Sinopsis
VR in Education will provide tips and explore topics related to using immersive Virtual Reality in the classroom.
Episodios
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Episode 74 - How Context Plays an important Role in Immersive Learning
18/05/2022 Duración: 36minHello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we are talking about the context for learning engagements. It is possible to design 3-D virtual worlds for almost any place or space. Andrew Wright is the Director and creator of the EDUmetaverse. However, according to his company website, "The EDUmetaverse is so much more than just a series of empty spaces. This is a customisable gateway towards Education 3.0. Learn anything, anywhere from anyone. To find out more about what Andrew is doing check out https://www.edumetaverse.com.au/.
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Episode 73- Creation, Creativity and VR Painting
09/05/2022 Duración: 33minHello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we are talking about using VR for creation and creativity through painting. When done right, painting can be such a wonderful learning activity and outlet to promote experimentation, ideation, and risk-taking. Painting can also be a wonderful way to unwind and destress. Today on the show we are fortunate to have the creator and developer of Vermillion, a highly realistic and immersive VR painting app. Thomas van den Berge is a talented indie developer who has worked for several EU companies designing VR experiences in Unity and unreal engine. He has most recently taken the risk of building his own VR app, which we will talk more about today.
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Episode 72- Asymmetrical Games in Education with Ilann Sayag
16/04/2022 Duración: 40minHello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we are talking about cooperative Learning and asymmetrical VR gaming. We often see VR as a solitary experience because the user dons an HMD (head-mounted display) and leaves the real world behind them. Yet, there is a growing number of VR applications that rely on single VR participants to work with a group of people inside or outside the HMD forming a team. On today’s episode we are fortunate to have Ilann Sayag CEO of Freaks United the company who recently developed a new and exciting asymmetrical VR game called Do U Copy? You can learn more about Ilann and his company at https://fugamestudio.com/
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Episode 71- My Top 5 Episodes
18/02/2022 Duración: 20minHello everyone. Welcome to another exciting episode of VR in Education. Today we take a trip back down memory lane. It has been an amazing three years of podcasting and listenership is growing tremendously. For that I thank you. In today’s episode , I look back and reflect on what has been most popular so far. So sit back, relax as I talk about and provide highlights from MY TOP 5 MOST DOWNLOADED EPISODES.
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Episode 70- 3-D Learning Spaces Made Easy with imedu
09/02/2022 Duración: 34minHello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we focus on 3-d learning spaces. As many educators start to contemplate the effectiveness of using virtual learning spaces thanks to a sensationalization of the word, “metaverse", in the past few weeks, I wanted to do a deeper dive into looking at the efficacy of virtual world creation and how these learning spaces might be used for teaching and learning. So, today on the show we have Vincent van den Tol, founder and CEO of imedu. With imedu everybody can organize inspiring, interactive and accessible online education, using 3D virtual spaces and avatars. To learn more about imedu check out their website at https://imedu.io/.
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Episode 69- Beyond Applications to VR Learning Portals
27/01/2022 Duración: 29minHello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we focus on the whole learning package. There are a growing number of single-use VR applications being developed as part of a growing library of immersive educational content. The problem with these applications is they need a home. Currently, there are only a small number of dedicated platforms where other educators can allow their learners to sign in and access a number of engaging VR applications We are fortunate to have Kristen Tamm, CEO of Futuclass and Mart Lume, head of Product for Futuclass, on the show to give us more perspective and insight into their exciting VR learning hub. YOu can learn more about Futuclass hub at https://www.futuclass.com/.
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Episode 68- Immersive Learning Made Easy with Facilitate
19/01/2022 Duración: 34minHello everyone. Welcome to another exciting episode of VR in Education. In today’s episode we focus on the deployment and creation of immersive education content. We have learnt many lessons from the ongoing pandemic, especially in the field of education and learning. One big takeaway is that upskilling students and employees in Zoom or other video conferencing platforms may not garner the level of engagement needed to master learning outcomes. We are fortunate to have Ben Bauert, CEO of Facilitate, and Philipp Seiler, chief experience officer, on our show today to talk more about how VR and 3-D spatial mediums might enhance our institutional learning goals and to discuss the wonderful work they've been doing with their company Facilitate. You can learn more about their company at https://www.facilitate.tech/. Were you will find more contact information.
