Gaming On The Frontier

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 978:49:11
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Sinopsis

Gaming on the Frontier - Our podcast covers the gamut of roleplaying topics from how to handle time travel in your game, playing extreme characters, to topics that every GM ought to know.

Episodios

  • Episode 25.5: The Middle Campaign

    17/05/2010 Duración: 14min

    In this episode we talk to Bruce about his new group running in the middle campaign. we then go on to discuss the middle campaign in general. We wrap it up with a little discussion about the upcoming Fringeworthy Savage Worlds edition. This was originally part of the water vehicles episode but this bit ran fairly long. Sooooo, I stripped it out into it's own short episode. Think of this past week as two mini-episodes rather than one long one. The water vehicle episode will be posted in the next day or two. Enjoy! Oh, and post some comments dagonit!

  • Episode 25: New Tri Tac Products

    12/05/2010 Duración: 13min

    Got behind in the next podcast so I'm editing a recent interview with Richard Tucholka and his crew in Tri Tac Central (Michigan).  He talks about his recent releases of WeirdZone and HardWired Hinterland and his game in development ElfWinds.  I'll have the audio file posted soon.  Please be patient.  And I'm trying to get back on schedule for next Sunday's release as well. Well, it is pretty obvious I didn't get it posted soon.  So this one will replace the one normally published this coming Sunday.  That gives me a week to finish up on the next topic:  Failure.  Ironic yes?

  • Episode 24: Jay Hailey Interview

    03/05/2010 Duración: 40min

    We are joined by Trav of the Trav cast for an interview of Jay Hailey.  Jay recently chronicled his attempt at running a variant Fringeworthy campaign with just one player.  He shares his successes and failures. There is some really good ideas about running what he calls a Meta Campaign.

  • Episode 23: Air vehicles

    25/04/2010 Duración: 01h16min

    This week we turn our eyes skyward as wondrous vehicles fill the heavens with explorers no doubt.  Join us as we discuss the best vehicles for exploration and travel.   0:00 types of vehicles --exploration --long distance --bad land or water access 3:30 surveillance -- drones -- balloons -- limits of drones and how to surmount them. 10:30 Powered Parasails and Powered Hang gliders. 16:30 The personal Jet wing - Yves Rossy: Rocket Man 17:15 Jet packs historically, earlier FW editions, and possible workable jet packs 24:45 When things go wrong - Ballistic Parachute 25:40 Wing Suits mention - we discussed these extensively in the Fringe Vehicles podcast 28:30 Aircraft - Fixed Wing 32:45 Lighter than air ships Non-rigid Goodyear Blimp Semi-rigid The current feasible limit for air ship cargo is 450 tons.  However there are no existing airships that can carry this amount. Rigid 39:15 Supertech Airship Vaccuum lift airship Tarzan at the Earth's Core 41:30 Hot lift Airship Aerogel 43:15 Airship in

  • HardWired Hinterland Promo

    19/04/2010 Duración: 39s

    here is a promo for Tri Tac Games latest RPG - Hard Wired Hinterland.  A wonderful place for pulpish action and high flying fun.

  • Fringeworthy Everywhere

    19/04/2010 Duración: 18min

    In this short broadcast we discuss putting 01:15  Fringeworthy Facebook Page 02:11  Fringeworthy can be in any game or adventure you play 03:45  Fringeworthy tools in Rogue 417 06:00 Calling all listeners for podcast topics you want to hear 06:25 We need someone to post a review of Fringeworthy on the various rpg discussion sites. RPGNet The Forge 07:30 We will provide convention support for anyone who wants to demo any Tri Tac game, especially Fringeworthy. 15:45 Here is the list of tools we use to produce these podcasts.  Anyone who wants to produce their own Fringeworthy podcast or lend us a hand is welcome. Skype iFree Skype Recorder Garage Band Audacity

  • Episode 22 Compensation

    12/04/2010 Duración: 52min

    Being a fringeworthy explorer is a great honor but it gets old after the mellor are chewing at your boot.  We discuss monetary and intangible rewards that can be given to the characters to keep them and their players interested in the campaign.  Also we discuss how a detailed backstory or player created character motivations helps the gm and the other players to trigger events that interest the characters. 02:00 – Characters that are Fringeworthy but don’t travel the pathways. 03:15 – The early adventurers will be “drafted”. 04:50 – Money as a reward. The first to offer and the first to go. 09:30 – Fame as a reward. Invites, book deals, and super models! 11:30 – Endorsements. Pepsi and pizza logos on your IDET uniform. 16:00 – Spending money on charities and such to increase your fame. 17:40 – Altruism as its own reward. 19:00 – Land grants on other worlds. 21:45 – Connections as a reward. 25:30 – The player’s contribution to the game. These are things that help the GM reward the player. 29:40 – Ch

