Sinopsis
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Episodios
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Three Moves Ahead 39: Episode 39
17/11/2009Another guest this week as Ntronium Studios lead Bob Smith talks to Troy and Tom about the imminent release of Armada 2526. Bob is a veteran of Creative Assembly and has been making games for over a quarter century. Is there room for another 4x sci-fi game? And how do you differentiate one title from another?Armada 2526 at Ntronium Studios One week left to send in questions to the TMA crew at troy DOT goodfellow AT gmail.com
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Three Moves Ahead 38: Episode 38
10/11/2009This week’s show begins with a business chat as we talk about the changing revenue models in all gaming as downloadable content begins to supplant or supplement the traditional retail expansion pack. Be sure to stay tuned for Bruce’s Nietzsche moment in which he declares that gameplay is dead. The last half of the show is spent celebrating expansions that were good, denigrating those that were bad and mourning those that never happened. Lots of Big Huge love – kind of standard operating procedure.
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Three Moves Ahead 37: Episode 37
03/11/2009Chris Park from Arcen Games joins us this week to talk about independent game development and how his sci-fi RTS AI War: Fleet Command saw the light of day. Park talks about the design process, the challenge of modeling risk and reward and the difficult part of difficulty levels. It’s also one of our longest podcasts ever. Arcen Games Tom’s column on AI War: Fleet Command Feature Series: The Decade Quarter to Three, where you can find Tom’s movie podcast Send your questions for Episode 40 to troy.goodfellow AT gmail.com
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Three Moves Ahead 36: Episode 36
28/10/2009We try to make up some ground this week with a little chat about Panzer General: Allied Assault (via Julian), Eufloria (via Tom) and, our main topic, Tropico 3 (via me). When is a remake enough? Am I trust too critical of a game that I actually like parts of? Can you cautiously recommend a game with major gameplay problems? Eufloria Tom’s Dragon Age diaries Troy’s Tropico 3 review (link to come)
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Three Moves Ahead 35: Episode 35
20/10/2009Skip a night and the inmates take over the asylum. Tom and Julian decide to talk about Brutal Legend, especially its strategy components. Why is BL Tom’s favorite game of the year? Are there different strategies for the RTS component? Is it an RTS at all? Also, Bruce makes a cameo appearance in the intro.
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Three Moves Ahead 34: Episode 34
13/10/2009Ubisoft’s Michael de Plater joins us for a fanboy grilling from Tom Chick. Why EndWar worked, its relative success and why Bruce never got to actually play EndWar for very long. Apologies in advance for Michael’s sound. His plug-in mic was not working for some reason so he talked to his laptop. Through a tin can. From the distant future. While in a submarine. Fighting robots. He’s that good. Michael de Plater’s rap sheet Tom’s great EndWar column Tom’s review of Brutal Legend – yet another game he thinks is an RTS
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Three Moves Ahead 33: Episode 33
06/10/2009Sometimes Bruce misses a show he really needs to be on – like the one where we pronounced the death of the Dominions 3 game. This week, Dr. Geryk won’t give up and he makes a compelling argument along the way. Bruce admits to a new way of thinking about games, we talk about reviving our board game blogging (but we need help!) and we talk about wargames we like and don’t like. We both say mean things that we should take back. Our Twilight Struggle game Republic of Rome Rulebook 1805: Sea of Glory
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Three Moves Ahead 32: Episode 32
29/09/2009So what do you do when your guest doesn't show and your schedule for the rest of the week is shot to hell? You go ahead, press record and make it up as you go along.A beloved friend of the show is on his deathbed and no doctor is in sight to save it. Tom calls Section 8 "the shooter from the Kohan guys" and fights with Julian over whether or not the game is very good or just good.
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Three Moves Ahead 31: Episode 31
22/09/2009Majesty 2 becomes the starting point about the pluses and minuses of surrendering control. Troy, Tom and Bruce talk about the origins of Majesty, other games with the detached czar motif and whether or not the game is repetitive. Listen as Bruce schools Tom on the subtleties of his new favorite game and find out which game Tom thinks is about sex and death. Also, listen to the worst contest ever. Bruce Geryk’s original Majesty review Erik Wolpaw’s rebuttal Troy’s Majesty 2 review Tom’s Majesty 2 review Dwarf Fortress Tom on Halo 3:ODST’s Campaign and on the firefight mode.
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Three Moves Ahead 30: Episode 30
16/09/2009Ever wonder what would happen to a show where Tom Chick didn’t show up to ask annoying questions? This is the answer. PCGamer’s role playing game authority Desslock sits in with the remaining panelists to talk about how RPGs and strategy games overlap. Where is character advancement more important than story? Does Dominions 3 count as an RPG? It’s a low key and low energy discussion with only a little bit of nagging to Julian to get his turn in.
