Sinopsis
Join ex-game journalists Chris Johnston, Phil Theobald, Greg Sewart and Ethan Einhorn as they talk about console/portable/PC games, raising kids, and the meaning of life.
Episodios
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03/26/07 - Episode 22: Welco Metot Henex Tlevel
26/03/2007 Duración: 01h17minCJ's away in San Francisco, which means Phil and Greg are taking over this week and spending way too much time talking about one of their favorite systems--the Sega CD. Thrill to stories of the Sega CD launch; the greatest pack-in software bundle of all time; the synergy of Hollywood and Silicon Valley; and an in-depth review of the greatest Sega CD game you've never played. Dan even says two or three words during the segment!Of course, we begin things this week with Whatcha-been playin'? Here we talk about everything from God of War II and sucking less than CJ to Tetris Evolution on 360 and everything in between. Oh, there's some Castlevania: Symphony of the Night and Earth Defense Force 2017 in there as well. And in the following segment we tackle Jack Thompson's latest frivolous lawsuit, 2K Games' tendency to stick their heads in the sand, and Dan gets really angry about the European PS3 launch. Plus, is the third-party exclusive dead? You'll have to listen to find out.Leave us a voicemail comment by calli
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Fan Commentary 01: Captain N The Game Master (Enhanced)
22/03/2007 Duración: 27minWelcome to a very special edition of the Player One Podcast. This is not a regular episode. It's a fan commentary for Episode 1 of Captain N: The Game Master (available now on DVD from Shout Factory). Note: You must have a copy of the set for most of the audio in this podcast to make any sense whatsoever. Here's how it works: Load up Disc 1, and go into the Episode Selection menu. Start listening to this episode, and when you hear the Mario "pipe" sound effect press enter on your DVD remote to start playing Episode 1 "Kevin in Videoland." Or, if your iPod/iTunes/media player plays enhanced podcasts and you downloaded the AAC version of this podcast, you can skip to the second chapter marker just after the three-minute mark and begin playing from there.We hope you enjoy this, our first fan commentary track. Go to www.playeronepodcast.com, tell us what you thought, and let us know if you have an idea for a show we should do another commentary on. Or call us on our voice mail line at 713-893-8069. Thank you for
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Fan Commentary 01: Captain N The Game Master
22/03/2007 Duración: 27minWelcome to a very special edition of the Player One Podcast. This is not a regular episode. It's a fan commentary for Episode 1 of Captain N: The Game Master (available now on DVD from Shout Factory). Note: You must have a copy of the set for most of the audio in this podcast to make any sense whatsoever. Here's how it works: Load up Disc 1, and go into the Episode Selection menu. Start listening to this episode, and when you hear the Mario "pipe" sound effect press enter on your DVD remote to start playing Episode 1 "Kevin in Videoland." Or, if your iPod/iTunes/media player plays enhanced podcasts and you downloaded the AAC version of this podcast, you can skip to the second chapter marker just after the three-minute mark and begin playing from there.We hope you enjoy this, our first fan commentary track. Go to www.playeronepodcast.com, tell us what you thought, and let us know if you have an idea for a show we should do another commentary on. Or call us on our voice mail line at 713-893-8069. Thank you for
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03/19/07 - Episode 21: The Race Ain't Over Yet
19/03/2007 Duración: 01h02minThe February NPD numbers are out, and we take the opportunity to talk about each company's strategy or lack thereof for the upcoming months. Is Nintendo's continued success with the Wii going to peter out at some point soon as PS3 gets its sea legs? What does Sony need to do to emerge from its sales pit? When Game Boy Advance is outselling you, there's a problem.Next up, we tackle an issue that recently bubbled back to the surface when Silicon Knights' Denis Dyack appeared on EGM Live: How review-y should previews be? Is there a line at which it stops being a preview and starts being a judgement on a game that may be a year-plus away from release? In today's blog/podcast/multimedia culture anyone with a keyboard and an internet connection can share their opinion on a game, and the PR departments of many big publishers will continue struggling to control the message.Keep leaving us comments (via e-mail, comments on our web site, the forum thread for this episode, reviews on iTunes, giving us Diggs, Skype us at
