Game Dev Unchained

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 454:02:38
  • Mas informaciones

Informações:

Sinopsis

Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!Hosted by Larry Charles and Brandon Pham

Episodios

  • 0323: Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

    27/06/2023 Duración: 01h13min

    Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription. ⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠ About this episode: In this riveting episode of Game Dev Unchained, our guest Alex Silkin delves deep into the transformation of the VR landscape over the past decade. From pioneering hardware software prototypes at USC, leading a company, Survios, creating innovative VR games, to their present projects focusing on big IP licenses, Alex offers an insider's perspective on the VR industry. In a candid conversation about the resurgence of VR interest, the impacts of Apple's new product on the industry, and the future of VR/AR, this episode offers invaluable insights into where the technology is heading. Will the next five years see a merge of AR and VR technologies? What's the potential impact of Apple's entry into this space? Find out all this and much more in this must-listen episode. If you're a gamer, developer or

  • 0322: SoapBox | Games are taking 4-6 Years to Make? Why that isn't a bad thing...

    20/06/2023 Duración: 01h06min

    Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription. ⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠ About this episode: In our latest episode, we delve into the controversy stirred up by Xbox executive Matt Booty's recent comments. Booty stated that AAA games now take 4-6 years to develop, and that the industry needs to adjust its expectations accordingly. His remarks sent shockwaves through the gaming community, with gamers, journalists, and developers alike branding it as an irresponsible statement indicative of everything wrong with AAA games. But is that really the case? In this exclusive soapbox episode, I'm taking a deep dive into the controversy, challenging the popular narrative, and offering my own perspective. Is the time taken to develop AAA games truly an issue? Or is this criticism simply a lack of understanding of the complexities and demands of creating these immersive experiences? We'll discuss what it take

  • 0321: Roundtable News | Apple Vision Pro: Rewriting Reality

    13/06/2023 Duración: 01h18min

    Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription. ⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠ About this episode: Journey with us as we delve into Apple's latest masterpiece, the Vision Pro, a groundbreaking augmented reality headset that's revolutionizing the VR/AR landscape. Immerse yourself in a world where 3D interfaces blend seamlessly with reality, and everyday interactions like watching movies or capturing moments get a futuristic makeover. Explore the cutting-edge features that set it apart, like the ability to adapt to a user’s environment and unique control methods using your eyes, hands, and voice. Plus, tune in as we size up Apple's formidable contender against Meta Quest and delve into Xbox's much-anticipated games - Starfield and Outlaws, set to drop later this year. ⁠⁠⁠⁠Raymond Graham (@Wadarass) / Twitter⁠ Connect with us: •

  • 0320: Harnessing User Feedback- Refining Game Design with John Li

    07/06/2023 Duración: 59min

    Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription. ⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠ About this episode: Dive into the world of game development in our latest podcast episode featuring John Li, co-founder of Pick Fu. Discover how Pick Fu revolutionized user testing, offering rapid, targeted insights to optimize game design and launches. Learn from success stories where testing has led to improved game design and boosted user acquisition ROI. Explore the intricacies of game concept development, market validation, and the future of game design. Gain tips for finding a market for your game concepts, perfect for indie developers. Understand how Pick Fu handles massive user data and the trends in user behavior in gaming. Tune in to leverage Pick Fu's platform and elevate your game development journey. ⁠Split testing, optimization, and instant consumer research | PickFu John Li | LinkedIn Connect with us: •

  • 0319: Beyond Borders - Game Localization Insights from Allcorrect's Demid Tishin & Marina Turkina

    31/05/2023 Duración: 01h12min

    Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription. ⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠ About this episode: In this captivating episode, experts, Demid Tishin & Marina Turkina, in video game localization discuss the intricacies of their field. They highlight how the process often comes in at the end of the development cycle, leading to a crunch situation, and share interesting anecdotes about the challenges of dealing with missed deadlines, tight budgets, and large amounts of text. The team delves into the importance of culturalization in the localization process, explaining how it can prevent potential cultural issues while improving player engagement. They touch upon the role of voiceovers in games, the organization of their localization teams, and some unique cases they've handled. If you're interested in the behind-the-scenes world of game development and want to understand how games become accessible to div

  • 0318: Unraveling the Challenges of Building Successful Game Development Studios with Dino Patti & Tadej Gregorcic