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Three Moves Ahead 29: Episode 29
08/09/2009This week, a full panel deals with the question of getting started in strategy gaming. Should people approach the genre from first principles (The Murdoch Method) or through a topic they are interested in (The Goodfellow Approach)? How important is the visual immersion compared to the mechanics? Bonus: Everyone is called an idiot by someone else at least once. The Qt3 thread that inspired this chat Tom’s column on RTSes for newcomers
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Three Moves Ahead 28: Episode 28
01/09/2009The smallest podcast ever! Scheduling confusion means that just Tom and Troy are on hand to talk about naval tactics in strategy games. High on nostalgia, low on insight and yet another plug for Crown of Glory: Emperor’s Edition’s tactical naval engine. You do get a moment where Tom fancies himself to be Da Vinci. Lost Admiral Perfect General Crown of Glory: Emperor’s Edition The Battle of Lepanto
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Three Moves Ahead 27: Episode 27
25/08/2009The panel welcomes Mark H. Walker to the round table for a bruising discussion of his upcoming squad based wargame Lock N Load: Heroes of Stalingrad. Bruce and Julian dominate an unusually combative conversation, which only shows how much we care. What is the place of narrative in war games? Do designers overestimate how intuitive their designs are? Apologies for the sound quality here. In spite of a perfect sound test earlier in the day, Mark’s satellite internet was not up to the task later that night so he had to phone in. Then the recording somehow made Troy’s comments appear three seconds later than they actually happened, making editing a real pain in the ass and borking the Dominions 3 discussion altogether. (Short version, Bruce didn’t send his turn but notice he was attacked by Julian’s deer men.) Lock N Load Matrix Games
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Three Moves Ahead 26: Episode 26
18/08/2009Troy, Tom and Bruce spend an hour talking about city builders as ant farm games. Why didn’t they talk about Dawn of Discovery two weeks ago? What’s up with Cities XL? Is SimCity Societies a neglected classic or a misfire of epic proportions? And, most importantly, does Bruce know any games made after 1984?
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Three Moves Ahead 25: Episode 25
11/08/2009Troy, Tom and Julian start with Hearts of Iron 3, detour through a bunch of other WW2 games and somehow end up making less sense than usual. Learn why Thin Red Line is Tom’s favorite WW2 movie, why Julian thinks everyone who bailed on Axis & Allies in college should give it another chance, why our Dominions 3 game has stalled and what Troy sounds like after a long train trip and a couple of pints. Troy’s Hearts of Iron 3 review Tom’s single post on HoI 3 so far Scott Jennings’ early thoughts on the game Time of Wrath Making History Commander: Europe at War War Plan Pacific
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Three Moves Ahead 24: Episode 24
05/08/2009East India Company and other trading themed games take center stage this week. Listen as a full panel talks about where Nitro’s sailing business sim stands and falls. Is it possible to make cargo interesting? Are trading games pointless with a computer opponent?Tom’s final Fidgit diary on East India Company
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Three Moves Ahead 23: Episode 23
28/07/2009Sometimes a last minute topic change actually goes somewhere. Troy, Tom and Bruce have a long and detailed conversation about the challenges wargame and strategy game designers face when they try to capture the essence of an historical moment. How do you model insurgency? What makes WW2 the default combat model if not the default topic? Why are Tom and Bruce still scarred by Combat Mission Shock Force? Also a discussion of reading material, how Twilight Struggle works, and whether Balance of Power is a terrible game. Troy also manages to confuse two Middle East themed games. (Here’s the one Tom was talking about, here the one Troy was thinking of.) Then a long update on Dominions 3 and why Bruce is afraid. Norm Koger’s current project The new version of Dragoon Battlefront GDW’s Assault Tom’s Call of Duty 4 review
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Three Moves Ahead 22: Episode 22
21/07/2009After a month of absences, Bruce Geryk more than makes up for it in a tour de force conversation with special guest Bill Abner as they relive the fun of 1970s baseball simulation games. We open with a discussion of Blood Bowl, which Julian finds too difficult and Troy finds too easy. Then Tom, Julian and Troy sort of fade into the background for an hour.Listen to learn what kind of person replays historical seasons, why Blood Bowl is really a wargame, and whether sports simulations can ever measure up to the beauty of Championship Manager.Also an update on our Dominions 3 game, a promise to eventually get Bruce's side of the story, a quiz game from Tom Chick and a hip hop conclusion.
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Three Moves Ahead 21: Episode 21
14/07/2009Soren Johnson drops by to talk to Troy, Tom and Julian about how the future of strategy games is online - whether you like it or not. He drops some hints about what he is working on at EA, talks a little bit about Civ and why RTSes have to die in order to be reborn. Julian sells iPhones to everyone, too.We also conclude with our regular Dominions 3 update - there could be a war a-brewin'. Tom predicts the future course of the game.TravianIkariamQuarantine 2019Nile OnlineLeague of LegendsSoren's Blog
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Three Moves Ahead 20: Episode 20
07/07/2009The panel returns to game design territory with a discussion of the problem of runaway winners in strategy games. Can you design around it? Should you? How do you keep a game interesting for everyone?Also, a progress report on our Dominions 3 game.