Sinopsis
Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
Episodios
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092: Maladroit (with design community showcase)
16/04/2018Today we (me and the design community from Board Game Geek) look at board game design based on the word "maladroit". : lacking skill, cleverness, or resourcefulness in handling situations : inepthttp://buttonshy.com/designdiary/DD092-Maladroit.mp3
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091: Sensibility (with special guest Mike Mullins)
15/04/2018Today Mike Mullins (Bottom of the 9th, Pentaquark) looks at board game design based on the word "sensibility". 1 : ability to receive sensations : sensitiveness2 : peculiar susceptibility to a pleasurable or painful impression (as from praise or a slight) — often used in plural3 : awareness of and responsiveness toward something (such as emotion in another)4 : refined or excessive sensitiveness in emotion and tastehttp://buttonshy.com/designdiary/DD091-Sensibility.mp3
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090: Abide (with special guest Mike Mullins)
14/04/2018Today Mike Mullins (Bottom of the 9th, Pentaquark) looks at board game design based on the word "abide".1 a : to bear patiently : tolerateb : to endure without yielding : withstand2 : to wait for : await3 : to accept without objection4 : to remain stable or fixed in a state5 : to continue in a place : sojournhttp://buttonshy.com/designdiary/DD090-Abide.mp3
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089: Ineluctable
13/04/2018Today we look at board game design based on the word "ineluctable". : not to be avoided, changed, or resisted : inevitablehttp://buttonshy.com/designdiary/DD089-Ineluctable.mp3
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087: Delegate (with co-host Rob Cramer)
11/04/2018Today we look at board game design based on the word "delegate". 1 : to entrust to another2 : to appoint as one's representative3 : to assign responsibility or authorityhttp://buttonshy.com/designdiary/DD087-Delegate.mp3
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086: Cuckoo
10/04/2018Today we look at board game design based on the word "cuckoo".1 : of, relating to, or resembling the cuckoo2 : deficient in sense or intelligence : sillyhttp://buttonshy.com/designdiary/DD086-Cuckoo.mp3
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085: Rectitude
10/04/2018Today we look at board game design based on the word "rectitude". 1 : the quality or state of being straight2 : moral integrity : righteousness3 : the quality or state of being correct in judgment or procedurehttp://buttonshy.com/designdiary/DD085-Rectitude.mp3
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084: Debilitate (with special guest Dave Chalker)
08/04/2018Today Dave Chalker (Thief's Market, Get Bit!) looks at board game design based on the word "debilitate". : to impair the strength of : enfeeblehttp://buttonshy.com/designdiary/DD084-Debilitate.mp3
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083: Pooh-Bah (with special guest Dave Chalker)
07/04/2018Today Dave Chalker (Thief's Market, Get Bit!) looks at board game design based on the word "pooh-bah". 1 : a person holding many public or private offices2 : a person in high position or of great influencehttp://buttonshy.com/designdiary/DD083-Pooh-Bah.mp3
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082: Parlous
06/04/2018Today we look at board game design based on the word "parlous". : full of danger or riskhttp://buttonshy.com/designdiary/DD082-Parlous.mp3
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081: Manticore
05/04/2018Today we look at board game design based on the word "manticore".: a legendary animal with the head of a man, the body of a lion, and the tail of a dragon or scorpionhttp://buttonshy.com/designdiary/DD081-Manticore.mp3
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080: Cadre (with co-host Rob Cramer)
04/04/2018Today we look at board game design based on the word "cadre". 1 : a nucleus or core group especially of trained personnel able to assume control and to train others; broadly : a group of people having some unifying relationship2 : a cell of indoctrinated leaders active in promoting the interests of a revolutionary party3 : a member of a cadre4 : frame, frameworkhttp://buttonshy.com/designdiary/DD080-Cadre.mp3
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079: Grandiose
03/04/2018Today we look at board game design based on the word "grandiose".1 : characterized by affectation of grandeur or splendor or by absurd exaggeration2 : impressive because of uncommon largeness, scope, effect, or grandeurhttp://buttonshy.com/designdiary/DD079-Grandiose.mp3
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078: Bravado (with design community showcase)
03/04/2018Today we look at board game design based on the word "bravado". Stick around to the end to hear some concepts from the design community.1 a : blustering swaggering conductb : a pretense of bravery2 : the quality or state of being foolhardyhttp://buttonshy.com/designdiary/DD078-Bravado.mp3
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076: Antithetical (with special guest Emma Larkins)
31/03/2018Today special guest Emma Larkins (Heartcatchers) looks at board game design based on the word "antithetical". 1 : being in direct and unequivocal opposition : directly opposite or opposed2 : constituting or marked by antithesis : pertaining to the rhetorical contrast of ideas by means of parallel arrangements of words, clauses, or sentenceshttp://buttonshy.com/designdiary/DD076-Antithetical.mp3
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075: Never-Never Land
30/03/2018Today we look at board game design based on the word "never-never land".: an ideal or imaginary placehttp://buttonshy.com/designdiary/DD075-NeverNeverLand.mp3
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074: Lugubrious
29/03/2018Today we look at board game design based on the word "lugubrious".1 : mournful; especially : exaggeratedly or affectedly mournful2 : dismalhttp://buttonshy.com/designdiary/DD074-Lugubrious.mp3
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073: Invigilate (with co-host Rob Cramer)
28/03/2018Today we look at board game design based on the word "invigilate".1 : to keep watch; especially : to supervise students at an examination2 : supervise, monitorhttp://buttonshy.com/designdiary/DD073-Invigilate.mp3