Sinopsis
Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
Episodios
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111: Reify (with special guest James O'Connor)
05/05/2018Today James O'Connor (Jeweler's Row, Welcome To Dino World) looks at board game design based on the word "reify".: to consider or represent (something abstract) as a material or concrete thing : to give definite content and form to (a concept or idea)http://buttonshy.com/designdiary/DD111-Reify.mp3
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110: Querulous
04/05/2018Today we look at board game design based on the word "querulous". 1 : habitually complaining 2 : fretful, whininghttp://buttonshy.com/designdiary/DD110-Querulous.mp3
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109: Mollycoddle
03/05/2018Today we look at board game design based on the word "mollycoddle". : to treat with an excessive or absurd degree of indulgence or attentionhttp://buttonshy.com/designdiary/DD109-Mollycoddle.mp3
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108: Embarass (with co-host Rob Cramer)
02/05/2018Today we look at board game design based on the word "embarass".1 a : to cause to experience a state of self-conscious distress b : to place in doubt, perplexity, or difficulties c : to involve in financial difficulties 2 a : to hamper the movement of b : hinder, impede 3 : to make intricate : complicate 4 : to impair the activity of (a bodily function) or the function of (a bodily part)http://buttonshy.com/designdiary/DD108-Embarass.mp3
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107: Loath
01/05/2018Today we look at board game design based on the word "loath".: unwilling to do something contrary to one's ways of thinking : reluctant http://buttonshy.com/designdiary/DD107-Loath.mp3
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106: Cathexis (with design commuity showcase)
01/05/2018Today we look at board game design based on the word "cathexis". : investment of mental or emotional energy in a person, object, or ideahttp://buttonshy.com/designdiary/DD106-Cathexis.mp3
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105: Vespertine (with special guests Diane and Nick Sauer)
29/04/2018Today we look at board game design based on the word "vespertine". 1 : of, relating to, or occurring in the evening 2 : active, flowering, or flourishing in the evening : crepuscularhttp://buttonshy.com/designdiary/DD105-Vespertine.mp3
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104: Flamboyant (with special guests Diane and Nick Sauer)
28/04/2018Today we look at board game design based on the word "flamboyant". : marked by or given to strikingly elaborate or colorful display or behaviorhttp://buttonshy.com/designdiary/DD104-Flamboyant.mp3
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103: Bloviate
27/04/2018Today we look at board game design based on the word "bloviate".: to speak or write verbosely and windilyhttp://buttonshy.com/designdiary/DD103-Bloviate.mp3
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102: Headlong
26/04/2018Today we look at board game design based on the word "headlong". 1 : with the head foremost 2 : without deliberation : recklessly 3 : without pause or delayhttp://buttonshy.com/designdiary/DD102-Headlong.mp3
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101: Defer (with co-host Rob Cramer)
26/04/2018Today we look at board game design based on the word "defer". 1 : put off, delay 2 : to postpone induction of (a person) into military service http://buttonshy.com/designdiary/DD101-Defer.mp3
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100: Onomatopoeia
24/04/2018Today we look at board game design based on the word "onomatopoeia".1 : the naming of a thing or action by a vocal imitation of the sound associated with it (such as buzz, hiss) 2 : the use of words whose sound suggests the sense http://buttonshy.com/designdiary/DD100-Onomatopoeia.mp3
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077: Spiel (with special guest Emma Larkins)
24/04/2018Today special guest Emma Larkins (Heartcatchers) looks at board game design based on the word "spiel".: a voluble line of often extravagant talk : a speech delivered especially to sell or promote somethinghttp://buttonshy.com/designdiary/DD077-Spiel.mp3
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099: Vulnerable
23/04/2018Today we look at board game design based on the word "vulnerable".1 : capable of being physically or emotionally wounded 2 : open to attack or damage : assailablehttp://buttonshy.com/designdiary/DD099-Vulnerable.mp3
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098: Abeyance (with special guest Nicole Amato)
22/04/2018Today Nicole Amato (Resistor_, Lazer Ryderz) looks at board game design based on the word "abeyance".1 : a state of temporary inactivity : suspension — used chiefly in the phrase in abeyance2 : a lapse in succession during which there is no person in whom a title is vestedhttp://buttonshy.com/designdiary/DD098-Abeyance.mp3
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097: Hortative (with special guest Nicole Amato)
22/04/2018Today Nicole Amato (Resistor_, Lazer Ryderz) looks at board game design based on the word "hortative".: giving exhortation : serving to advise or warn http://buttonshy.com/designdiary/DD097-Hortative.mp3
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096: Aegis
20/04/2018Today we look at board game design based on the word "aegis". 1 : a shield or breastplate emblematic of majesty that was associated with Zeus and Athena2 a : protectionb : controlling or conditioning influence3 a : auspices, sponsorshipb : control or guidance especially by an individual, group, or systemhttp://buttonshy.com/designdiary/DD096-Aegis.mp3
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095: Newfangled
19/04/2018Today we look at board game design based on the word "newfangled". 1 : attracted to novelty2 : of the newest style or kindDD095-Newfangled.mp3
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094: Career (with co-host Rob Cramer)
18/04/2018Today we look at board game design based on the word "career". : to go at top speed especially in a headlong mannerhttp://buttonshy.com/designdiary/DD094-Career.mp3
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093: Kitsch
17/04/2018Today we look at board game design based on the word "kitsch". 1 : something that appeals to popular or lowbrow taste and is often of poor quality2 : a tacky or lowbrow quality or conditionhttp://buttonshy.com/designdiary/DD093-Kitsch.mp3