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03/12/07 - Episode 20: Home Invasion
12/03/2007 Duración: 01h22minThe 2007 Game Developers Conference was held last week in San Francisco. While Greg, Chris and Phil did not attend, the "magic" of the Internet allowed us to keep tabs on the goings on. The major news? Sony's formal announcement of PlayStation Home -- your Home away from home that you can log onto from home. Is this the light at the end of the tunnel to the streak of bad press that Sony's been getting? And is it what Sony needed to match Microsoft's Xbox Live service? Listen in as we talk about PS Home and its proposed features.That's not where the news stops, however. We also discuss Little Big Planet, the PlayStation 3 game that may benefit the most from Sony's Home community. It could also help usher in a new era of user-created content, one the likes of which has never been seen before. In three words: we like it. And continuing with the GDC-fueled content, our last discussion covers quotes from three game developers that got the most attention at the show--one from Warren Spector, one from Keiji Inafune
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03/05/07 - Episode 19: Home is where the PS3 is
04/03/2007 Duración: 01h18minOutside of the first segment, this week's episode is all about the latest news surrounding the PS3. Some good, some bad, but we haven't talked about PS3 much lately so we decided to devote the whole episode to it. Last week Sony and Immersion kissed and made up, which could mean the return of rumble to the Sixaxis controller (hurray!)--question is, how soon? Then there's the infamous rumor that Sony introducing a Mii/Achievements hybrid called PlayStation Home this week. Not only is the concept itself intriguing, but the way it hit the Internet also made some waves--listen as we discuss all aspects of this issue. Lastly, it came out that European PS3s won't be as backwardly compatible as the US and Japanese systems. What effect will this have on the rest of the world, and where are the 20GB systems? Things start off with the usual segment on what we've been playing, and since it's been two weeks since our last regular show there's lots to talk about. Crackdown, mainly, but there's plenty more as well. Then
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02/26/07 - Episode 18: Looking for Love in Several Wrong Places
26/02/2007 Duración: 01h09minThis week we present to you a very special episode of the Player One Podcast. Greg and Phil sit down with Al Lowe, creator of the Leisure Suit Larry series (not including the recent and craptacular Magna Cum Laude) and other classic Sierra On-Line graphic adventures. Listen as we pick Al's brain about everything from game design in the old days to the fall of Sierra to his opinions on the current state of games for adults. Caution: There might be some bald jokes and at least one major error by our interviewers in there, too.Keep leaving us comments (via e-mail, comments on our web site, the forum thread for this episode, review us on iTunes, Digg us, Skype us at playeronepodcast) or leave us a voice mail by calling 713-893-8069, long distance charges apply. Thanks for listening, tell your friends, and we'll be back next week with a regular episode and the return of all the usual players. Don't forget to join our forums!This week's links:Al Lowe's Humor Site!Mobygames' Leisure Suit Larry series pageSierra Game
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02/19/07 - Episode 17: When a stranger calls
