Sinopsis
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Episodios
-
Three Moves Ahead 198: The Kessel Run
11/12/2012 Duración: 01h36minRowan Kaiser rejoins Rob and Bruce to talk about War in the East, while Bruce has been busy with the Don to the Danube expansion. Rowan has thoughts about approaching the hardest of the hardcore wargames from a newcomer's perspective, while Rob is laboring under the most epic misconception in 3MA history. Bruce is a little bit disappointed in the new scenarios, and he and Rob discuss their ideal Eastern front scenarios. Then the panel talk about Matrix prices, and what they mean for the genre.
-
Three Moves Ahead 197: All By Myself
04/12/2012 Duración: 01h04minTroy and Bruce welcome original panelist Tom Chick back to the show to talk about solitaire boardgames, starting with the new Phantom Leader for iPad and then roaming through 20000 Leagues Under the Sea, Levee En Masse, some Lovecraftian thing and Ambush. What makes a solitaire board game distinct from a computer game played against an AI? When do theme and production values matter? Plus the return of the Geryk outro tunes.
-
Three Moves Ahead 196: Grunt's Eye View
29/11/2012 Duración: 01h19minRob is joined by Shawn Andrich, Evan Lahti, and Phill Cameron to talk about Planetside 2 and the past and future of the large-scale shooter. At what point does the scale start to turn a shooter into a strategy game, and does Planetside hit that level? Everyone suspects that Planetside would be more strategic if only there were a commander role, and Rob and Shawn are reminded of the old Battlezone games. Evan is impressed by how diverse the experiences and battlefields are in Planetside 2, but everyone has doubts about the F2P economy and the progression system. The group also talk about the ArmA series and Natural Selection 2's blend of RTS and FPS.
-
Three Moves Ahead 195: Classic Game Analysis: Age of Mythology
20/11/2012 Duración: 01h21minRob and Troy welcome freelancer John Peter Grant to the show to talk about one of the greatest real-time strategy games ever made - Ensemble's Age of Mythology. The art, the story, the balance, the structure -- everything is examined in a deep and wide-ranging conversation about why this game still stands as a landmark title with a lot to teach the modern RTS developer and player.
-
Three Moves Ahead 194: Checking In with Arcen
12/11/2012 Duración: 58minLast seen way back in Episode 37, Chris Park from Arcen Games returns to the show to talk to Troy, Michael Hermes and Shannon Quesnel about AI War: Fleet Command on the occasion of the release of Version 6.0. Chris talks about how theme and vision dictate patching, the particular skills that a hardcore niche audience can bring to an indie game and how Steam is the best promotional tool they have.
-
Three Moves Ahead 193: A Million Little Plastic Pieces
06/11/2012 Duración: 01h02minRob Daviau joins Rob and Julian to talk about components, game enhancements, and theme. How does component quality factor in design decisions, and how much should they support theme? Why do we get so attached to the sensations that accompany a game, to the point where it can profoundly affect the quality of our experience? Why did War of the Ring nearly get Rob Zacny pulled over at the border?
-
Three Moves Ahead 192: Fallen Enchantress with Derek Paxton
30/10/2012 Duración: 01h26minDerek Paxton comes back to the show to talk with Tom, Rob, Bruce, and Troy about Fallen Enchantress, his massive revision of 2010's Elemental: War of Magic. He explains how he started reshaping Elemental, and how the project grew along the way. Tom is already a big fan, and even suggests that Fallen Enchantress may be close to Master of Magic-levels of greatness. Rob and Troy are a bit more reserved, and some arguments break out over diplomacy, the early game, and the tactical combat. Derek details his thinking on each of those points, and goes a long way to explaining why Fallen Enchantress works the way it does.
-
Three Moves Ahead 191: Return to Summoner's Rift
23/10/2012 Duración: 01h03minIn a perhaps dangerously detailed discussion of League of Legends, Rob and Julian talk to Rhea "Ashelia" Monique and Julian Williams about the recent League of Legends championship. They talk about the new ways pro teams are playing the game, and the connection between the pro game and the regular ranked play. They also talk about the importance of casual play and bringing in new players, and discuss the different ways StarCraft 2 and League of Legends approach that issue.