  • Episode 21 Land Vehicles

    05/04/2010 Duración: 01h02min

    This week we talk about all the different kinds of vehicles you can use for your land explorations from trucks to assault vehicles and more. 02:00 vehicles have to match the look of vehicles on the world or it will raise notice. 03:00 first recon use dirt bike 05:00 keeping motorcycles quiet (mufflers or electric engine)  Issues with air powered bikes? http://www.engadget.com/2007/08/03/zero-motorcycles-cranks-out-whisper-quiet-electric-bike/ http://www.youtube.com/watch?v=mIJ1MrYjB5c http://www.youtube.com/watch#!v=FgQNRuAaRDk&feature=channel http://www.youtube.com/watch#!v=gcZKL_vrw3g&feature=watch_response http://www.youtube.com/watch?v=u8WkBaiEHc4 07:50 electrifying your electric bike or securing your bike 08:46 Segway across the prairies? http://www.segway.com/individual/models/x2.php http://www.youtube.com/watch?v=edmeLXXwTwU   09:31 Don't forget mountain bikes http://mountainbike.about.com/od/buyersguideandreviews/f/suspension_size.htm 10:30 Emergency boost from electric motor o

  • Episode 20: Fringe in Space

    28/03/2010 Duración: 01h01min

    For this episode we talk about Fringe in Space! What takes to get into space, where you can go once you're there, and what sort of adventures you can have in space! Oh the places you can go to in space, and you can bike there with ease! If you really want to get into the nitty gritty of space travel, we recommend the renown web site: The Atomic Rocket Page! Put together by Winchell Chung, also renown as the man who first drew an Ogre Mk V and the artist for that other Metagaming favorite, Warpwar.

  • Episode 19: Transhumanism

    22/03/2010 Duración: 49min

    Welcome to James P. Buchanan.  He is our guest this week, the best expert on transhumanism I know. http://en.wikipedia.org/wiki/Transhumanism

  • Episode 18 Fringe Vehicles 2

    15/03/2010 Duración: 01h01min

    We showed you which vehicles could work with the standard technology of Earth Prime.  Now we go with the workhouse engine for most fringe exploration before we jump off to the really high tech with gravity powered vehicles, fringe trains, and the fringeworthy people mover. 02:30 – Diesel Engines: The most common and useful type of fringe vehicle. http://en.wikipedia.org/wiki/Diesel_engine 12:50 – RV that can carry a car. http://www.volkner-mobil.de/Home/english/home_en.html 13:10 – The diesel motorcycle. http://www.dieselbike.net/ 19:50 – Cable powered vehicles. 26:50 - Physics disclaimer. 27:50 – Gravity powered vehicle.  42:45 – Tehrmelern Fringe Trains. EXCLUSIVE SECRET REVEALED!!!! As promised, to call a fringe train you need two different crystals.  Any two will do except you cannot use the black crystal which is only used for station to station travel on a prime.  However, as per the FW bible, calling the train is also a crystal use with a DL of 5. 55:30 – The Fringe Conveyer. 58:40 – Cat

  • Episode 17: Fringe enabled vehicles

    08/03/2010 Duración: 01h25s

    This week we do part 1 of our study of what options for vehicles that actually can work on the Fringepaths. (Links will be added soon!) 1:09 Introduction: Fringe enabled vehicles. The problems and pitfalls. 2:09 In the beginning, we talk about the history of vehicles on the pathways. 2.31 Bicycles: Mountain, Touring bikes. Why bikes are easy to use on the pathways. You can carry much more and tow trailers. We mention Modular bikes and custom built bikes. http://en.wikipedia.org/wiki/Touring_bicycle 6:12 The Human Car. http://www.humancar.com/ 8:00 Converting a railway car for the Fringe paths.   http://www.handcar.net/safety/ 10:33 Walking, the ultimate travel method. 13:20 Flywheel storage vehicles. Traditional Flywheels. High Tech Flywheels. Gyrobuses, electric power. http://www.accesstoenergy.com/view/atearchive/s76a3684.htm 19:03 Compressed Air vehicles. The Air Car. The City Car. http://www.popularmechanics.com/automotive/new_cars/4217016.html 24:48 Wind Powered vehicle: The Wing Sail Car.

