Sinopsis
Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
Episodios
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052: Exegesis (with design community showcase)
08/03/2018Today we look at board game design based on the word "exegesis". Stick around to the end to hear some concepts from the design community.: exposition, explanation; especially : an explanation or critical interpretation of a texthttp://buttonshy.com/designdiary/DD052-Exegesis.mp3
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051: Tenebrous
06/03/2018Today we look at board game design based on the word "tenebrous". 1 : shut off from the light : dark, murky2 : hard to understand : obscure3 : causing gloomhttp://buttonshy.com/designdiary/DD051-Tenebrous.mp3
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050: Validate
06/03/2018Today we celebrate 50 episodes and look at board game design based on the word "validate". 1 a : to make legally valid : ratifyb : to grant official sanction to by markingc : to confirm the validity of (an election); also : to declare (a person) elected2 a : to support or corroborate on a sound or authoritative basisb : to recognize, establish, or illustrate the worthiness or legitimacy ofhttp://buttonshy.com/designdiary/DD050-Validate.mp3
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049: Ad Hoc (with special guest James O'Connor)
04/03/2018Today special guest James O'Connor (Welcome to DinoWorld, Jewelers Row) looks at board game design based on the word "Ad Hoc".1 a : concerned with a particular end or purposeb : formed or used for specific or immediate problems or needs 2 : fashioned from whatever is immediately available : improvisedhttp://buttonshy.com/designdiary/DD049-AdHoc.mp3
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048: Caravansary (with special guest James O'Connor)
03/03/2018Today special guest James O'Connor (Welcome to Dino World, Jewelers Row) looks at board game design based on the word "caravansary".1 : an inn surrounding a court in eastern countries where caravans rest at night2 : hotel, innhttp://buttonshy.com/designdiary/DD048-Caravansary.mp3
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045: Demarcate
02/03/2018Today we look at board game design based on the word "demarcate". 1 : to fix or define the limits of : delimit2 : to set apart : distinguishhttp://buttonshy.com/designdiary/DD045-Demarcate.mp3
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046: Plangent
01/03/2018Today we look at board game design based on the word "plangent". 1 : having a loud reverberating sound 2 : having an expressive and especially plaintive qualityhttp://buttonshy.com/designdiary/DD046-Plangent.mp3
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042: Panegyric (with special guest Robin Gibson)
28/02/2018Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "panegyric". : a eulogistic oration or writing; also : formal or elaborate praisehttp://buttonshy.com/designdiary/DD042-Panegyric.mp3
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044: Refection
28/02/2018Today we look at board game design based on the word "refection". 1 : refreshment of mind, spirit, or body; especially : nourishment2 a : the taking of refreshmentb : food and drink together : repast http://buttonshy.com/designdiary/DD044-Refection.mp3
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043: Sanguine
26/02/2018Today we look at board game design based on the word "sanguine". 1 : bloodred2 a : consisting of or relating to bloodb : bloodthirsty, sanguinaryc : ruddy3 : having blood as the predominating bodily humor; also : having the bodily conformation and temperament held characteristic of such predominance and marked by sturdiness, ruddy color, and cheerfulness4 : confident, optimistichttp://buttonshy.com/designdiary/DD043-Sanguine.mp3
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041: Biddable (with special guest Robin Gibson)
24/02/2018Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "biddable". 1 : easily led, taught, or controlled : docile2 : capable of being bidhttp://buttonshy.com/designdiary/DD041-Biddable.mp3
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040: Yuppify
24/02/2018Today we look at board game design based on the word "yuppify". : to make appealing to yuppies; also : to infuse with the qualities or values of yuppieshttp://buttonshy.com/designdiary/DD040-Yuppify.mp3
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039: Nebbish
22/02/2018Today we look at board game design based on the word "nebbish". : a timid, meek, or ineffectual personhttp://buttonshy.com/designdiary/DD039-Nebbish.mp3
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038: Frolic
21/02/2018Today we look at board game design based on the word "frolic". 1 : to amuse oneself : make merry2 : to play and run about happily : romphttp://buttonshy.com/designdiary/DD038-Frolic.mp3
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036: Adust
19/02/2018Today we look at board game design based on the word "adust". : scorched, burnedhttp://buttonshy.com/designdiary/DD036-Adust.mp3
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035: Recuse (with special guest Jason Glover)
18/02/2018Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "recuse".Definition:: to disqualify (oneself) as judge in a particular case; broadly : to remove (oneself) from participation to avoid a conflict of interesthttp://buttonshy.com/designdiary/DD035-Recuse.mp3
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034: Insaturation (with special guest Jason Glover)
17/02/2018Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "insaturation".Definition:1 : restoration after decay, lapse, or dilapidation2 : an act of instituting or establishing somethinghttp://buttonshy.com/designdiary/DD034-Insaturation.mp3
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033: Mnemonic
16/02/2018Today we look at board game design based on the word "mnemonic". 1 : assisting or intended to assist memory; also : of or relating to a technique of improving the memory2 : of or relating to memoryhttp://buttonshy.com/designdiary/DD033-Mnemonic.mp3