Hypercritical

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 161:07:00
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Sinopsis

A weekly talk show ruminating on exactly what is wrong in the world of Apple and related technologies and businesses. Nothing is so perfect that it can't be complained about. Hosted by John Siracusa & Dan Benjamin.

Episodios

  • Episode 80: 80: Memory Palace

    10/08/2012 Duración: 01h39min

    John Siracusa and Dan Benjamin continue to discuss John's review of OS X 10.8 Mountain Lion. On this episode: iCloud storage APIs and user interface, sandboxing, Gatekeeper, Retina/HiDPI, Scene Kit, Objective-C enhancements, and a bonus diversion into one of John's pet OS X topics: spatial interfaces. Links for this episode:OS X 10.8 Mountain Lion: the Ars Technica reviewdanbenjamin's Flixel, image 1danbenjamin's Flixel, image 2Memory Palace - WikipediaAvoiding Copland 2010 - Ars TechnicaCopland 2010 revisited: Apple’s language and API future - Ars TechnicaSponsored by Flixel, Squarespace (use coupon DANSENTME8 for 10% off), and Hover (use coupon DANSENTME for 10% off).

  • Episode 79: 79: Grandpa Uncle Joe

    03/08/2012 Duración: 01h44min

    John Siracusa is on vacation this week, so we instead present its ersatz replacement, 'Kindacritical', with Dan Benjamin, Marco Arment, and Merlin Mann. Links for this episode:Macintosh 512K - Wikipedia, the free encyclopediaTimpani - Wikipedia, the free encyclopedia70Decibels - CMD+SPACE - 001 - I'm Yelling At Me, With Merlin MannPhotography, and the Tolerance for Courageous Sucking | 43 FoldersReport: iPhone 5, iPad Mini Possible Debut on September 12kung fu grippe • Sure. Thanks. Burst mode.Apple - Siri - Frequently Asked QuestionsMacworld: Developers dish on iCloud challengesSponsored by Smile, MailChimp, and Shopify.

  • Episode 78: 78: Sins of the Father

    27/07/2012 Duración: 02h26min

    John Siracusa and Dan Benjamin discuss—what else?—John's review of OS X 10.8 Mountain Lion. There's so much to cover that this will have to be a multi-epsiode topic. On this episode: purchase and installation, interface and document model changes, and bundled applications. Links for this episode:About My Mountain Lion Review - John SiracusagfxCardStatus - codykrieger.comOS X 10.8 Mountain Lion: the Ars Technica reviewStickies (software) - WikipediaCentral limit theorem - WikipediaLaw of large numbers - WikipediaRestoreMeNot preference paneSponsored by DocuSign, Sourcebits, and Hover (coupon code DANSENTME for 10% off).

  • Episode 77: 77: Nucleation Site

    20/07/2012 Duración: 01h46min

    John Siracusa and Dan Benjamin talk more about a potential smaller iPad, OUYA's challenges, what makes a successful Kickstarter project, how the Penny Arcade Kickstarter could have been more attractive to funders, and finally, the strange case of App.net. Links for this episode:Overcompensating for the Length - 2000 NickelsPenny Arcade KickstarterOUYA: A New Kind of Video Game Console by OUYA - KickstarterApp.netHBO GO Android appGreat apps for your new Nexus 7 - TechHiveOUYA CEO: We're Confident We Will Deliver - MashableOnly 25% of Kickstarter Tech, Design Projects Deliver on Time - MashableLetters.app on TwitterLetters.app web siteSparrow Was Born From Letters.App, And Why Tweet-Like Email Is Just The Beginning - Cult of MacRage against the Mail machine: the genesis of Letters - Ars TechnicaSome Letters.app source code - GitHubThe iPhone Battery in Mike Matas's portfolioMarco Arment's answer to What is the Readability & Instapaper business model?Dreamcast WinCE games listBrent Simmons&#x

