Electronic Wireless Show

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 303:26:34
  • Mas informaciones

Informações:

Sinopsis

PC gaming discussion with Rock Paper Shotgun's podcasts and audio pieces, including the RPS Electronic Wireless Show

Episodios

  • S2 Episode 21: PC Gaming Podcast Simulator 2023

    29/06/2023 Duración: 01h09min

    When is a game not a game? When it’s a sim, according to the head developer of Microsoft Flight Simulator 2024. While we quickly agree on a "fair enough" response to this assertation of non-gameyness, we also can’t help but spend much of this latest Electronic Wireless Show podcast remembering the most fun we’ve in the diverse world of sims, be it some actual flight simulating or merely bullying smaller dinosaurs. Also: we chat about how big a deal it is that the Metal Gear Solid Master Collection might not support mouse and keyboard on PC, and discuss what we’ve been playing this week. Learn more about your ad choices. Visit megaphone.fm/adchoices

  • S2 Episode 20: The best of Summer Game Fest

    15/06/2023 Duración: 01h12min

    Summer Game Fest, Not-E3, Keigh3… whatever you want to call this festival of hype, its annual takeover of the game industry’s collective headspace meant there was only ever one topic for the Electronic Wireless Show podcast this week. Alice even made up for her recording absence by pre-emptively tying Nate to a chair and forcibly making him watch trailers, like that bit in A Clockwork Orange but with “WORLD EXCLUSIVE” flashing up every thirty seconds. Still, we keep it light by focusing on the showings we actually liked, from The Lord of the Rings: Return to Moria to Starfield, Nova Roma to Dungeons of Hinterberg. Learn more about your ad choices. Visit megaphone.fm/adchoices

  • S2 Episode 19: a Terraria board game, you say?

    08/06/2023 Duración: 01h10min

    In a twist of serendipity, the Terraria tabletop game was shown at the very same UK Games Expo that Nate himself visited! We couldn't have planned it better (and indeed, did not) which means this week on The Electronic Wireless Show podcast we talk about not just that board game, but other PC versions of board games, and vice verse, and the games we think should have tabletop versions. Plus, this week we have once again been playing current video games, and Nate returns with an extremely silly mini-game. In the hardware section James lets us in on the unlikely second wind for VR headsets, most notably Apple's extremely stupid fake face projection thing. Please, Silicon Valley: stop. Learn more about your ad choices. Visit megaphone.fm/adchoices

  • S2 Episode 18: Gollum's very sorry, precious

    01/06/2023 Duración: 01h01min

    The Lord Of The Rings: Gollum turned out to be a hot mess. Who knew? The Electronic Wireless Show podcast is on hand to do a dramatic reading of the developer apology post, and talk about the reception to the game - plus our favourite Lord Of The Rings Games, and our favourite apologies. In a shocking twist, James turns out to not be a LotR fan. He is useless to me. I will let you know when we discover things he does like. We've also been playing some video games this week, how about that! Including the click-fest game of the moment, the remake game of the moment, and a whole other thing I hadn't heard of. So actually James does have a use after all. Plus: he finally got hold of a ROG Ally! Learn more about your ad choices. Visit megaphone.fm/adchoices

  • S2 Episode 17: a brief history of everything that ever ran Doom

    25/05/2023 Duración: 01h11min

    This week, inspired by Doom running on teletext, the Electronic Wireless Show podcast investigates: what over devices, mechanisms, or live animals can join the immortal shooter’s vast port empire? Despite not even being on the show this week, Alice B tasks us with finding the best, worst, or weirdest cases of Can It Run Doom from across the internet. And, sometimes, inside Nate’s mind.  We also discuss what we’ve been playing this week, with a double bill of disappointment in The Lord of the Rings: Gollum and Darkest Dungeon 2, before Nate transforms the Tower of Jocularity into a marketplace of Dark Bargains. Learn more about your ad choices. Visit megaphone.fm/adchoices

  • S2 Episode 16: a Zelda episode as a naked play for your attention

    18/05/2023 Duración: 01h02min

    The Electronic Wireless Show is not bound by your mortal rules, which is why even though this is a PC gaming podcast we're going to talk about Zelda, dammit all, because everyone else gets to talk about Tears Of The Kingdom and we're just as cool as them. We (attempt to) talk about our favourite Zelda games of the past, our favourite Zelda-likes on PC, and I explain how Tears Of The Kingdom works to Nate and James. Honestly though, we don't make it very far, because it turns out the lads haven't ever played a Zelda game before. At least, Nate might have. We're not entirely sure. We do also talk about what we've been playing this week as well - which include some old favourites, some new secrets, and Gaben's tiny hands - and give some great new recommendations. Nate also delivers a very involved mini-game involving beans and aliens, and James doesn't talk about the Asus ROG Ally. Learn more about your ad choices. Visit megaphone.fm/adchoices

