Sinopsis
Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
Episodios
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177: Tchotchke (with co-host Rob Cramer)
01/03/2019Today we look at board game design based on the word "tchotchke".: knickknack, trinkethttp://buttonshy.com/designdiary/DD177-Tchotchke.mp3
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176: Perennial (with co-host Rob Cramer)
21/02/2019Today we look at board game design based on the word "perennial".1 : present at all seasons of the year 2 : persisting for several years usually with new herbaceous growth from a perennating part 3 a : persistent, enduring b : continuing without interruption : constant, perpetual c : regularly repeated or renewed : recurrenthttp://buttonshy.com/designdiary/DD176-Perennial.mp3
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175: Dossier (with co-host Rob Cramer)
13/02/2019Today we look at board game design based on the word "dossier".: a file containing detailed records on a particular person or subjecthttp://buttonshy.com/designdiary/DD175-Dossier.mp3
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173: Noisome (with co-host Rob Cramer)
30/01/2019Today we look at board game design based on the word "noisome".1 : noxious, harmful2 a : offensive to the senses and especially to the sense of smell b : highly obnoxious or objectionable http://buttonshy.com/designdiary/DD173-Noisome.mp3
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172: Malinger
30/01/2019Today we look at board game design based on the word "malinger". : to pretend or exaggerate incapacity or illness (as to avoid duty or work)http://buttonshy.com/designdiary/DD172-Malinger.mp3
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171: Tomfoolery (with co-host Rob Cramer)
04/01/2019Today we look at board game design based on the word "tomfoolery". : playful or foolish behaviorhttp://buttonshy.com/designdiary/DD171-Tomfoolery.mp3
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170: Derring Do (with co-host Rob Cramer)
29/12/2018Today we look at board game design based on the word "derring do". : daring action : daringhttp://buttonshy.com/designdiary/DD170-DerringDo.mp3
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169: Lycanthropy (with co-host Rob Cramer)
13/12/2018Today we look at board game design based on the word "lycanthropy"1 : a delusion that one has become a wolf2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magichttp://buttonshy.com/designdiary/DD169-Lycanthropy.mp3
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168: Indoctrinate (with co-host Rob Cramer)
06/12/2018Today we look at board game design based on the word "indoctrinate". 1 : to instruct especially in fundamentals or rudiments : teach2 : to imbue with a usually partisan or sectarian opinion, point of view, or principlehttp://buttonshy.com/designdiary/DD168-Indoctrinate.mp3
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167: Acceptation (with co-host Rob Cramer)
15/11/2018Today we look at board game design based on the word "acceptation".1 : acceptance; especially : favorable reception or approval2 : a generally accepted meaning of a word or understanding of a concepthttp://buttonshy.com/designdiary/DD167-Acceptation.mp3
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166: Weltschmerz (with co-host Rob Cramer)
07/11/2018Today we look at board game design based on the word "weltschmerz". 1 often capitalized Weltschmerz : mental depression or apathy caused by comparison of the actual state of the world with an ideal state2 often capitalized Weltschmerz : a mood of sentimental sadnesshttp://buttonshy.com/designdiary/DD166-Weltschmerz.mp3
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165: Luddite (with co-host Rob Cramer)
01/11/2018Today we look at board game design based on the word "Luddite". : one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological changehttp://buttonshy.com/designdiary/DD165-Luddite.mp3
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163: Atone (with co-host Rob Cramer)
17/10/2018Today we look at board game design based on the word "atone". 1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with forhttp://buttonshy.com/designdiary/DD163-Atone.mp3
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162: Enigmatic (with co-host Rob Cramer)
10/10/2018Today we look at board game design based on the word "enigmatic". : of, relating to, or resembling an enigma : mysterioushttp://buttonshy.com/designdiary/DD162-Enigmatic.mp3
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161: Exigent (with co-host Rob Cramer)
26/09/2018Today we look at board game design based on the word "exigent". 1 : requiring immediate aid or action2 : requiring or calling for much : demandinghttp://buttonshy.com/designdiary/DD161-Exigent.mp3
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160: Taciturn (with co-host Rob Cramer)
26/09/2018Today we look at board game design based on the word "taciturn". : temperamentally disinclined to talkhttp://buttonshy.com/designdiary/DD160-Taciturn.mp3
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159: Nonchalant (with co-host Rob Cramer)
12/09/2018Today we look at board game design based on the word "nonchalant".: having an air of easy unconcern or indifferencehttp://buttonshy.com/designdiary/DD159-Nonchalant.mp3
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158: Debunk (with co-host Rob Cramer)
29/08/2018Today we look at board game design based on the word "debunk". : to expose the sham or falseness ofhttp://buttonshy.com/designdiary/DD158-Debunk.mp3
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156: Behemoth (with co-host Rob Cramer)
08/08/2018Today we look at board game design based on the word "behemoth". 1 often capitalized : a mighty animal described in Job 40:15-24 as an example of the power of God 2 : something of monstrous size, power, or appearancehttp://buttonshy.com/designdiary/DD156-Behemoth.mp3
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155: Salvo (with co-host Rob Cramer)
01/08/2018Today we look at board game design based on the word "salvo".1 a : a simultaneous discharge of two or more guns in military action or as a salute b : the release all at one time of a rack of bombs or rockets (as from an airplane) c : a series of shots by an artillery battery with each gun firing one round in turn after a prescribed intervald : the bombs or projectiles released in a salvo 2 a : a sudden burst b : a spirited attackhttp://buttonshy.com/designdiary/DD155-Salvo.mp3