  • Episode 76: 76: Selling a Dream

    13/07/2012 Duración: 02h06min

    John Siracusa and Dan Benjamin discuss the OUYA Android-based TV gaming console Kickstarter project, the unprecedented Penny Arcade Kickstarter project to remove ads from its web site for a year, and the Kickstarter phenomenon itself. Also, check the show notes to find a poll about doing an episode all about the PlayStation 3 game Journey. Links for this episode:The reality of the OUYA console doesn’t match the hype: why you should be skeptical - The PA ReportTweet from Minecraft creator Markus Persson about Minecraft on OUYAPenny Arcade's KickstarterCommunity Guidelines - KickstarterPenny Arcade's comic for The Legend of Zelda: Skyward SwordPoll: Journey on Hypercritical?At $152 in cost, Google’s Nexus 7 leads way for cheaper tablets - Mobile Technology NewsHypercritical duration trend (scatter plot)Hypercritical duration spreadsheetThe Pipeline #30: Markus "Notch" PerssonHypercritical Length - 2000 NickelsOUYA: A New Kind of Video Game Console - KickstarterSponsored by Freshbooks, Hover

  • Episode 75: 75: Just a Dinosaur

    06/07/2012 Duración: 01h32min

    John Siracusa and Dan Benjamin discuss rumors of a new, smaller iPad, Marco Arment's experience with and reporting of this week's App Store data corruption problem, Apple's response, and the continuing, unhealthy separation of developers and their customers in the App Store. Links for this episode:Corrupt App Store binaries crashing on launch - Marco.orgAndroid Developers Blog: Replying to User Reviews on Google PlayReplying to App Store reviews - Matt GemmellJohn Gabriel's Greater Internet Fuckwad Theory - Penny ArcadeAged to Perfection - Design MindCreating the first laptop (GRiD Compass) - YouTubeObjectified: A Documentary Film by Gary HustwitGRiD Compass - Wikipedia“iPad Nano” Images - ZooGueApple Preps for Smaller Tablet - The Wall Street JournalApple Said to Plan Smaller IPad to Vie With Google Nexus - BloombergThe case for a 7.8" iPad - Joel BernsteinHow to pronounce Matt Gemmell's last name (MP3) - Paul KafasisApple responds to App Store download corruption - Marco.orgApple’s fix for c

  • Episode 74: 74: Everybody Wants to Rule the World

    29/06/2012 Duración: 01h59min

    John Siracusa and Dan Benjamin discuss alternate motivations for the Microsoft Surface, Google's new Nexus 7 tablet, the history and value of reparability in computer hardware, and the possibility of electronics that "age well." Also, there's a robot that feels no shame. Links for this episode:Designed Deterioration - Khoi Vinh (2007))Built to Not Last - Khoi Vinh (2012)The New MacBook Pro: Unfixable, Unhackable, Untenable - Wired.comFollow Up to “Built to Not Last” - Khoi Vinh (2012)Nexus 7 - The new Android tablet from GoogleReplicant - WikipediaNexus One - Wikipedia'There's No Margin' - Daring FireballRobot Hand Beats You at Rock, Paper, Scissors 100% Of The Time - IEEE SpectrumHypercritical #68: Patent HandsAn Update on Flash Player and Android - Adobe.comHow Microsoft Lost the API War - Joel on SoftwareMandrill - WikipediaMicrosoft PlaysForSure - WikipediaSponsored by Shopify (use code 5BY5 for 3 months free), Igloo Software (they're giving away an Aeropress to a Hypercritical listener),

  • Episode 73: 73: 22 Degrees

    22/06/2012 Duración: 01h42min

    John Siracusa and Dan Benjamin discuss the Microsoft Surface. It's a tablet! It's an ultrabook! It runs Office, Windows, and your existing x86 applications…unless it's the ARM version. And why is Microsoft making hardware, anyway? It's all very intriguing. Links for this episode:Jobs: If you see a stylus or a task manager, 'they blew it' - EngadgetJohn's Tumblr blog, also titled HypercriticalMicrosoft Surface tablets may not match iPad battery life - ComputerworldMicrosoft VP creates perfume that smells of money - CNetMicrosoft's Surface event video - YouTubeCapacitive touchscreens - WikipediaSurface by MicrosoftSix Flags Great AmericaMicrosoft Technology Centers in CologneSurface vs. iPad: Microsoft's Getting Rusty At Stealing from ApplePowerBook G3 - WikipediaLimited-slip differential - WikipediaJohn's Surface-like hardware musings from 2010 - MacworldWindows for Pen Computing - WikipediaInkwell (Macintosh) - WikipediaSponsored by Harvest, and Squarespace (use code DANSENT

  • Episode 72: 72: Seven Levels of Air Quotes

    16/06/2012 Duración: 01h09min

    John Siracusa and Dan Benjamin discuss—what else?—WWDC: the hardware and software announcements, John's chances of getting his review done on time, John's WWDC survival gear, and the one time a year where he meets the fans face to face. Links for this episode:Retina MacBook Pro display handling - AnandTechThe WINGStandWaterField iPad slip caseTim Cook: New Mac Pro coming “later next year” - Marco.orgThe new retina MacBook Pro - Apple.comiOS 6 - Apple.comOS X 10.8 Mountain Lion - Apple.comMac Rumors Mac Pro buyer's guideTweet about external monitor support on the new MacBook Pro - joelhousmanSponsored by FreshBooks, and Hover (use code DANSENTME for 10% off).