  • S2 Episode 15: welcome to the Fortnite Olympics

    11/05/2023 Duración: 01h04s

    This week, the Electronic Wireless Show podcast – minus Alice, who’s away – goes faster, higher, and maybe even stronger as we discuss the upcoming Olympic Esport Series 2023. Yes, those Olympics. Battle royale megahit Fortnite recently joined the events list, but are the Olympics folk really making the best use of games if they’re just recreating real-life competitions? And which games would we choose for our own hypothetical esports event, which may or may not involve the unleashing of big cats? Listen in to find out, though you probably already know Nate is going to say Age of Empires. Also, we attempt to crack the case of a mysterious graphics card/lobster smuggling operation, chat about what we’ve been playing this week, and make some zesty recommendations. Learn more about your ad choices. Visit megaphone.fm/adchoices

  • S2 Episode 14: the optional content cometh

    04/05/2023 Duración: 59min

    On account of not loads happening in the last week apart from the Actiblizz acquisition news, which I do not want to talk about under any circumstances, the Electronic Wireless Show podcasts talks this week about DLC, because a couple of good games got some DLCs - good, but different games getting different kinds of DLC expansions. Thus we discuss DLCs in general and what the difference is between a live service game and a game that is supported with DLC for years. As usual, we all talk about what we've been playing - what's up with Redfall, y'all? - and have some recommendations. The mini-game this week is to imagine feeding beans to Quentin Tarantino. Learn more about your ad choices. Visit megaphone.fm/adchoices

  • S2 Episode 13: It’s time time

    27/04/2023 Duración: 01h05min

    Time travel games are back in vogue, or maybe they never went away? Or maybe they did but returned to this exact moment so we’d think they didn’t. In any case the chronology-wrangling of Oxenfree 2 and Crime O’Clock have got us thinking about our favourite time-jumping moments, with Nate and James immediately pouncing on the opportunity to talk about Titanfall 2’s Effect and Cause level while Alice ponders if any game can be a time travel game if you save scum enough. Elsewhere in the timestream, Star Wars Jedi: Survivor is discussed in varying levels of happy lightsaber noises, before James warns of a particularly spicy fault affecting AMD Ryzen 7000 CPUs in A Good Day to Ware Hard. Nate also does a bit of his own time travelling for a poetic Tower of Jocularity in Sengoku-era Japan. Sakura leaves fall; Please enjoy this podcast ep; Haiku is tricky. Learn more about your ad choices. Visit megaphone.fm/adchoices

  • S2 Episode 12: remember movies? They're back! In game form...

    20/04/2023 Duración: 01h12min

    Over the last few weeks we at the RPS Electronic Wireless Show podcast have noticed a slight resurgence in a trend we thought was basically over. That's right: video game tie-ins to films! There used to be loads of them, and now there aren't. Except there are again, culminating in Renfield (of all movies) having a Vampire Survivorslike you can actually buy on actual Steam. What's going on? Is this marking the start of something new? What are some of our favourite game tie ins? Plus we put the boot in on a couple of Tweets about the Mario movie, because why not, frankly. Learn more about your ad choices. Visit megaphone.fm/adchoices

  • S2 Episode 11: American McGee's Alice is through and through

    13/04/2023 Duración: 01h09min

    Last week it was revealed that after literal years of pushing, American McGee is officially not getting a third Alice game. We at the Electronic Wireless Show podcast take a look at the history of Alice: Asylum, the game that would never be, as well as the game design bible that was, it seems, the last great hope for the project. We also give American McGee friend of the show status, as consolation. In hardware news, James clues us in on the Nvidia RTX 4070, and Cyberpunk 2077's new Overdrive Mode, which requires a GPU that less than 1% of Steam owners currently own. As James puts it: "what if graphics, but too much?". In a surprising twist, our recommendations this week are all alcoholic beverages, and when we talk about what we've been playing it turns out one of us literally hasn't bee playing anything. Learn more about your ad choices. Visit megaphone.fm/adchoices

  • S2 Episode 10: endure and survive The Last Of Us's PC port

    06/04/2023 Duración: 01h07min

    A week late but never a dollar short, we're talking about the past present and... well mostly just the present, to be honest, of The Last Of Us Part 1. It's had, and continues to have, a few problems with its PC launch last week, so we discuss that, we talk about the TV show, and we talk about some of the impact the game has had in general. Nate tells us all about Ceramus the Brick Knight, James polls us on Steam Deck alternatives coming out of the woodwork, and there are a lot of cowboy metaphors. Plus: what we've been playing this week, and our recommendations! It's a rootin', tootin' good time alright! Apolgies in advance for the recording goign on the wonk right at the end, though. Learn more about your ad choices. Visit megaphone.fm/adchoices

  • S2 Ep9: Modder, where art thou?

