Design Diary

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Mas informaciones

Informações:

Sinopsis

Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.

Episodios

  • 152: Pyrotechnics (with co-host Rob Cramer)

    18/07/2018

    Today we look at board game design based on the word "pyrotechnics".1 singular or plural in construction : the art of making or the manufacture and use of fireworks 2 a : a display of fireworks b : a spectacular display (as of extreme virtuosity)http://buttonshy.com/designdiary/DD153-Pyrotechnics.mp3

  • 152: Benevolent

    17/07/2018

    Today we look at board game design based on the word "benevolent". 1 a : marked by or disposed to doing good b : organized for the purpose of doing good 2 : marked by or suggestive of goodwillhttp://buttonshy.com/designdiary/DD152-Benevolent.mp3 

  • 151: Transmogrify

    16/07/2018

    Today we look at board game design based on the word "transmogrify". : to change or alter greatly and often with grotesque or humorous effecthttp://buttonshy.com/designdiary/DD151-Transmogrify.mp3

  • 149: Asseverate

    13/07/2018

    Today we look at board game design based on the word "asseverate".: to affirm or declare positively or earnestly http://buttonshy.com/designdiary/DD149-Asseverate.mp3

  • 148: Bedizen (with co-host Rob Cramer)

    11/07/2018

    Today we look at board game design based on the word "bedizen".: to adorn gaudilyhttp://buttonshy.com/designdiary/DD148-Bedizen.mp3

  • 147: Regardless

    10/07/2018

    Today we look at board game design based on the word "regardless".:despite everythinghttp://buttonshy.com/designdiary/DD147-Regardless.mp3 

  • 146: Canicular

    09/07/2018

    Today we look at board game design based on the word "canicular".:of or relating to the period between July and early September when hot weather occurs in the northern hemisphere.  http://buttonshy.com/designdiary/DD146-Canicular.mp3

  • 145: Meritorious (with special guest Greg Loring-Albright)

    06/07/2018

    Today Greg Loring-Albright (Leviathan) looks at board game design based on the word "meritorious".: deserving of honor or esteemhttp://buttonshy.com/designdiary/DD145-Meritorious.mp3

  • 144: Balmy (with co-host Rob Cramer)

    05/07/2018

    Today we look at board game design based on the word "balmy".1 a : having the qualities of balm : soothing b : mild, temperate 2 : crazy, foolishhttp://buttonshy.com/designdiary/DD144-Balmy.mp3

  • 143: Anachronism (with special guest Keith Ferguson)

    29/06/2018

    Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "anachronism".1 : an error in chronology; especially : a chronological misplacing of persons, events, objects, or customs in regard to each other 2 : a person or a thing that is chronologically out of place; especially : one from a former age that is incongruous in the present 3 : the state or condition of being chronologically out of placehttp://buttonshy.com/designdiary/DD143-Anachronism.mp3

  • 142: Voracity

    29/06/2018

    Today we look at board game design based on the word "voracity".: the quality or state of being ravenous or insatiablehttp://buttonshy.com/designdiary/DD142-Voracity.mp3

  • 141: Mantic (with co-host Rob Cramer)

    27/06/2018

    Today we look at board game design based on the word "mantic". : of or relating to the faculty of divination : prophetichttp://buttonshy.com/designdiary/DD141-Mantic.mp3

  • 140: Quail

    26/06/2018

    Today we look at board game design based on the word "quail".1 : to give way : falter2 : to recoil in dread or terror : cowerhttp://buttonshy.com/designdiary/DD140-Quail.mp3

  • 139: Jabberwocky

    25/06/2018

    Today we look at board game design based on the word "jabberwocky".: meaningless speech or writinghttp://buttonshy.com/designdiary/DD139-Jabberwocky.mp3

  • 138: Permeable (with special guest Jeffrey Henning)

    22/06/2018

    Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable".: capable of being permeated : penetrable; especially : having pores or openings that permit liquids or gases to pass throughhttp://buttonshy.com/designdiary/DD138-Permeable.mp3

  • 137: Defenestration

    22/06/2018

    Today we look at board game design based on the word "defenestration".1 : a throwing of a person or thing out of a window2 : a usually swift dismissal or expulsion (as from a political party or office)http://buttonshy.com/designdiary/DD137-Defenestration.mp3

  • 136: Unbeknownst (with co-host Rob Cramer)

    20/06/2018

    Today we look at board game design based on the word "unbeknownst".1 : happening or existing without the knowledge of someone specified — usually used with to2 : not known or not well-known : unknownhttp://buttonshy.com/designdiary/DD136-Unbeknownst.mp3

  • 135: Epithet

    19/06/2018

    Today we look at board game design based on the word "epithet".1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing2 : a disparaging or abusive word or phrase3 : the part of a taxonomic name identifying a subordinate unit within a genus http://buttonshy.com/designdiary/DD135-Epithet.mp3

  • 134: Abrogate

    18/06/2018

    Today we look at board game design based on the word "abrogate".1 : to abolish by authoritative action : annul2 : to treat as nonexistenthttp://buttonshy.com/designdiary/DD134-Abrogate.mp3

  • 132: Petard (with co-host Rob Cramer)

    13/06/2018

    Today we look at board game design based on the word "petard".1 : a case containing an explosive to break down a door or gate or breach a wall2 : a firework that explodes with a loud report http://buttonshy.com/designdiary/DD132-Petard.mp3

página 2 de 8