  • Episode 71: 71: Bristling With Controls

    08/06/2012 Duración: 01h46min

    John Siracusa and Dan Benjamin discuss the latest crop of iPhone 5 and WWDC rumors, E3 2012, the current state of the traditional game console market, and the elephant in the gaming living room: Apple. Links for this episode:Build and Analyze #80: Please, Go to StarbucksE3: Electronic Entertainment Expo - WikipediaVideo game console - WikipediaHypercritical #48: Blue OceanXbox 360 technical problems - WikipediaQuantic Dream's Kara - YouTubeGame Boy line - WikipediaNintendo DS - WikipediaWii U - WikipediaWii U GamePad - WikipediaWii U Pro Controller - WikipediaHypercritical #49: Pinching the HarmonicaXbox 360 Controller - WikipediaiPhone 5 Back Cover or Middle Plate/A new iPhone Part Leaked - YouTubeHypercritical #50: Maximum Deflection in All DirectionsViral Video of Shell Oil Party Disaster Is Fake, UnfortunatelySquarespace Community for Developers and General UsersAtari Lynx - WikipediaNintendo reveals new Wii U Gamepad: NDTV GadgetsNintendo Wii U GamePad arrives for hardcore gamersNintendo's Shig

  • Episode 70: 70: Deja Vu

    01/06/2012 Duración: 01h39min

    John Siracusa and Dan Benjamin discuss more optimistic prospects for a new Mac Pro, the latest round of iPhone 5 hardware rumors, and the intriguing possibilities for WWDC implied by the large number of sessions on the schedule that are labelled "To Be Announced." Links for this episode:MagSafe Mini (iPhone 5) - The Verge ForumsBlack and white next-gen metal iPhone backs, mini-dock, taller screen, moved earphone jack present - 9to5MacNow I’m very confident there will be another Mac Pro – Marco.orgF*ck Everything, We're Doing Five Blades - The OnionWill Apple fill secret WWDC sessions with Siri API, Apple TV apps, Facebook or something else? - The Next WebNVIDIA GeForce GTX 690 Review: Ultra Expensive, Ultra Rare, Ultra Fast - AnandTechNVIDIA GeForce GTX 670 Review Feat. EVGA: Bringing GK104 Down To $400 - AnandTechApple reliability labs tour - Into the ObscuraAmplified #9: The Canadian Dingo - 5by5Mac mini - Technical SpecificationsPower Mac G4 - WikipediaReplacing iPhone 4 5-Point Pentalobe Screws - iFi

  • Episode 69: 69: Sport of Kings

    25/05/2012 Duración: 01h55min

    John Siracusa and Dan Benjamin talk a bit more about patents and copyright, revisit the sources of lag in human/computer interactions, revise the probabilities of retina-display Macs, MacBook Pros without ethernet ports, any Mac Pros ever again, and the various ways to deal with a possible taller iPhone screen. Links for this episode:Apple scrapped troubled 15-inch MacBook Air for 2010, rebuilding for 2012 - 9to5MacMiserere (Allegri) - WikipediaAllegri: Miserere - YouTubeTeen's Pancreatic Cancer Diagnostic Wins $75,000 Intel Prize - Reason.comApple working to adopt 802.11ac 5G Gigabit WiFi this year - AppleInsiderVenus Equilateral - WikipediaJohanna Blakley: Lessons from fashion's free culture -TED.comThe Reform of Intellectual Property - Dean BakerHow to Lower the Price of Prescription Drugs - Dean BakerCan You Patent A Steak? - Planet MoneyHow Apple and Microsoft Armed 4,000 Patent Warheads - Wired.comEverything Is a RemixScooby Snacks - WikipediaThe Big Apple: “Skate to where the puck is going to