    23/05/2023 Duración: 01h05min

    Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription. ⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠ About this episode: Dive into a captivating conversation with veteran game developers, Dino Patti & Tadej Gregorcic (Cofounders @ Coherence) as they share their rollercoaster experiences in the rapidly changing gaming industry. Listen to their tales of starting afresh with each new project, their transitions from being hands-on coders to leadership roles, and their adoption of advanced tools like Unity and Unreal to bring visions to life. Learn about the delicate balance they strike between creation and management, and the lessons they've gleaned from both successes and setbacks. Above all, explore their insights on building motivated teams, and the undeniable value of being surrounded by talented individuals. This episode is not just about gaming – it's a treasure trove of leadership wisdom that resonates far beyond the digita

  • 0317: Roundtable News | Behind the Veil: The Complexities of Game Development and Market Reception

    16/05/2023 Duración: 01h08min

    Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription. ⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠ About this episode: Redfall's post-release period has been turbulent, adding to an already challenging week at Microsoft. Arkane Studios, typically a favorite among critics and fans, has been met with widespread disappointment, prompting questions about what went wrong. As day-1 glitches and significant bugs in games like Redfall become increasingly common, the gaming community's patience is wearing thin, leading to a surge in fervent reactions. In this week's roundtable news episode, we delve into the paradox of how advanced tools, rather than enhancing games and expediting their development, seem to be having the inverse effect. Our panel also addresses recent tech industry layoffs, Meta's change of strategic direction, and Apple's plans to both rectify and capitalize on the potential of AR/VR technology. ⁠Raymond G

  • 0316: Indie Gaming's Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

    09/05/2023 Duración: 01h07min

    Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription. ⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠ About this episode: As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with game designer and educator Willem Delventhal offered insights into the evolving realm of game development. From the nuances of technological advancements to the ideological tug of war between indie creators and corporate giants, the discussion spanned a variety of pertinent topics within the gaming industry. For a complete breakdown and something to reference in written form visit the article here: ⁠https://wp.me/pcB0ew-19J Home | The Wizard of Joy (willemdelventhal.com) Experience | Willem Delventhal | LinkedIn⁠ Indie Game Academy | Online Video Game Development Bootcamp and Classes ⁠Willem Delventhal (@IfYouWillem) / Twitter Indie Game Lunch Hour (spreaker.com) Connect with us: •

  • 0315: How AI is Taking Over the Gaming Industry and What It Means for You with Adnan Chaumette

    02/05/2023 Duración: 01h31min

    Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription. https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe About this episode: In a recent episode of Game Dev Unchained, host Brandon Pham sat down with Adnan Chaumette, founder of Polygon Flow, to discuss the rapidly evolving role of artificial intelligence (AI) in the gaming and entertainment industries. Chaumette, shared his insights on how AI technology has the potential to revolutionize the creation process for artists and developers. For a complete breakdown and something to reference in written form visit the article here: How AI is Taking Over the Gaming Industry and What It Means for You with Adnan Chaumette – Game Dev Unchained Polygonflow - Workflows of the future Adnan (@AdnanChaumette) / Twitter ArtStation - Adnan Chaumette Adnane Chaumette | LinkedIn Connect with us: •

  • 0314: Students Getting into the Industry in 2022 with Ian McDonell

    17/01/2023 Duración: 01h15min

    About this episode: Recruitment have faltered for industry entry jobs this past year as more companies are embracing the hybrid/remote work. The main reason has been shifting towards more mature/disciplined candidates to offset the long onboarding process. This is obviously bad news for younger students who are looking to break into the industry near-term.  Ian McDonell is an Associate Environment Artist @ Lost Boys Interactive, have conquered the odds and is on this week's episode to give some insight on what worked for him and what didn't.  Ian McDonell | LinkedIn Ian McDonell - 3D Artist Connect with us: •

  • 0313: Roundtable News | What is up with Meta?

    10/01/2023 Duración: 01h35min

    About this episode: There are a million things on how to run a tech company to the ground and that seems to be what Meta is all about lately. We talk about the best value for the buck as a gamer and also we catch up on the latest news affecting game developers. Connect with us: https://twitter.com/wadarass https://twitter.com/gamedevunchaind https://www.facebook.com/gamedevunchained https://www.instagram.com/gamedevunchaind/ --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0312: The Rise of AI Art Generation with Michael Shinde

    03/01/2023 Duración: 01h16min

    About this episode: AI Generation have jumped into the art scene faster and more furious than anyone has anticipated. Artists are at contention with each other on whether it's a technology that should be embraced or is entirely destructive to all creative industries. This week, I invited Michael Shinde, a Senior Concept Artist at Riot Games, to give an introductory look at what the big issues are and the general conversations involving AI Art. https://www.linkedin.com/in/michael-shinde-45246266 https://www.facebook.com/michael.shinde/ Connect with us: •