19/02/2007 Duración: 55minThis week there's no one overarching segment. Instead, we talk about a few little things, starting with the top 10 entries in Next-Gen.biz's list of the Top 100 games people played in 2006 (though the list does not include three very important entries, at least in Phil's mind). We also discuss retailer Gamestop's new program where their Aeris automated call system dials you up to ask if you want to trade in a game you bought two months ago. And we thought Aeris was six feet under. We go off on a few other tangents as well, including talking about Microsoft's comments to 1UP that Viva Pinata on DS "just makes sense" and this week's mini-avalanche of new titles for each next-gen console. It's like November in February.But as always we start the show by talking about the games we've played in the last week. And we end it by going over some of the feedback and questions we've received in the last seven days. Don't forget to visit our newly opened forums at www.playeronepodcast.com/forum.Keep leaving us comments (
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02/12/07 - Episode 16: Lost in Translation
11/02/2007 Duración: 01h33minThere's no more controversial figure in console role-playing game fandom than Ted Woolsey. During the '90s he worked at Squaresoft and was responsible for the English translations of games like Final Fantasy III and Chrono Trigger. His work is either loved or totally reviled by fans on the Internet, with FF III's translation taking the brunt of that criticism. Nintendo and Square Enix re-released the game last week on Game Boy Advance under its original Japanese title, Final Fantasy VI, with a brand-new English script. In the last half of the show, Chris and Greg talk with Ted (who now works at Real Networks) about the translation process for the Super NES Final Fantasy III and some of the challenges he faced as he tried to get an English translation of this epic RPG to fit on a cartridge.But of course, we begin the episode talking about what we've been playing in the past week, including Root Beer Tapper (360), Lunar Knights (DS) and Final Fantasy VI Advance (GBA). We also discuss Microsoft's newly announced
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02/05/07 - Episode 15
05/02/2007 Duración: 01h40minVirtua Calamity?Should a game reviewer be allowed to review a product when they were involved in its development, however little? Last week this question came to the forefront as word came that characters with attributes selected by editors from IGN, Ziff-Davis, Wired's GameLife (and others as well) will be included in Sega's upcoming Virtua Fighter 5, and that some of these same editors will be the ones reviewing the product. But it's not an isolated incident -- game journalists are sometimes listed in the credits and special magazine/website unlockables have been included in finished games before. How do these effect the review process and now that the VF5 incident has come to light, is it being handled correctly?As usual this week we begin the show by talking about the games we've been playing. This time that includes discussion on Viva Pinata (Xbox 360), The Legend of Zelda: Twilight Princess (Wii), Parodius Portable (PSP), Salamander Portable (PSP), Picross DS, World of Warcraft: Burning Crusade (PC), Ph
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01/29/07 - Episode 14
29/01/2007 Duración: 01h21minIt was supposed to be a nice little segment about Zelda......But oh how it derailed. Yes, it's true -- in this episode we spend a fair amount of time talking about Nintendo's beloved Legend of Zelda series. From the 8-bit NES games to the current Wii (and GameCube) installment, we talk about it all. The highs, the lows, and all the heartfelt nostalgia we all feel for the series.Of course that's not all we talk about this week. A short (because no one seems to have played anything) what'cha been playing segment kicks things off with talk of Lumines Live (360), Phoenix Wright: Justice for All (DS) and the Crackdown demo (360). Plus we spend a little bit of time talking about the Wii's News Channel, the PS3 price and the lack of marketing for Nintendo's Hotel Dusk Room 215.The last segment this week covers some of the feedback we've gotten in the last seven days. Keep leaving us comments (e-mail, via the comments on our web site, iTunes, Digg us, Skype us at playeronepodcast) or leave us a voice mail by calling
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01/22/07 - Episode 13