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Episode 67- VR Leadership, Strategic Thinking and Moonshots in Education
02/01/2022 Duración: 41minHello everyone. Welcome to another exciting episode of VR in Education. In today’s episode we focus on looking at "Moonshots" and what it takes to provide vision, direction and strategic leadership to purposefully deploy VR in education. We are fortunate to have Freedom Cheteni on the show today. He has been instrumental in the last few years in helping organizations move forward of VR deployment. For example, in 2018 he spearheaded Moonshots in Education VR which offered immersive classes for high school students taught inside the VR platform Engage. Beyond that, Freedom has been part of many consultancy groups that have championed XR innovations especially for marginalized groups. You can check out https://inventxr.com/ You can get ahold of Freedom through email at freedom@inventxr.com.
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Episode 66- VR Health and Wellness with Bradley Chesham
26/05/2021 Duración: 36minHello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we focus on health education. Whether you are a doctor, nurse or simply an employee working around people or children we are all accountable for the health and well-being of the people around us. Most organizations, including schools, train individuals to have a certain level of first aid. We are fortunate to have Bradley Chesham on our show today to talk more about how VR might enhance our understanding of first aid and to discuss the wonderful work he has been doing with his company Bundle of Rays.
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Episode 65-VR Creation Made Easy with Tvori
15/04/2021 Duración: 34minHello everyone. Welcome to another exciting episode of VR in Education. As talked about in previous episodes, allowing students to flex their creativity, innovation and communication muscles in schools by creating VR experiences is highly desirable. Alas, the barrier to learning coding and programming inside some VR creation engines is extremely time-consuming. On today’s show, we have Gabriele Romagnoli, head of community at Tvori to talk more about their wonderful VR creation program. Tvori has been described as one of the best virtual creation tools on the market because of its beautiful interface and ease of use.
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Episode 64-Unpacking VR User Analytics with Cognitive3D
25/03/2021 Duración: 34minHello everyone. Welcome to another exciting episode of VR in Education. Understanding what our users are thinking is often difficult in VR. You can watch their movements on a screen but truly knowing and understanding their actions and thinking is not always possible. On today’s show, we want to unpack analytics a bit further. One company that might help take the guesswork out of VR training and learning applications is Cognitive3D. Cognitive3D is a powerful spatial analytics platform that delivers data analytics and insights to anyone building a VR/MR training simulation or research application. We have invited Tony Bevilacqua who is CEO of Cognitive 3D to discuss with us more about his useful tools. To learn more check out https://cognitive3d.com/.
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Episode 63- Lost in Translation- Math and Science Conceptualization with VR
10/03/2021 Duración: 42minHello everyone. Welcome to another exciting episode of VR in Education. As teachers, we are often charged with helping students make sense of complex ideas. In this situation, we might start with basic facts and blend in more sophisticated ideas and experiences to help form a bigger picture of the learning landscape. In this way, we form schemata that may provide an epiphany or “light” bulb moment for our learners whereby they feel like they have learnt something on a deeper level. Yet, providing this type of learning journey can be difficult, time-consuming and not always possible. Today, on the show we have invited Anurupa Ganguly. She is the founder and CEO of Prisms of Reality. Anurupa graduated from MIT with a Master’s degree in Electrical Engineering and went on to get her M.Ed from Boston University. She has worn several educational hats over the years: Math teacher, Assistant Director of K-12 Mathematics and Senior Director of Instruction and Professional Learning are just a few of the roles
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Episode 62- VR Content Creation Made Easy with Zoe
02/03/2021 Duración: 32minHello everyone. Welcome to another exciting episode of VR in Education. Schools strive to move students from consumer to creators when it comes to technology tools. When it comes to VR design and creation, this can be a daunting task. VR creation may be complex and time-consuming. However, more and more applications are being developed to help educators with this journey. Zoe is a VR application that might lower the barrier to content creation in VR. Today on the show we have one of the founders, Emilie Joly to tell us more. Emilie is CEO and an interactive designer for Apelab an award-winning Software company democratizing immersive design and creation. You can check out their application at https://www.zoe.com/.
