Sinopsis
Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
Episodios
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071: Hachure
26/03/2018Today we look at board game design based on the word "hachure". : to denote surfaces in relief (as on a map) by shading with short lines drawn in the direction of slopehttp://buttonshy.com/designdiary/DD071-Hachure.mp3
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070: Farce (with special guests Dr. Wictz)
26/03/2018Today Dr. Wictz (You Fool) looks at board game design based on the word "farce".1 : a savory stuffing : forcemeat2 : a light dramatic composition marked by broadly satirical comedy and improbable plot3 : the broad humor characteristic of farce4 : an empty or patently ridiculous act, proceeding, or situationhttp://buttonshy.com/designdiary/DD070-Farce.mp3
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069: Uncanny (with special guests Dr. Wictz)
24/03/2018Today Dr. Wictz (You Fool) looks at board game design based on the word "uncanny". 1 : seeming to have a supernatural character or origin : eerie, mysterious2 : being beyond what is normal or expected : suggesting superhuman or supernatural powershttp://buttonshy.com/designdiary/DD069-Uncanny.mp3
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068: Anent
23/03/2018Today we look at board game design based on the word "anent". : about, concerninghttp://buttonshy.com/designdiary/DD068-Anent.mp3
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067: Telegenic
22/03/2018Today we look at board game design based on the word "telegenic". : well-suited to the medium of television; especially : having an appearance and manner that are markedly attractive to television viewershttp://buttonshy.com/designdiary/DD067-Telegenic.mp3
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066: Gainsay
21/03/2018Today we look at board game design based on the word "gainsay". 1 : to declare to be untrue or invalid2 : contradict, opposehttp://buttonshy.com/designdiary/DD066-Gainsay.mp3
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065: Laudable (with design community showcase)
20/03/2018Today we look at board game design based on the word "laudable". : worthy of praise : commendablehttp://buttonshy.com/designdiary/DD065-Laudable.mp3
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064: Croesus
19/03/2018Today we look at board game design based on the word "Croesus". : a very rich manhttp://buttonshy.com/designdiary/DD064-Croesus.mp3
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063: Scilicet (with special guest Rob Cramer)
18/03/2018Today Rob Cramer (Turbo Drift) looks at board game design based on the word "scilicet".: that is to say : to wit, namelyhttp://buttonshy.com/designdiary/DD063-Scilicet.mp3
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062: Lexicographer (with special guest Rob Cramer)
17/03/2018Today Rob Cramer (Turbo Drift) looks at board game design based on the word "lexicographer". : an author or editor of a dictionaryhttp://buttonshy.com/designdiary/DD062-Lexicographer.mp3
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061: Meander
16/03/2018Today we look at board game design based on the word "meander". 1 : to follow a winding or intricate course2 : to wander aimlessly or casually without urgent destination : ramblehttp://buttonshy.com/designdiary/DD061-Meander.mp3
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060: Bird-dog
15/03/2018Today we look at board game design based on the word "bird-dog". 1 : to watch closely2 : to seek out : follow, detecthttp://buttonshy.com/designdiary/DD060-Bird-Dog.mp3
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059: Woolgathering
14/03/2018Today we look at board game design based on the word "woolgathering". : indulgence in idle daydreaminghttp://buttonshy.com/designdiary/DD059-Woolgathering.mp3
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058: Scarify
14/03/2018Today we look at board game design based on the word "scarify".1 : to make scratches or small cuts in (something, such as the skin)2 : to lacerate the feelings of3 : to break up, loosen, or roughen the surface of (something, such as a field or road)4 : to cut or soften the wall of (a hard seed) to hasten : germinationhttp://buttonshy.com/designdiary/DD058-Scarify.mp3
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057: Rabble
13/03/2018Today we look at board game design based on the word "rabble". 1 : a disorganized or confused collection of things2 a : a disorganized or disorderly crowd of people : mobb : the lowest class of peoplehttp://buttonshy.com/designdiary/DD057-Rabble.mp3
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Roundtable 01: Subjugation (Granite Game Summit 2018)
12/03/2018I am joined by Daniel Newman, Chip Beauvais (and his daughter Eve), Chris Anderson and Jason Greeno in our very first roundtable version of Design Diary. We discuss the word "subjugation", which was submitted by @BLMachine on twitter.Definition:1 : to bring under control and governance as a subject : conquer2 : to make submissive : subdueA few quick notes: This was the first time doing this, and my first time using my son's GoPro head mount. I learned a lot for next time, which is coming up in just a few weeks at Unpub 8. I hope you enjoy the format. If you have any suggestions, please let us know.http://buttonshy.com/designdiary/DDR01-Subjugation.mp3
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056: Cursory (with special guest John duBois)
11/03/2018Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "cursory".: rapidly and often superficially performed or produced : hastyhttp://buttonshy.com/designdiary/DD056-Cursory.mp3
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055: Elucidate (with special guest John duBois)
11/03/2018Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "elucidate".1 : to make lucid especially by explanation or analysis2 : to give a clarifying explanationhttp://buttonshy.com/designdiary/DD055-Elucidate.mp3
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054: Nondescript
09/03/2018Today we look at board game design based on the word "nondescript".1 : belonging or appearing to belong to no particular class or kind : not easily described2 : lacking distinctive or interesting qualities : dull, drabhttp://buttonshy.com/designdiary/DD054-Nondescript.mp3