22/01/2007 Duración: 01h36minWorld of DreamcastIt's a special podcast this week, and not only because it's very long (and what you have here is still the result of quite a bit of editing). In Episode Lucky 13 we talk about Sega's Dreamcast, the system that became Sega's last hope as a hardware manufacturer, ultimately sending them reeling into the world of third-party publishing for competing hardware platforms. Join us as we talk about the highs, the lows and everything in between. After listening to this segment you may want to check out these links:Mega 64's Shenmue - http://www.mega64.com/shenmue.htmOne of Sega's Hidekazu Yukawa (we got his name wrong on the 'cast) ads - http://www.youtube.com/watch?v=_DzwwViKJN4Chu Chu Rocket commercial - http://www.youtube.com/watch?v=tiA7mCzQqu0Also on this week's show, we discuss what we've been playing -- World of Warcraft: Burning Crusade (PC), Wario Ware: Smooth Moves (Wii), Lost Planet (Xbox 360), Heavy Weapon (360), Phoenix Wright: Justice for All (DS), Samurai Warriors 2 (Xbox 360) and oh
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01/15/07 - Episode 12
15/01/2007 Duración: 58minTackling DifficultyThis week we take on the question of difficulty in games. Discussion includes talk of how game difficulty has changed in the past 20 years, the hardest games we've ever played, and what it's like to have to review or write a strategy guide on an extremely difficult game under the deadline crunch of a print magazine. Sometimes, it's not pretty. Our What'cha Been Playin' discussion this week centers on Capcom's new Xbox 360 game Lost Planet. We have trudged through frozen tundra, lit up Akrid hives with Gatling Guns, scored Secret Achievements and killed each other in multiplayer. It's been a fun-filled weekend. Also: Ms. Pac-Man (360), Pimp My Ride (PS2), Castlevania: Portrait of Ruin (DS) and New Rally-X (360).For our final segment in this week's short show, we go over some of the feedback we've received in the last two weeks -- keep it coming. And that's it for this week! Remember to visit our MySpace page, Digg us, review us on iTunes, leave a comment on the blog page, send us an e-mail a
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01/08/07 - Episode 11
08/01/2007 Duración: 01h25minThe Dead PoolThis is an episode you may want to keep around to reference later. Why? Because it's our first-annual 2007 Dead Pool episode, where we go 'round the circle and choose three games each we think (using absolutely no scientific means other than a "feeling") will either be canceled outright or delayed into 2008. Who will be right, who will be wrong? We'll just have to see what 2007 brings us. But rest assured there are a few interesting predictions here. We probably should've put some money on the table.But before we get to that, we talk about a lot of other things. Kicking it off, our completely and totally original What'cha Been Playing segment: CJ gets a PS3 (shock!), Resistance (PS3), Castlevania Portrait of Ruin (DS), Viva Pinata (360), Phantasy Star Universe (360), Wii Sports, Zelda: Twilight Princess (Wii), Karaoke Revolution: American Idol (PS2). What we will be playing next week: Lost Planet...and only one of us won't have access to the cool extra-awesome multiplayer map that comes with the
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01/01/07 - Episode 10
01/01/2007 Duración: 01h30minPlayer One's Shiny New YearHappy New Year everyone! While other podcasts have settled in for a long winter's nap, we hopped in the studio yet again for one more episode before all the Auld Lang Synes were sung. In this episode, Phil and Dan become "series regulars," and join Greg and CJ to talk about such things as what we'd like to see happen in 2007 (though we tried to avoid predictions outright, we stray into that territory too). Here's a trend for '07--most of the discussion in this episode seemed to revolve around downloadable content. We like it, we hate it, we'd like to see Microsoft step in and referee, we'd like Nintendo and Sony to do more of it. But fear not, that's not all we talk about.Next up we talk about our Gaming Origins. You know, the story everyone has of how they got into gaming. We go from oldest to youngest and recount tales of Atari 2600s, NESes and Super NESes, calling around a snowfilled province to find the one remaining system and the games that cemented our undying love of gaming.