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Episode 61- Repost WebXR with Matt Cool
28/02/2021 Duración: 25minHello everyone. Welcome to another exciting episode of VR in Education. Today on the show, we have invited content creator Matt Cool. Matt is a UI designer and developer who has a strong understanding and passion for how WebXR might be used to make e-learning immersive and highly accessible. He has experience leading cohorts of future coders and designers at Udacity. Here are some key spaces to check out that Matt mentioned in the podcast: https://www.meetup.com/Web-VR/events/275327661 https://imedu.io https://lingospaces.com https://youtu.be/ypSkIYpJjE8
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Episode 60- Diving into the Pool of VR Content Creation
16/02/2021 Duración: 50minHello everyone. Welcome to another exciting episode of VR in Education. Over the next few podcasts, I endeavour to shed more light on the topic of VR development and creation. In particular, I want to unpack various developer platforms and get feedback from industry experts regarding their efficacy and fit for various student groups. Today on the show, we are fortunate to have with use David Bass-Clark. David is the Director of VR/AR Research and Development at Unity College in Maine, USA. He works intimately with various types of programs and has a deep understanding of how VR creation aligns with student learning. Please check out https://unity.edu/.
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Episode 59- Learning the Trades with VR
28/01/2021 Duración: 22minHello everyone. Welcome to another exciting episode of VR in Education. There has been a huge interest by schools, especially post-secondary, to use VR for training technical skills. One person leading the way in this area is Joe Millward, who is the innovation manager at TAFE New South Wales digital Lab. Joe is going to share his journey and experience with using VR to engage students. You can check out TAFE New South Wales at https://www.tafensw.edu.au/enterprise/for-industry/digital-lab.
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Episode 58- Emboldening and Empowering Learners with VR
21/01/2021 Duración: 39minHello everyone. Welcome to another exciting episode of VR in Education. Today we are shedding light on why organizations need to sit up and pay closer attention to the return on investment VR might provide for learners. We have invited Jeremy Dalton to the show today. Jeremy leads Price Waterhouse Cooper's VR/AR team, helping clients understand, quantify, and implement the benefits of virtual reality and augmented reality technology. He has recently written a comprehensive and insightful book titled, Reality Check: How Immersive Technologies Can Transform Your Business. You can find Jeremy's book at https://realitycheckxr.com/.
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Episode 57- Say Goodbye to Video Conferencing and Hello to Learning in VR
30/12/2020 Duración: 33minHello everyone. Welcome to another exciting episode of VR in Education. Many schools around North American and the rest of the world are continuing to deliver teaching and learning online because of Covid-19. The primary method of orchestrating instruction is the use of video conferencing tools like Zoom and Google Meet. Video conferencing in education was adopted out of emergency and many educators are looking for a more powerful awe-inspiring alternative. So I have invited Steve Grubbs, CEO of VictoryXR on the show today to talk about the exciting things his organization is doing related to remote teaching and learning. Check out VictoryXR at https://www.victoryxr.com/. You can reach Steve on LinkedIn at linkedin.com/in/steve-grubbs-4708825
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Episode 56- Anti-Vaccinating Against the Decline of VR in Education
28/12/2020 Duración: 16minHello Everyone, Welcome to another exciting episode of VR in Education. In today’s episode get on my soap-box for a few minutes to talk about sustaining the momentum I believe VR has established over the last year or so as we enter 2021.
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Episode 55- Uncovering Effective Practices in VR User Experiences
21/12/2020 Duración: 41minHello Everyone, Welcome to another exciting episode of VR in Education. In today’s episode, we are putting our research “methodologies hat” on to learn more about the work of V.E.I.L. VEIL stands for virtual experiences interaction lab and their mandate is to uncover effective practices as it pertains to immersive user experiences in VR. Today, we are talking with Rob Dongas, one of the project leads. Rob is a PHD student at the University of Sydney and has done extensive work with VR and learning design. To learn more about VEIL you can visit, https://www.linkedin.com/company/veilab/