  • Episode 68: 68: Patent Hands

    18/05/2012 Duración: 02h14min

    John Siracusa and Dan Benjamin, inevitably, revisit the topic of patents, attempting to address a wide array of listener feedback. For the hearty listeners that make it through the patent talk, there's a bonus discussion of the new MacBook Pro rumors, and a brief consideration of cutscenes and trailers in video games. Links for this episode:Thomas Pogge - Reimagining pharmaceutical innovation - YouTubeAgainst Intellectual Monopoly (PDF)Against Intellectual Monopoly - Amazon.comBook Review: “Patent Failure” - Ars TechnicaPatent Failure: How Judges, Bureaucrats, and Lawyers Put Innovators at Risk - Amazon.com:Lag: The Bane Of Touch Screens - Noel LlopisProgramming Responsiveness - Mick WestMeasuring Responsiveness in Video Games - Mick WestMaking It Scientifically - Robert K. MertonNathan Myhrvold and collective genius in science - Malcolm Gladwell in The New YorkerCan Patents Deter Innovation? The Anticommons in Biomedical Research - Michael A. Heller and Rebecca S. EisenbergFinancing Drug Research: What Are t

  • Episode 67: 67: A Pill That Helps with Whatever

    11/05/2012 Duración: 02h01min

    John Siracusa and Dan Benjamin discuss the various ways that Apple takes money from transactions involving the App Store, lessons from gaming and gamers for the larger software world, why nothing is ever good enough when it comes to technology, the Instagram acquisition, and the sad state of the US patent system and how it might be fixed. Links for this episode:Good Game - ABC TVGood Game Spawn Point - ABC3 TVSequelitis - YouTubeSequelitis - Mega Man Classic vs. Mega Man X - YouTubeRands In Repose: Two UniversesMisbehaving Children in Ancient Times? Plato or Socrates? - Quote InvestigatorChristoph Adami: Finding life we can't imagine - TED.comPebble: E-Paper Watch - KickstarterHigh Performance Touch - YouTubeCopyright Clause - WikipediaPatent - WikipediaWhen Patents Attack - Planet MoneyNo Respect these Days - Kieran HealySteve Jobs with thoughts on life and failure - YouTubeSteve Jobs: One Last Thing - PBSAgainst Intellectual MonopolySponsored by Igloo Software and Hover.

  • Episode 66: 66: The Housewives of Siracusa County

    04/05/2012 Duración: 02h06min

    John Siracusa and Dan Benjamin discuss meeting Apple employees at WWDC, the latest round of iPhone rumors, RubyMotion (a new product for writing iOS apps in Ruby), the distinction between producer, consumer, and performer in gaming and other arts, The Kids Today, games as art, and Dropbox-related App Store rejections. Links for this episode:Rumors about the next iPhone: size, screen, dock connector - iLoungeParticipation, consumption and enjoyment - Jonathan DugecGame completion statistics - GamasutraRubyMotion - Ruby for iOSBuilding native iOS apps with RubyMotion - Ars TechnicaiPad Keyboard Prototype - YouTubeDara O Briain Live at the Apollo: I Love Video Games - YouTubeBegging the question - WikipediaHypercritical #15: The Bridges of Siracusa CountyHypercritical #14: A Dark Age of Objective-CREPL: Read–eval–print loop - WikipediaHypercritical #6: Frivolous ThingsLolita - WikipediaThe Apple strategy taxThe real Daniel Hooper!The Joys and Sorrows of Being an Almost-Gamer - Ash FurrowNo true Scotsman fallac

  • Episode 65: 65: Look Right into the Eyes of Your Sweetie

    27/04/2012 Duración: 01h40min

    John Siracusa and Dan Benjamin discuss the WWDC ticket sales kerfuffle and the potential future of the conference, then revisit the topic of gaming as a form of art with some uncommon characteristics. Finally, the new Gmail user interfaces goes under the microscope. Links for this episode:Apple Chief's Offhand Comment Spawns Internet Quip - NYTimes.comThe Parisian Pinball Park - YouTube2012 iPhone concept design #2 - Will HainsEpisode 75 of the StackOverflow podcast, with guest Tom LimoncelliApple files patent for camera hidden behind display - AppleInsiderWWDC - AppleKhoi Vinh's 2008 refinement of the Gmail UI - Subtraction.comFreaks and Geeks - Carlos the Dwarf - YouTubeSponsored by Sourcebits, Squarespace (use coupon code DANSENTME4 and get 30% off for 3 months).

  • Episode 64: 64: You Will Die Instantly!