  • 0311: Broken Roads with Drop Bear Bytes

    16/08/2022 Duración: 01h16s

    About this episode: Colin McComb (Fallout 2, Planescape:Torment and Wasteland 2) who is Creative Lead on Broken Roads. Craig Ritchie - Game Director  and Drop Bear Bytes co-founder & Leanne C. Taylor-Giles, Narrative Director talks about what they're bringing to the table and how inclusivity in relation to Australia's history is playing a huge part in their design approach. https://www.brokenroadsgame.com/ https://store.steampowered.com/app/1403440/Broken_Roads/ https://discord.gg/W9UZzrk https://twitter.com/BrokenRoadsGame https://www.instagram.com/dropbearbytes/?hl=en Connect with us: •

  • 0310: Leaving the Game Industry for Tech with Ryan Bullock

    09/08/2022 Duración: 01h15min

    About this episode: Ryan Bullock have worked on the biggest games in the industry but in 2018 he was among a small group of developers that moved into Tech transferring the same skillset he has accumulated. This is a move that has become more prevalent in recent years, something that makes Ryan pretty much a pioneer in this space, relatively speaking. In this episode, he explains the differences he's seeing as well as what needs to be done to bridge the gap between the two industries.  https://www.artstation.com/rsbullock https://www.linkedin.com/in/ryryb https://twitter.com/RBullock Connect with us: •

  • 0309: Roundtable News | Activision Blizzard and Meta Stopping Growth

    02/08/2022 Duración: 01h29min

    About this episode: Meta isn't happy with progress, Activision Blizzard has lower active monthly users, and everybody in the industry is on a wait and see approach for the next year. How does this all affect you?! Find out in this Roundtable News episode. Connect with us: https://twitter.com/wadarass https://twitter.com/gamedevunchaind https://www.facebook.com/gamedevunchained https://www.instagram.com/gamedevunchaind/ --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0308: Onsen Master with Derrick Fields

    29/06/2022 Duración: 58min

    About this episode: Derrick Fields is an artist, professor, and game designer based in Chicago, Illinois where they advocate for increasing the visibility of BIPOC individuals involved in games and the provision of resources to young creators who are considering a path in the medium. His recent game Onsen Master is partly a tribute to his appreciation of Japanese culture and his time living in Japan, but overall it's a game produced by his studio Waking Oni Games. https://wakingonigames.com/ https://twitter.com/wakingonigames https://www.youtube.com/channel/UCrVT4b_DLTn_TuOEjWtgZ6A https://whitethorngames.com/ Connect with us: •

  • 0307: Roundtable News | Hiring Freezes and Summerfest Review

    23/06/2022 Duración: 01h18min

    About this episode: The tech industry are freezing hires, it feels like we are going into a recession, and overall everyone is taking less risk. What does this all mean for game devs? Find out in this month's Roundtable news! Connect with us: https://twitter.com/wadarass https://twitter.com/gamedevunchaind https://www.facebook.com/gamedevunchained https://www.instagram.com/gamedevunchaind/ --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0306: Art Boost | Environment Art in Unreal 5 with Daniel Martinger

    19/05/2022 Duración: 01h03min

    About this episode: Environment art with Daniel Martinger. Breaking down his project for the Carpenter's Cellar.   https://www.artstation.com/blackoudan  https://www.youtube.com/channel/UCg-u... Connect with us: •

  • 0305: Roundtable News | Will Hybrid/Remote Working Last?

    10/05/2022 Duración: 01h50min

    About this episode: Watch the live video here: https://www.youtube.com/watch?v=YPH7wwj0MaE Unionization is becoming a fast reality. Tech companies are retracing from their pandemic growth to pre-Covid levels. Game Developers are all starting to move back into the office. Find out in this month's Roundtable News. Connect with us: https://twitter.com/wadarass https://twitter.com/gamedevunchaind https://www.facebook.com/gamedevunchained https://www.instagram.com/gamedevunchaind/ --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0304: Art Boost | Making Weapons for Back 4 Blood with Brad Boyles

    26/04/2022 Duración: 01h57s

    About this episode: Check out the video version: https://youtu.be/Abod_U1a-Ig Brad Boyles is a Senior Weapon Artist at Turtle Rock Studios and was responsible for half the weaponry used in Back 4 Blood.  https://www.artstation.com/bradboyles https://www.linkedin.com/in/bradboyles/ Connect with us: •

página 3 de 21