Sinopsis
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Episodios
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Three Moves Ahead 79: Victoria 2
25/08/2010Rob Zacny's sound goes in and out, but when it works you can hear him, Troy and Julian talk about the latest grand strategy game from Paradox. Why does it make Julian angry? Do you have to force the politics to make them interesting? What does the game get right and wrong about the nineteenth century?A reminder about the upcoming question show and a preview of coming attractions. Rob's review at Gameshark
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Three Moves Ahead 78: Forgettable Games, Memorable Ideas
19/08/2010Troy and Rob dig through their histories to recall bad games that had tiny moments of genius. What happens when a game gets one thing right? Can forgotten games still have a legacy beyond their failures? Can a good idea overshadow a bad game's legacy?Also reminders of the Question show coming up in a couple of week's time. "Noble Junk" post Epic Fails podcast Rob's Making History 2 review
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Three Moves Ahead 77: Starcraft 2 and Chris Remo
10/08/2010Troy - suffering from a splitting headache - is joined by Rob Zacny, Tom Chick (hooray) and Idle Thumbs/Gamasutra star Chris Remo before he heads off to join Irrational Games. The topic: Starcraft 2. Why does such a competitive, sports structured game like SC2 have such wide appeal? Is the single player campaign really that different from other campaigns? And how about that writing? What are the great joys and great disappointments? Finally, what does Starcraft 2 mean for the future of the PC RTS? Troy's Starcraft 2 review Tom's Starcraft 2 review Rob's thoughts Idle Thumbs podcast FoS/TMA Meetup details
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Three Moves Ahead 76: Modding
03/08/2010Troy, Julian and Rob are joined by Maxis Games' Soren Johnson and Fall From Heaven 2 lead Derek Paxton in a chat about modding. How do you assemble a mod team? What are the trade offs for developers and publishers in supporting mods? Scope and ambition and talent poaching and creativity.Also news on our upcoming question and answer show and the TMA/FoS meetup. Fall From Heaven 2 Strategy Station Meet Up Discussion
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Three Moves Ahead 75: The Strategy Syllabus
29/07/2010This week, with the rest of the TMA crew (i.e., me) off gallivanting around California or saving lives or something, Rob and Julian decided to have a real show. They dig deep into the perfect strategy gaming syllabus, and come up with some obvious and startling conclusions. At least, that's what they tell me. I haven't listened to it yet. I hope there's pie.
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Three Moves Ahead 74: Classic Game Analysis - Freedom Force w/ Ken Levine
20/07/2010Ken Levine from Irrational Games drops by the show to talk about what made Freedom Force so special. Is it an RPG or a strategy game? We discuss the virtues of pausable real time play, the fine line between homage and parody and learn about what games Ken plays when he is not writing kick ass game stories. Freedom Reborn - a fan community
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Three Moves Ahead 73: What Made You?
14/07/2010This week, Troy and Rob are joined by Jenn Cutter in a trip down memory lane. The topic: How did you end up the gamer you've become? When did Rob and Troy learn they were strategy gamers? How do games fit into the rest of your life? How do you deal with being the only gamer in a social circle? Which games poke which aspects of our character? Troy and Jenn also explain BBSes to Rob.Also, a date is set for the Washington DC area Flash of Steel/Three Moves Ahead meet up.
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Three Moves Ahead 72: Technological Innovation
07/07/2010This week, hardware expert and long time strategy gamer Loyd Case joins Troy, Julian and Rob in a chat about how various advances and changes in the technological environment have changed how see and approach strategy games.
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Three Moves Ahead 71: Disciples 3, HoMM and Games Like This
28/06/2010Gameshark's Editor in Chief Bill Abner joins Troy, Rob and Bruce to talk about Disciples 3, Heroes of Might and Magic, Jagged Alliance, King's Bounty - strategy games with tactical components. To what extent are these RPGs? What differentiates a good one from a bad one? Bruce mentions Odium again.The good doctor also promises to write something.
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Three Moves Ahead 70: E3 Recap, Risk and 1C
23/06/2010With E3 2010 in the books, Troy talks about what he saw and is generally concerned about "everything fits together". Julian gives us a preview of Risk: Factions and Rob runs down what 1C has coming your way, based on what he saw in San Francisco.Also, bonus tip on how not to prepare vodka.
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Three Moves Ahead 69: E3 Special Short with Jon Shafer
16/06/2010Promises to listeners are not kept, so Troy flies solo for an interview with Jon Shafer, the lead designer of Civilization 5. 15 minutes of Hex Based Strategy Gaming.
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Three Moves Ahead 68: Selling Strategy
08/06/2010This week, Troy, Julian and Rob are joined by PR pros Joe Ziemer (Triple Point PR, Paradox shill) and Stephanie Schopp (Tinsley PR, Stardock water carrier) to talk about marketing strategy games in this gaming and business environment. Is strategy gaming really dead? How do you find new audiences and keep the old ones? How do PR people deal with media and developers?
