Game Master's Journey

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 383:06:53
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Sinopsis

Game Masters Journey is a discussion podcast for GMs and players of tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex often uses Dungeons & Dragons as an example, but many of the topics are relevant to all RPGs. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for GMs creating their own setting.

Episodios

  • GMJ 208: Hinterlands of Elandria 04: Dianara's Rest

    22/02/2018 Duración: 02h48min

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

  • GMJ 207: DMG Chapter 3: Random Encounters

    19/02/2018 Duración: 01h42min

    Lex continues his exploration of the Dungeon Master's Guide with discussion of random encounters from chapter 3. He discusses how, why and when to use random encounters, and he explains how they don't really have to be random at all. A better term to describe how Lex, at least, uses these types of encounters is "flexible encounters".

  • GMJ 206: Hinterlands of Elandria 03: The Last Village

    14/02/2018 Duración: 02h46min

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

  • GMJ 205: Hinterlands of Elandria 02: The Hinterlands

    14/02/2018 Duración: 02h41min

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria. 

  • GMJ 204: Hinterlands of Elandria 01: Into the Wilds

    05/02/2018 Duración: 02h35min

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.

  • GMJ 203: Hinterlands of Elandria Prelude 7: Manny as Lerissa

    29/01/2018 Duración: 01h26s

    This is the seventh prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Manny about his character, Lerissa, the tiefling glamour bard.

  • GMJ 202: DMG Chapter 3: Creating Encounters

    22/01/2018 Duración: 01h38min

    Today Lex returns to his exploration of the DMG with a discussion on creating encounters.

  • GMJ 201: Hinterlands of Elandria Prelude 6: Craig as Quincy

    15/01/2018 Duración: 01h09min

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.This is the sixth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Craig about his character, Quincy, the human hunt cleric of Dianara.

  • GMJ 200: DMG Chapter 3: Creating Adventures

    09/01/2018 Duración: 01h36min

    Lex returns to his exploration of the Dungeon Master’s Guide with a discussion of the first part of chapter 3: Creating Adventures. Lex covers the elements of a great adventure, running published adventures versus adventures of your own creation, location-based adventures, event-based adventures, mysteries, intrigues, framing events, moral quandaries, side quests and more!

  • GMJ 199: Hinterlands of Elandria Prelude 5: Danielle as Gitfirhan

    31/12/2017 Duración: 36min

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.This is the fifth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Danielle about her character, Fir, the fire genasi wizard.

  • GMJ 198: Hinterlands of Elandria Prelude 4: Brett as Wahl Part 2

    29/12/2017 Duración: 50min

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.This is the fourth prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Brett about his character, Wahl, the aasimar paladin.

  • GMJ 197: Hinterlands of Elandria Prelude 3: Steve as Maligar

    27/12/2017 Duración: 46min

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.This is the third prelude in Lex's Hinterlands of Elandria D&D campaign. Lex talks with Steve about his character, Maligar, the half-night-elf bard.

  • GMJ 196: Hinterlands of Elandria Prelude 2: Phoebe as Bryn

    22/12/2017 Duración: 56min

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.In this episode, Lex gets together with Phoebe to discuss her character, Bryn, and her place in the world and adventure.

  • GMJ 195: Hinterlands of Elandria Prelude 1: Brett as Wahl Part 1

    20/12/2017 Duración: 01h43s

    Hinterlands of Elandria is a new D&D campaign set in Lex's homebrew campaign world, Primordia. Five years after the beginning of the Breaking of the World, the Time of Rifts and the Retreat of Humanity, a new team of adventurers leave the safety of the city of Elandria to explore rumors of a lone village somehow surviving in the Hinterlands to the east. Very few cities survived the Breaking, and it's believe no smaller settlements did. If there is a village out there, how has it survived on its own? The answer to this question could decide the fate of the thousands of refugees packing the streets of Elandria.In this episode, Lex gets together with Brett to discuss his character, Wahl, and his place in the world and adventure. This is the first prelude of the campaign.

  • Game Master's Journey 194: Conversation with a New Game Master

    14/12/2017 Duración: 02h05min

    Listener-GM Ali Buck joins Lex on the show to discuss her experiences as a new GM.

  • Game Master's Journey 193: Enhance Your Worldbuilding with Anthropology

    05/12/2017 Duración: 01h14min

    Martin Hébert, a professor of anthropology, joins Lex to talk about how anthropology can help us create more realistic and more interesting cultures and worlds for our RPGs. They discuss some of the most common mistakes made by worldbuilders, and they tell you how you can avoid making those mistakes yourself.

  • Game Master's Journey 192: Xanathar's Guide to Everything: Dungeon Master's Tools

    24/11/2017 Duración: 01h44min

    Lex continues his exploration of Xanathar's Guide to Everything, the latest rules supplement for Dungeons & Dragons. This week he digs into Chapter 2: Dungeon Master's Tools. Topics include basic rules & assumptions of the game as well as expanded rules for falling, sleeping, adamantine weapons, tying knots, identifying spells, random encounters, downtime activities and awarding magic items. 

  • GMJ 191: Behind the Screen 06: Creating the Misty Wood Encounter Table

    20/11/2017 Duración: 56min

    Lex discusses how he created the encounter table for the Misty Wood, the first area players will likely explore in the campaign.

  • GMJ 190: Behind the Screen 05: Preparing for Session 2: The Hinterlands

    17/11/2017 Duración: 41min

    Lex discusses how he prepared for the second session of his new D&D campaign, Hinterlands of Elandria.

  • Game Master's Journey 189: Tool Proficiencies Expanded in Xanathar's Guide to Everything

    13/11/2017 Duración: 01h09min

    Lex continues his exploration of Xanathar's Guide to Everything, the latest rules supplement for Dungeons & Dragons. This week he digs into the outstanding work done to improve the value of tool proficiencies in the game.

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