    31/03/2023 Duración: 01h17min

    As is fast becoming a thing on RPS this week, Alice Bee and James are both away this week, so I'm (Katharine) filling in writing this post and doing my best Alice impression in the process. In this week's episode, The Electronic Wireless Show podcast talks all things mods - specifically, the ones that got real big and broke out from their respective source games. It's a chat that's been prompted by the developers behind Slay The Spire mod Downfall announcing their own brand-new game, Tales & Tactics. There's also a lot of undead fish chat, and Alice's plans for entertaining herself on an upcoming long-haul flight. And in James' hardware corner, the gang chat about Nvidia's comments on AI and crypto, as well as Ubisoft's AI writing software tool thinger. Links We record on a Tuesday so some news might have changed by the time you hear it. Table 9 Studio announced Tales & Tactics, an auto-battling, fantasy roguelike. The Sims 4 finally got bunk beds in 2021, after modders showed EA how it was done. Deep Roc

  • S2 Episode 8: what the hap is heckening at Studio ZA/UM?

    23/03/2023 Duración: 57min

    This week on the Electronic Wireless Show podcast we bite off more than we can chew by trying to make sense of the timeline of the Studio ZA/UM firings, lawsuits, and alleged fraud/toxicity, an ongoing and complicate mess that, as of this week, shows no signs of ungoing. We kind of end up on an "who tf knows?" but do manage to boil it down into a cowboy metaphor that helps us get a grip on things. We talk about all that stuff for so long that we end up overrunning and don't have time for A Good Day To Ware Hard, or Nate's Tower Of Jocularity - although he promises a titanic one next week. We do get in our what games we've been playing this week, and it's a varied selection.

  • S2 Episode 7: failure to launch

    16/03/2023 Duración: 01h13min

    We had a couple of juicy news bits this week about disappoint - nay, heartbreaking - launch woes, so we thought we'd engage in every dev's nightmare by talking about bad launches on The Electronic Wireless Show podcast. What are some of the bad launches we remember? What part do we play in this ecosystem? Are we just doomed to get bad PC ports for the next few years, or is this going to happen forever now. Plus, a terrifying Tower Of Jocularity that challenges us to know when games came out (we do quite well, I think), the games we've been playing right now, and a trio of movie recommendations.

  • S2 Episode 6: revenge of the sequels

    09/03/2023 Duración: 53min

    In a thrilling follow up to last week's episode, The Electronic Wireless Show podcast today discusses sequels and serieseseses, in light of some surprise announcements of sequels over the last week (Nate isn't here today, but maybe he'll return in the next entry? You'll have to listen to find out). In games we seem to accept that a series running for decades, over many, many sequels, is just kind of normal. What's the deal with that? Would games be better without sequels? Who knows? Us. We do. We talk about it today. We also talk about the games we've been playing this week, which includes quite a variety given there's only two of us. Plus: some interesting hardware news, and some lovely recommendations at the end of the pod.

  • S2 Episode 5: remaster? I hardly know her!

    02/03/2023 Duración: 01h06min

    Back once again to prove that I will literally never get tired of an "-er? I hardly know her!" joke, it's episode five of series two of the Electronic Wireless Show Podcast. This week we return to a subject we've touched on before, but in more detail. With EA asking if people would like remakes of Dead Spaces 2 and 3, and The Outer Worlds getting a remastered Spacer's Choice Edition, we're having a big old thinkeroo about remakes and remasters - including which games we'd most like to see remade. We've also got a bit of a Henry Cavill update, and Nate forces James and I to battle in a terrible BeastsxAncient Rome arena. We've also got updates on what we've been playing this week (spoilers: video games).

  • S2 Episode 4: Biblically accurate dating simulator

    23/02/2023 Duración: 01h14min

    This week on The Electronic Wireless Show podcast our interest was piqued by new trailers for a Jesus simulator and a politics in hell strategy game. We ask ourselves: why are there so many hell-themed games and so few heavenly ones? Is it blasphemy? What would our pitch for a game set in heaven be? (Spoilers for that last one: there's a lot of admin involved). We also chat about what we've been playing this week, and Nate orchestrates a mini-game pitchathon that goes at least somewhat off the rails.

  • Season 2 Episode 3: a delayed game is eventually delayed again

    16/02/2023 Duración: 01h04min

    Has it ever taken you 10 years to finish a task? If so, you'll either love or hate this episode of The Electronic Wireless Show podcast, where we discuss the surprising release date of 2029 for In The Valley Of Gods, the surprising advance of the Dead Island 2 launch date, and the entirely unsurprising delay(s) of Skull & Bones. Do you know what the most delayed game ever is? Because the title recently changed hands. This plus what we've been playing, a new hardware update, and a round of "what video game should Shakespeare play?"

  • S2 Episode 2: a battle royalepocalypse

    09/02/2023 Duración: 01h15min

    What a week its been! Not a great one if you like zany battle royales, as it turns out. This week on the Electronic Wireless Show podcast we discuss the recent sunetting of Rumbleverse and Knockout City, and how long is a good run for games anyway? But in happier and more ridiculous news, we also get to talk about how massively popular Dwarf Fortress's steam release has been. Good ol' Dwarf Fortress. Plus: the Dread Wolf is leeeeeaaakiiiiing. Nate's mini-game this week is offering us both dark bargains (I think I did pretty well out of mine), and in a Good Day To Ware Hard James explains why the graphics card market is broken, with a cowboy metaphor. This is a thing now.

página 3 de 15