Sinopsis
Let's talk Game Design! Unique perspectives and discussions between a Gamer and a Game Developer. Featuring Indie developer Attila "Gabriel" Branyiczky of Bluish-Green Productions and Mathew Falvai
Episodios
-
Gameology 43 - The Good, The Bad: Super Mario Bros. 3
13/08/2017 Duración: 32minAttila and Mathew discuss the Mario game that improved upon everything in the original and cemented the plumber's role as the de-facto Platforming icon.
-
Gameology 42 - Traversal
30/07/2017 Duración: 27minInspired by the delightful traversal mechanics of Super Mario Odyssey, Attila and Mathew discuss who much traversal mechanics matter in other games.
-
Gameology 41 - The Good, The Bad: Super Mario Bros 2
16/07/2017 Duración: 21minMathew and Attila look at the aspects of Super Mario Bros. 2 that made it into future games
-
Gameology 40 - Companion AI
02/07/2017 Duración: 25minSo often, AI meant to assist the player ends up doing the complete opposite. Mathew and Attila discuss everything from rage-inducing Escort Quests to delightfully helpful invulnerable assistants in their discussion on friendly AI.
-
Gameology 39 - The Good, The Bad: Super Mario Bros.
18/06/2017 Duración: 26minMathew and Attila discuss the crucial design choices that led to Super Mario Bros. becoming the gold standard among platforming games
-
Gameology 38 - Legislation
04/06/2017 Duración: 30minShould government legislation crack down on harmful game design practices?
-
Gameology 37 - The Good, The Bad: Mario 64
21/05/2017 Duración: 31minShow NotesMario 64 brought the famous plumber into the 3rd dimension, what was gained and what was lost in the transition? Mathew and Attila discuss the 3D platformer that set the golden standard for years to come.
-
Gameology 36 - Console Generations
07/05/2017 Duración: 24minMathew and Attila share their thoughts on the implications of incremental console updates.
-
Gameology 35 - The Good, The Bad: Super Mario 3D World
23/04/2017 Duración: 37minDid you experience this Wii U gem? Mathew and Attila talk about everything from the aesthetics to the sound design of this stellar 3D Mario title.
-
Gameology 34 - The Good, The Bad - Mario Galaxy
09/04/2017 Duración: 24minAttila and Mathew discuss everything there was to love about this classic, as well as a few details which are not to their liking.
-
Gameology 33 - Rock Paper Scissors
26/03/2017 Duración: 21minHow does this playground game provide the basis the best tactical game-play experiences?
-
Gameology 32 - Game Feel
12/03/2017 Duración: 40minGame Feel is responsible from everything from making a control scheme feel responsive to making a death animation satisfying!
-
Gameology 31 - Breath of the Wild - Zelda Evolved
02/03/2017 Duración: 32minMathew and Attila speculate on the design decisions of Breath of the Wild and look at where some of its most interesting features draw their inspiration.
-
Gameology 30 - Where do I go, what do I do?
26/02/2017 Duración: 29minWith all the hate surrounding games having too much "hand-holding" what's the right way to share information with your players?
-
Gameology 29 - Behind the Scenes on Speedrunning
12/02/2017 Duración: 41minHow are crazy Sequence Breaks and Memory re-writes even possible in the first place? Attila gives insight on the programming practices that gave rise to certain Speed-running tactics.
-
Gameology 28 - Crunch Time
29/01/2017 Duración: 31minMathew and Attila discuss the slippery legalities of "Crunch Time".
-
Gameology 27 - Palette Swaps
16/01/2017 Duración: 19minAre palette swaps nothing more than a development shortcut, or can they be used to bring visual cohesion to a game?
-
Gameology 26 - Checkpoints
01/01/2017 Duración: 25minCheckpoints; the more the merrier? Mathew and Attila discuss how frequently checkpoints should occur, and where they should optimally be placed.
-
Gameology 25 - Side Quests
18/12/2016 Duración: 22minFrom the exceptional Loyalty Missions in Mass Effect to the mundane Fetch Quests in MMOs of years past, Side Quests provide some of the most and least memorable experiences in gaming.
-
Gameology 24 - Progression Systems
04/12/2016 Duración: 20minProgression Systems keep players engaged, but wouldn't it be better if your motivation was to play the game for the sake of enjoying the actual experience, rather than just making a number go up?