-
Three Moves Ahead 190: Fatality!: The XCom Review Show
15/10/2012 Duración: 55minDave Heron and Jon Shafer return to the show to talk about XCom: Enemy Unknown with Julian and Troy. They talk about the streamlining Firaxis has done to the franchise and how it has paid off. How do the strategic and tactical levels meld? Is the voice acting any good? How replayable is it? And listen to their inevitable list of nitpicks. Troy's thoughts on XCom, Rob and Joe Robinson talk XCom and Rob argues in favour of its simpler design
-
Three Moves Ahead 189: Through a Glass, Darkly
09/10/2012 Duración: 01h01minKlei's Nels Anderson and Firaxis' Scott Lewis join Rob and Troy to talk about fog of war and hidden information in game design. They talk about Mark of the Ninja and how information-gathering becomes a key game phase, and how games like Civilization use fog of war as a way to keep the player focused on a small, manageable area at the start of the game. The group discuss other ways to represent information-gathering, touching on games like Wargame, XCOM, Panzer Corps, and even 2006's Chromehounds. Apologies for any audio issues. We lost Scott Lewis's audio track to a software glitch.
-
Three Moves Ahead 188: We Will Be Watching, Commander
02/10/2012 Duración: 01h18minBruce and Rob welcome Jake Solomon, lead designer of Firaxis' new XCOM, and interrogate him mercilessly. Jake explains his design choices and the trade-offs he faced in adapting and updating X-Com.
-
Three Moves Ahead 187: Faster Than Light, Slower Than Death
25/09/2012 Duración: 01h01minMichael Hermes joins Rob, Troy, and Julian to talk about FTL. Why FTL understands why we like space, its lovely simplicity, and why unfairness is cool. Read Troy on FTL, then read Rob on his rendezvous with death.
-
Three Moves Ahead 186: Playing at the World
19/09/2012 Duración: 54minThis week, Troy and Bruce talk to Jon Peterson, author of the epic gaming history tome, Playing at the World: A History of Simulating Wars, People and Fantastic Adventures from Chess to Role-Playing Games. They talk about the turning points in the evolution of wargames, when a wargame becomes a role playing game and the important task of collecting and compliling gaming’s long and often small scale history.
-
Three Moves Ahead 185: Class is in Session
10/09/2012 Duración: 01h02minThis week, Troy, Julian and Bruce welcome back frequent guests Rob Daviau and Bill Abner to talk about the touchy subject of trying to teach games. Though the focus is on board gaming, there are useful lessons about how to approach communication, building the right mindset for the pupil and the challenges of trying to read, teach, play and compete all at once.
-
Three Moves Ahead 184: Best-Case Scenario
04/09/2012 Duración: 01h01minJulian and Rob are wrapping up their vacation when they realize they should probably record a show. An underwhelming board game and their simmering frustration with long campaigns leads to a discussion of what they want from scenario design. They consider the tension between their desire a self-contained, quick-playing scenario and their resentment of puzzles and narrow solutions.
-
Three Moves Ahead 183: Taking Command for Bull Run 2: Run Harder
28/08/2012 Duración: 01h18minBruce, Troy, and Rob discuss Take Command: 2nd Manassas and why it is one of the best tactical Civil War games ever made. Along the way they discuss what they want from wargames, mission structure, and how few games really address the real challenges of battlefield command. The group lapse into a Tim Stone-induced reverie as they discuss games that have dealt with command and control from the perspective of a Napoleon or Lee. Apologies for sound quality issues: Rob’s microphone was having a disastrous day.
-
Three Moves Ahead 182: Three's a Crowdsourcing
21/08/2012Bruce, Troy, and Rob discuss the changing landscape of game financing, or at least they try to. The end up discussing Kickstarter almost exclusively, the return of Tom vs. Bruce, and their feelings of optimism about what crowd-funding can mean. Troy douses them with the cold water of reality. They also contemplate the strange meta-game of Kickstarters, and Ian Bogost's skepticism. Nobody can pronounce OUYA.
-
Three Moves Ahead 181: Blendo Games
14/08/2012Blendo Games' Brendon Chung joins Rob and Julian to talk about Flotilla, Atom Zombie Smasher, Gravity Bone, and his approach to design. Rob and Julian are fascinated by his willingness to conclude a game when it is at its best, and Brendon explains why that is and the things from his own games that he wants to revisit. Rob is crushed to hear of the lost, X-COM style metagame for Atom Zombie Smasher.
-
Three Moves Ahead 180: Thinking Machines
06/08/2012Soren Johnson and Cryptic Comet's Vic Davis return to talk about artificial intelligence, its limitations, and their changing views on what to do about it.
-
Three Moves Ahead 179: Spy Games
30/07/2012Soren Johnson returns to talk spies, espionage, and covert action with Rob and Julian. They then subject espionage mechanics to forty minutes of interrogation, torture, and unkind words. Then they remember the one game they've played that has spies and espionage that they don't hate. Suspiciously, Rob's microphone fails midway through the show. Happenstance or sabotage from an enemy agent?