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12/25/06 - Episode 09
25/12/2006 Duración: 01h36minA Festivus for the rest of us! Although our crew are traveling to various parts of the globe for the holidays, that didn't stop us from getting together earlier in the week and recording a special episode for you, dear listener, on this most busy of holidays. Special thanks to Phil Theobald and Dan Dormer, who join CJ and I once again for the final episode of the year. In lieu of our regular "whatcha been playin'" segment, we hop right into our probably-longer-than-it-should-be year in review, where we dissect the year that was month by month, discussing the most important and happenings that shaped our beloved hobby throughout 2006. Then we move on to the First Annual Player One Podcast Memorial Games of the Year Awards, where we name our fave titles on every console, ending with the best game of the year, and which piece of hardware we feel owned 2006. Finally, in celebration of the holiday, we reveal our super-secret Christmas shopping lists for various industry personalities. What would we wrap in fes
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12/18/06 - Episode 08
18/12/2006 Duración: 01h11minThe shame in our gameThis week we return to a topic brought up in the last 'cast: our greatest gaming shames. In the final segment of the podcast we share some things we're not proud of. And joining in the fun is this episode's special guest, freelance writer Dan Dormer, who shares an inexplicable shame -- playing a bad/painful game not only to the end, but over and over again to see its multiple endings, sinking at least 100 hours into it. Why?Also this week, we continue our retrospective on the last generation of consoles by talking about the Xbox, Microsoft's first entry into the console gaming biz. From the launch to Xbox Live to the purchase of Rare and everything in between. Have our memories of the Bear Claw/Duke controller been washed away by the sands of time? Hells no. We'll miss you, Xbox, even though you live on in limited backward compatibility.But we begin the podcast the way we always do, by discussing what we've been playing: Viva Pinata (360), Wii Sports (Wii), Zelda: Twilight Princess (Wii),
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12/11/06 - Episode 07
11/12/2006 Duración: 01h29minIt's a Cube, not Box nor StationThis week we take a look back at an old friend called GameCube as he gasps his final breath on Tuesday with the release of The Legend of Zelda: Twilight Princess. Phil Theobald joins us as we talk about third party support, Nintendo's own lack of great games, farming out of the classics to second-party developers, the lack of a "real" Mario game and more. Also in this segment, CJ reveals one of his greatest gaming shames.But we start this week (of course) by talking about what we've been playing, with chatter about such games as Kirby Squeak Squad (DS), Castlevania: Portrait of Ruin (DS), Phantasy Star Universe (360), Zelda: Twilight Princess (Wii), Sonic the Hedgehog (virtual console), Crash Bandicoot (PS1 on PSP via PS3), Lemmings (PS3), Resistance: FoM (PS3) and Roboblitz (360).And after the GameCube portion of the program we go into another Topic Of Interest: Series reboots. With Bond's recent successful reset with Casino Royale, we pontificate about which of gaming's great
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12/04/06 - Episode 06
04/12/2006 Duración: 01h14minThis week marks our return to a regular posting schedule. In this episode's first segment, we discuss Zelda (Wii), F.E.A.R (360), the Wii Virtual Console versions of Solomon's Key, Sonic, Bonk and Mario 64, Red Steel (Wii), Call of Duty 3 (Wii), and we get a brief update on Greg's adventures with the PS3.Next up we talk about the Wii. It's only two weeks old and they've sold over a million units between the US and Japan (and releases in other areas of the world later this week). What do Nintendo and third parties have to do to be successful on Wii? (Answer: original IP, not so many ports.) Is the high cost of development for PS3 games going to benefit Wii? Also, we touch on Wii mishaps and the pictures/video that have been posted on www.wiihaveaproblem.com.Segment three is all about Virtual Console and Xbox Live Arcade. Why haven't more third-party publishers taken advantage of these downloadable services with original content? Why do we rely on Nintendo, Microsoft and Sony for this content when there are thi
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11/29/06 - Episode 05
29/11/2006 Duración: 01h10minThis week it's all about Xbox 360: Year One. The ups, downs, and everywhere in between. We talk about microtransactions, Xbox Live Arcade, the January-March game drought, the digital distribution model, achievements, online play, everything Xbox 360.Naturally we also do a What'cha Been Playing segment at the beginning where we discuss Elite Beat Agents, Zelda on Wii, Resistance and Ridge Racer on PS3, and Bonk's Adventure. And sandwiched in at the end of this episode is a section where we read back some of your feedback. Be sure to send us e-mail or an audio comment, leave a comment on our blog page or Skype voicemail. We'll talk about and play some of that on future shows. digg_url = 'http://www.digg.com/podcasts/Player_One_Podcast'; digg_bgcolor = '#FFCC99'; digg_skin = 'compact';