vision Design with Ethan Fleischer
18/07/2025 Duración: 31minIn this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.
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#1258: History of Colorless
11/07/2025 Duración: 35minIn this podcast, I walk through the history of how we've used colorless in design.
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#1257: Enchantment Color Pie
11/07/2025 Duración: 30minThis podcast explores how each of the colors interacts with enchantments.
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#1255: Creature Color Pie
04/07/2025 Duración: 37minThis podcast explores how each of the colors interacts with creatures.
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#1256: Right for This Set
04/07/2025 Duración: 35minIn this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.
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Drive to Work #1254 - Cameo Mechanics
27/06/2025 Duración: 31minIn this podcast, I talk about the use of repeat mechanics on singular card designs.
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Drive to Work #1253 - Artifact Color Pie
27/06/2025 Duración: 29minThis podcast explores how each of the colors interacts with artifacts.