Sinopsis
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Episodios
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Three Moves Ahead 178: Unit Customization and Game Design
23/07/2012Sixth Beatle Soren Johnson returns along with new guest, Cliff Harris from Positech - designer of Gratuitous Space Battles and the new Gratuitous Tank Battles. This week, how does the idea of unit customization fit with general design principles? At what point is this mechanic an intrusion into good 4x game design? Where do designer and player expectations collide?
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Three Moves Ahead 177: Pokemon Conquest
16/07/2012With everyone very busy and very tired, a shorter and smaller show than usual this week. Troy welcomes Pokemon trainer and DS guru Nadia Oxford to the show to talk about the weird mixture of Pokemon and Nobunaga's Ambition in Pokemon Conquest. How does it differ from other Pokemon games? Do the strategic and tactical levels work? As the 3DS slowly pushes the original out of the way, what is legacy of the DS as a strategy platform?
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Three Moves Ahead 176: We're Making a Better World
09/07/2012Cory Banks joins Julian, Troy, and Rob to talk about fiction and world-building in strategy games. They talk a lot about Endless Space and whether or not its fiction is undercooked, and how it affects the rest of the game. Does having an interesting world make for a better strategy game? Is Civilization just abstracting human history, or is it doing world-building of its own? The gang considers Alpha Centauri, and what its fiction added to the game, and what the poor fiction of Rise of Legends and Kohan took away. Julian explains why Warhammer's fiction works so brilliantly.
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Three Moves Ahead 175: Gods and Kings
01/07/2012Popcap's Jeff Green joins returning guest David Heron, Troy, and Rob for a discussion of the Civilization V expansion Gods and Kings. Together, they discuss why Civ V was so controversial, how G&K changes it, and whether its major changes seem quite as meaningful now that they've put some time into it. Be sure to listen to the episode for details on a little contest to give away some spare Sins: Rebellion keys. Which we should have done last week, but we forgot. Because we're disgraceful. But still pretty great.
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Three Moves Ahead 174: For I Have Sinned
23/06/2012Ironclad's Blair Fraser and Stardock's Chris Bray join Rob, Julian, and freelance writer Kat Bailey to discuss the new Rebellion stand-alone expansion to Sins of a Solar: Empire. Kat wants to know what the hell to do about Advent culture. Rob wants to know why Rebellion looks so good. Blair wants everyone to know that the story of SoaSE guides its ongoing direction. Then Blair and Chris tease us with the greatest idea in the history of gaming.
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Three Moves Ahead 173: Going Pro
17/06/2012Rod "Slasher" Breslau, eSports correspondent for GameSpot and a panelist on Live on Three, joins Julian and Rob to help them with their recent conversion to the cause of eSports and pro gaming. They discuss the difficulties of getting into the pro gaming scene, how it evolved, and the different forms of success embodied by StarCraft 2 and League of Legends. They also describe why eSports appeal to them, and how it speaks to them as strategy gamers.
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Three Moves Ahead 172: I AM WARLOCKED
10/06/2012Better late than never, freelance friends Jason Wilson and Rowan Kaiser join Rob for a love-in on Warlock: Master of the Arcane. They discuss how much it improved with patches, how its trans-dimensional map is both amazing and wasted, and how it solves classic problems of the fantasy strategy game. Big thanks to Jonathan Downin for taking on production duties this week.
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Three Moves Ahead 171: Fun with 3MA
02/06/2012Tom Chick, SMG studios designer David Heron, and Jon Shafer join Rob to reflect on their various issues with "fun" and how we relate to games. It's a rambling discussion about what we want from games, how we want to talk about them, and whether enjoyment is possible without fun.
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Three Moves Ahead 170: Classic Game Analysis - Kohan
26/05/2012Tom Chick comes back to the show to join Rob and Troy for a look back at one of the great real time strategy series – Timegate’s Kohan games. What made Kohan unique and what games, if any, have followed on its original ideas? Is Kohan 2: Kings of War really an inferior sequel? Cities as offensive weapons, the tricks around force posture and the mysteries of who the Kohan are are explored. Also, another one of Tom’s stupid quizzes.
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Three Moves Ahead 169: Out of the Park Baseball and Managing Things
19/05/2012This week, Bill Abner from No High Scores returns to the show along with new guest Dirk Knemeyer from Conquistador Games. What do they have in common? Both have better OOTP league teams than Troy does. The trio talk about the improvements in OOTP 13, what makes the OOTP series so special and enduring – if sometimes confusing, and why sports management games are some of the purest strategy games available. Bill sets Dirk straight on some things, Dirk complains about not finding stuff and Troy owns up to the worst free agent signing in baseball history.