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Three Moves Ahead 67: Experimenting With RPGs at Rabbitcon
02/06/2010Oy. Troy breaks his computer and therefore sounds like he’s calling in from a submarine. But the rest of show is a long discussion about Games Masters experimenting with RPG and miniature mechanics. Julian and Rob discuss a fascinating game session before the team digresses onto iterative learning in game design and whether games do a good job of teaching through systems at all. Promised images will have to wait until I have a computer that can resize them properly. Stupid netbook.
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Three Moves Ahead 66: The SimTex Legacy
24/05/2010Good Old Games has made the classic SimTex games Master of Orion, Master of Orion 2 and Master of Magic available for low, low prices. So Troy, Tom, Bruce and Rob spend an hour talking about what made SimTex special. What do we mean by personality in strategy games? Does the UI hold up? Which of these games has aged the most poorly? When is tactical combat an impediment in a turn based 4x game? We answer these questions and more in this new analysis of classic game design.Troy’s Revisionist History on SimTex Tom’s Retroview on Master of Orion II Buy Master of Orion 1 & 2 and Master of Magic at Good Old Games. Master of Magic Intro
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Three Moves Ahead 65: Tutorials and Training
18/05/2010Tom Chick returns after a month away from the podcast to join Troy and Rob in a discussion about designing tutorials for strategy games. Is the failure of tutorial design a root of the decline in strategy gaming? Can you really integrate a tutorial into a story based campaign? What are the responsibilities of the gamer to learn what he/she is doing on a battlefield? Dave Perkins’s tutorials for Solium Infernum
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Three Moves Ahead 64: Forgotten Fronts
12/05/2010Just Troy, Julian and Rob again as they ad hoc a podcast about types of games and settings that they would like to see in the strategy arena. Is there a really good Tolkien strategy game? Where is our fort game? Can we fill in our history a little more? Pack the comment section with your own suggestions.
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Three Moves Ahead 63: Frozen Synapse
05/05/2010Tom and Bruce are absent again while Troy, Julian and Rob dissect the still in beta Frozen Synapse, a small team tactics game from Mode 7. Troy finds it too difficult, Rob loves the potential for story telling, and Julian digs the puzzles. Listen as we talk about tactical games, the union of art and design, indie game marketing, a digression on Ancient Trader and an apology from Troy on his terrible mailing skills. Frozen Synapse Rob Zacny on The Hunter (Escapist), Sins of a Solar Empire (Game, Set Watch) and Birth of America (UGO)
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Three Moves Ahead 62: Gettysburg Scourge of War
27/04/2010Another wargame show! Troy, Julian and Rob are joined by NorbSoft’s Norb Timpko and Jim Weaver to talk about Gettysburg: Scourge of War. Learn more than you ever wanted to know about how to make a civil war game. Why is the AI so recalcitrant? What are the lessons of leadership here? How do you make a map like this? And where do history and gameplay collide when the AI hasn’t read the books you have? Scourge of War: Gettysburg The Maps of Gettysburg : An Atlas of the Gettysburg Campaign, June 3 – July 13, 1863 Buy Take Command 2nd Manassas
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Three Moves Ahead 61: Imperialism
20/04/2010Troy, Tom and Bruce look at the classic Frog City/SSI games Imperialism and Imperialism 2. What makes this series one of the greatest grand strategy experiences of all time? Can a game this difficult and time intensive be made again? Bruce has a theory, Tom keeps calling Colonization the wrong name, and Troy is focused on diplomacy. Bruce’s Revisionist History on Imperialism Troy’s essay on Imperialism’s maps Tom vs Bruce: Imperialism 2
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Three Moves Ahead 60: Achtung Panzer and WW2 Tactics
14/04/2010Troy, Rob and Bruce participate in the wonkiest Three Moves Ahead ever, as Dr. Geryk makes up for weeks of absences with another tour de force rant. How does Achtung Panzer compare to Combat Mission? What do we expect from a WW2 tactical game, and how do these expectations mesh with reality? Turn based, real time and replay – how do they fit together? Bruce also recommends a bunch of books. Achtung Panzer Tom vs Bruce: Combat Mission David Glantz’s BARBAROSSA DERAILED: The Battles for Smolensk, July-August 1941 David Glantz’s Armageddon in Stalingrad: September-November 1942 (The Stalingrad Trilogy, Volume 2) (Modern War Studies) and To the Gates of Stalingrad: Soviet-German Combat Operations, April-August 1942 (Modern War Studies) David Glantz’s The Siege of Leningrad: 900 Days of Terror (Cassell Military Paperbacks) John Erickson’s The Road to Stalingrad (Cassell Military Paperbacks)