    20/04/2012 Duración: 01h40min

    John Siracusa and Dan Benjamin revisit software updates (paid or otherwise), then discuss various screen size possibilities for the next iPhone, the historical and ongoing dilution of the concept of a "gamer" (and Apple's role in that phenomenon), and the extremely unlikely possibility of any sort partnership between Valve and Apple. Links for this episode:Apple Cinema Display ADC - Technical SpecificationsApple Cinema Display ADC (22-Inch) picture and specs - EveryMac.comThe 4-inch iPhone - The Russians Used a Pencil4-inch iPhone mockup - 9to5MacHow Apple Could Make a 4-Inch iPhone - Daring FireballThe 4 inch iPhone 5 - The VergeTime Management for System Administrators - O'Reilly MediaThe "talking to the bear" quote from the Time Management bookBack to Work #63: Bold with the ScissorsTim Cook didn’t come here, says Valve’s Gabe NewellValve’s Gabe Newell talks wearable computers, why consoles should open up, and game ownership - The PA ReportValve: How I Got Here, What It’s Like, and What I’m

  • Episode 63: 63: Talking to the Bear

    13/04/2012 Duración: 01h45min

    John Siracusa and Dan Benjamin talk more about paid upgrades in the Mac App Store, how Apple is reshaping the software market (intentionally or otherwise), Readability's role as a middleman as compared to another prominent middleman, the App Store, and finally, the Flashback malware scourge and what it says about Apple's preparedness. Links for this episode:Performance Driving School - Overview - BMW North AmericaStrategy Letter V - Joel on SoftwareJava for OS X Lion 2012-003 - AppleApple updates Java for a third time, this time with Flashback malware removal - Ars TechnicaThe Mac App Store Needs Paid Upgrades - Wil ShipleyReadabilityGerman automotive manufacturing plants - Google MapsAnalyst Expects iPhone 5 to Launch at WWDC 2012 in June - Mac RumorsMoscone Center EventsWWDC-less WWDC - RentzschWelcome to the Home Page of TALKING-BEAR!Adobe Photoshop - WikipediaQuickPick Pulled From App Store - RentzschFlashback Is Not a Trojan Horse; What Is It? - The Mac Security BlogSponsored by Harvest (coupon code 5BY5

  • Episode 62: 62: A Sack Containing Scum from a Pond

    06/04/2012 Duración: 01h46min

    John Siracusa and Dan Benjamin try to put the topic of car engine noises to bed, then discuss value of "enterprise" businesses, RIM's possible future as a services company, Readability's business model, and Wil Shipley's case for paid upgrades in the Mac App Store. Links for this episode:Kill ScreenReadability Directs Shared Articles to Own Servers, Cuts Out Original Publishers - Daring FireballThe Mac App Store Needs Paid Upgrades - Wil ShipleyInstapaperReadabilityIn-App Purchase Programming Guide: Overview of In-App Purchase - AppleWWDC AlertsPlayStation 3 160GB System - Amazon.comPlayStation 3 320GB System - Amazon.comPS3 320GB Uncharted 3 Bundle: Playstation 3 - Amazon.comPlayStation 3 - 320 GB System/PlayStation Move Bundle - Amazon.comArs TechnicaHow to pronounce the name "Moleskine"iPad Smart Cover - Apple Store (U.S.)How Audi Makes Its Electric Cars Sound Like Futuristic Gas Guzzlers - DesignBoomSponsored by MailChimp and Shopify.

  • Episode 61: 61: I Ran Out of Bombs Long Ago

    30/03/2012 Duración: 01h47min

    John Siracusa and Dan Benjamin discuss the display of large images on iOS devices, Apple's latest web standards proposal and "rogue" implementation in WebKit, RIM's new enterprise-centric strategy, and the popular new iOS game, Draw Something. Plus, a Very Special epilogue all about Marco Arment's dream car, the F10 BMW M5. Links for this episode:Safari Web Content Guide: Creating Compatible Web ContentApple aluminum remote disassembled - Mani RazaghiHypercritical #48: Blue OceanWarning - The Next Sound You Hear Will Not Be Your Engine - NYTimes.comThe image-set() function (for responsive images) - www-style@w3.orgInitial CSS image-set implementation in WebKit, changeset 111637RIM to give up - AsymcoSuccess, and Farming vs. Mining - Wil ShipleyDraw Something in the App StoreDraw SomethingSponsored by Gitbox, AppsFire (coupon code 5by5 for 10% off), and Studio Neat (coupon code 5by5 for 20% off).

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