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Three Moves Ahead 168: Bomber Command
11/05/2012Lee Brimmicombe-Wood returns to the podcast so Bruce Geryk can talk more about bombers and commanding in them, in the recently released board game Bomber Command. And this time, we let them talk it all the way through! More on design decisions, simulating the air war and balancing history and play.
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Three Moves Ahead 167: Naval War: Arctic Circle
04/05/2012Jan Haugland from Turbotape Games drops by to talk to Rob about the art and science of designing a modern naval sim. Radars, ships, scenarios...is Naval War: Arctic Circle the spiritual successor to Harpoon that I have been waiting for?
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Three Moves Ahead 166: Strategic Tee Ball
28/04/2012Jon Shafer joins Rob, Troy, and Julian to talk about challenge in strategy games. What kind of challenges do we want from strategy games, and how does it get botched? Why are people still surprised when AI opponents aren't very clever? Why are they so hesitant to take on multiplayer? What's the difference between good scenario design and unfair scenario design? How amazing is Unity of Command? Seriously, you guys.
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Three Moves Ahead 165: Beware of Falling Samurai
21/04/2012PC Gamer staff writer Tom Senior and freelance writer Phill Cameron come to Rob's podcasting island, bringing with them rifles and steam-powered ironclads. Things swiftly turn violent as they discuss Shogun 2: Fall of the Samurai, and some of the Total War series' longstanding contradictions. How does balance function in Fall of the Samurai, and how does the campaign structure let down the setting? Why does the AI behave as if it's not sure if it's in a game, or a history sim? How does Fall of the Samurai change the role of gunpowder weapons?
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Three Moves Ahead 164: PAX East 2012 Panel: Strategy - What's Changing, What Needs To
12/04/2012We heard the people, and we brought Three Moves Ahead directly to the masses who gathered at PAX East. But what if you missed it? Will we punish you for your lack of dedication? Yes, but you can still listen to this episode. Listen to Rob forget to introduce himself or the panel, a panel that includes Troy, Julian, Paradox's Chris King (Victoria II), Stardock's Jon Shafer (Civ V), and Hasbro's Rob Daviau (Risk Legacy). Why is this such a good time to be a strategy gamer, and how can we make it better?
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Three Moves Ahead 163: Fifty, Alive, and King
06/04/2012Rob welcomes freelancer Rowan Kaiser and designer Jon Shafer to talk about Crusader Kings 2. They swap stories, discuss the impact of making a family-based strategy game, and question whether there's all that much crusading going on here.
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Three Moves Ahead 162: Guess Who's Coming to Podcast?
31/03/2012Idle Thumbs visits Three Moves Ahead to start discussing plans. As Sean Vanaman mandates a Far Cry 2 episode quota, Troy and Rob begin to realize they have made a deal with a Kickstarter devil. Still, there is more that unites the podcasts the divide them. The panel discusses what their respective podcasts are really about, and what they hope to achieve with a podcast network. Idle Thumbs discusses the surprising cost of running a successful Kickstarter. Honestly, this is more a conversation between new partners than a proper episode. There is a lot of thinking out-loud about our intentions, rather than a cohesive topic. It's kind of what you might expect from this group of people. Don't worry, though, regular programming resumes next week.
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Three Moves Ahead 161: Safety in Numbers
23/03/2012As is appropriate for a week where you join a group of podcasting super-friends, the regular panel of Bruce, Troy, Rob, and Julian gets together to discuss co-op gaming. They share old war stories, co-op and learning, what they want from co-op, and how co-op games employ adversarial and story elements. Julian tells a story about collaborative board gaming, Bruce strangles him.
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Three Moves Ahead !!: Special Announcement: Three Moves Ahead Is All Thumbs
21/03/2012Rob and Troy look at the Idle Thumbs Kickstarter and conclude that maybe these crazy kids know what they are doing. Maybe Rob and Troy are crazy kids themselves, and maybe they have a plan so crazy it just might work. They have partnered up with Idle Thumbs, finally giving Three Moves Ahead and its community the home they deserve as a part of the Idle Thumbs network. You have questions, and Rob and Troy have some answers! But never forget that Three Moves Ahead remains an independent podcast. It's like it joined an awesome podcast commune led by our talented, brilliant friends. Friends who love 3MA as much as we do, and who have some great plans to help it grow. Don't forget to retweet, and ask us questions via email and Twitter. We'll do a proper introduction to the Idle Thumbs network next week!
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Three Moves Ahead 160: No Standing on the European Escalator to War
17/03/2012The Russians are coming, and they're bringing Tom Chick with them to talk about Wargame: European Escalation. Bruce, Troy, and Rob take the field to share their enthusiasm for Wargame and how it makes some smart revisions to its predecessor, RUSE. They discuss its clever approach to LOS rules and unit spotting, how it blends wargaming with RTS, and the orgy of period detail it includes.