Design Diary

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Mas informaciones

Informações:

Sinopsis

Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.

Episodios

  • 133: Indigence (with co-host Rob Cramer)

    13/06/2018

    Today we look at board game design based on the word "indigence".: a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking http://buttonshy.com/designdiary/DD133-Indigence.mp3 

  • 131: Cajole

    01/06/2018

    Today we look at board game design based on the word "cajole".1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coaxb : to obtain from someone by gentle persuasion2 : to deceive with soothing words or false promiseshttp://buttonshy.com/designdiary/DD131-Cajole.mp3

  • 130: Aggress (with co-host Rob Cramer)

    30/05/2018

    Today we look at board game design based on the word "aggress".: to make an attack : to act aggressivelyhttp://buttonshy.com/designdiary/DD130-Aggress.mp3

  • 128: Jocose (with co-host Rob Cramer)

    23/05/2018

    Today we look at board game design based on the word "jocose". 1 : given to joking : merry2 : characterized by joking : humoroushttp://buttonshy.com/designdiary/DD128-Jocose.mp3

  • 127: Transpire

    22/05/2018

    Today we look at board game design based on the word "transpire". 1 : to take place : go on, occur2 a : to become known or apparent : developb : to be revealed : come to light3 : to give off vaporous material; specifically : to give off or exude watery vapor especially from the surfaces of leaves4 : to pass in the form of a vapor from a living body5 : to pass off or give passage to (a fluid) through pores or intersticeshttp://buttonshy.com/designdiary/DD127-Transpire.mp3

  • 126: Nativity (with special guests Sarah and Will Reed)

    20/05/2018

    Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "nativity".1 : the process or circumstances of being born; especially, capitalized : the birth of Jesus 2 : a horoscope at or of the time of one's birth 3 : the place of originhttp://buttonshy.com/designdiary/DD126-Nativity.mp3

  • 125: Conciliate (with special guests Sarah and Will Reed)

    19/05/2018

    Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "conciliate".1 : appease 2 : to gain (as goodwill) by pleasing acts 3 : to make compatible : reconcile 4 : to become friendly or agreeablehttp://buttonshy.com/designdiary/DD125-Conciliate.mp3 

  • 124: Otiose

    19/05/2018

    Today we look at board game design based on the word "otiose".1 : producing no useful result : futile 2 : being at leisure : idle 3 : lacking use or effect : functionlesshttp://buttonshy.com/designdiary/DD124-Otiose.mp3

  • 123: Slumgullion

    18/05/2018

    Today we look at board game design based on the word "slumgullion". : a meat stewhttp://buttonshy.com/designdiary/DD123-Slumgullion.mp3

  • 122: Palindrome (with co-host Rob Cramer)

    16/05/2018

    Today we look at board game design based on the word "palindrome". : a word, verse, or sentence (such as "Able was I ere I saw Elba") or a number (such as 1881) that reads the same backward or forwardhttp://buttonshy.com/designdiary/DD122-Palindrome.mp3

  • 121: Menagerie

    16/05/2018

    Today we look at board game design based on the word "menagerie".1 a : a place where animals are kept and trained especially for exhibitionb : a collection of wild or foreign animals kept especially for exhibition2 : a varied mixturehttp://buttonshy.com/designdiary/DD121-Menagerie.mp3

  • 120: Decimate

    15/05/2018

    Today we look at board game design based on the word "decimate".1 : to select by lot and kill every tenth man of 2 : to exact a tax of 10 percent from 3 a : to reduce drastically especially in number b : to cause great destruction or harm tohttp://buttonshy.com/designdiary/DD120-Decimate.mp3

  • 118: Vanward (with special guest Christopher Chung)

    13/05/2018

    Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "vanward".: located in the vanguard : advancedhttp://buttonshy.com/designdiary/DD118-Vanward.mp3

  • 119: Thimblerig (with special guest Christopher Chung)

    13/05/2018

    Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "thimblerig".1 : to cheat by trickery2 : to swindle by a trick in which a small ball or pea is quickly shifted from under one to another of three small cups to fool the spectator guessing its locationhttp://buttonshy.com/designdiary/DD119-Thimblerig.mp3

  • 117: Flocculate

    11/05/2018

    Today we look at board game design based on the word "flocculate".: to aggregate or coalesce into small lumps or loose clustershttp://buttonshy.com/designdiary/DD117-Flocculate.mp3

  • 116: Beaucoup

    11/05/2018

    Today we look at board game design based on the word "beaucoup".slang : great in quantity or amount : many, muchhttp://buttonshy.com/designdiary/DD116-Beaucoup.mp3 

  • 115: Slew (with co-host Rob Cramer)

    09/05/2018

    Today we look at board game design based on the word "slew".: a large numberhttp://buttonshy.com/designdiary/DD115-Slew.mp3

  • 114: Eventuate

    08/05/2018

    Today we look at board game design based on the word "eventuate".: to come out finally : result, come abouthttp://buttonshy.com/designdiary/DD114-Eventuate.mp3

  • 113: Chivalry

    07/05/2018

    Today we look at board game design based on the word "chivalry".1 : mounted men-at-arms 2 : gallant or distinguished gentlemen 3 : the system, spirit, or customs of medieval knighthood 4 : the qualities of the ideal knight : chivalrous conducthttp://buttonshy.com/designdiary/DD113-Chivalry.mp3

  • 112: Bastion (with special guest James O'Connor)

    06/05/2018

    Today James O'Connor (Jeweler's Row, Welcome to Dino World) looks at board game design based on the word "bastion".1 : a projecting part of a fortification 2 : a fortified area or position 3 a : a place of security or survival b : a place dominated by a particular group or marked by a particular characteristichttp://buttonshy.com/designdiary/DD112-Bastion.mp3 

página 3 de 8