  • Episode 16: Mix Mash

    01/03/2010 Duración: 37min

    This week we mix it up. We had three segments that came up on three different shows. None of these segments were relative to the topic of the show and none of them were long enough to run as their own show. Sooooo.... we decided to put them together into one "mix mash" show. 01:02 Topic 1: Listener Mail Billion6 asks "Does IDET hire alien fringewalkers?" 12:00 Topic 2: Fringeworthy Bible We talk about the little know Fringeworthy Bible. This is the ruleset that the designers have agreed to work under in order to keep the universe consistent. 15:45 Topic 3: Get Involved! We talk about ways to get involved in the promotion of Fringeworthy and how we can help you with that. That's it. We hope you like it. Tune in next week for another episode in our regular format.

  • Episode 15: Protection - Packing for Success

    22/02/2010 Duración: 01h12min

    This week our hosts discuss how wearing the right protective gear can make all the difference in an encounter.  Straight armor and differences between systems is noted plus protective gear vrs hazards such as fire, noxious fumes, and nerve gas.  We also discuss the best defense: a good offense - Weapons.  Each host lists his favorite weapon loadouts and why for both general exploration and mellor hunting. 00:01:30 – Equipment as feats that you can buy. 00:02:30 – How body armor works. Chainmail shark suits. Kevlar. Dragon Armor 00:10:35 – Armoring your vehicle. Armored Cars 00:14:00 – Other aspects of body armor. 00:16:00 – Armor Proficiency. 00:16:30 – Protection Against Gas Personal oxygen,  John Varly, Mustard Gas, Nerve Gas 00:24:20 – Favorite Weapons of John Reiher. AK47, Luger 00:26:05 – Favorite Weapons of Blix Shotgun, Variable Rounds, M1911 00:28:15 – Favorite Weapons of Bruce Sheffer .22 Machine Gun, Calico 00:30:15 – Specialty hi-tech rounds. Electro Chemical Weaponry Frangibl

  • Episode 14: Magic and Psionics

    15/02/2010 Duración: 56min

    Do you want magic and psionics in your SF game?  How does it work from universe to universe?  What happens when you bring Stormbringer to a non-magic world?  All this and more on the only Interdimensional exploration game:  Fringeworthy. 01:56 – Consequences of adding magic. 03:00 – Is magic appropriate for your game? 03:50 – What does the Fringeworthy Bible say about magic? 06:00 – The first question is… “Do you want magic in your Sci-fi game?” 06:40 – Psionics are part of the cannon. 08:00 – Magic changes from world to world. 11:00 – Sources of magic power. 19:25 – Worlds where magic creatures can’t live. What happens to a super natural creature on a world where magic doesn’t work. 26:20 – Cross dimensional nodes and node clusters. 30:00 – Magic items. 37:50 – How powerful do you allow your players to be? Also, wrangling in overpowered characters. 49:15 – Playing superheroes. We are looking to do another Q&A show soon so please send us your questions.

  • Episode 13: Less Than Lethal

    07/02/2010 Duración: 01h19min

    Less than Lethal. This week we discuss less than lethal deterrants and attack methods. Some good basic less than lethal links (LTL): USAF Summary, BZ Gas, Cs Gas, Tear Gas, Pepper Spray, Pole Capture, Electric Fence, Sound Deterrent, Net Gun, Bola, Concussion Grenade, Sticky Foam, Dart Gun, Flash Bang, Sting Ball, Water Cannon, Vortex Gun, LRAD, Smoke Grenade, Stink Bombs, Pepper Ammo, Taser Rounds, EMP Grenades   00:01:30 – The purpose for using LTL. 00:02:20 – What kinds of things might cause an unattended conflict? 00:04:40 – Is it legal to carry a weapon in the USA? 00:05:50 – What do you think the ramifications of killing someone are vs. using LTL? 00:07:40 – Characters who are opposed to killing. 00:08:40 – Fictional gas LTL weapons. 00:09:20 – Real world LTL gas weapons. 00:09:50 – LTL weapons to capture animals. 00:10:10 – Ability to take out guards/family to infiltrate without killing. 00:11:00 – LTL on an unsuspecting mellor. 00:14:17 – The effectiveness of LTL in D20. 00

  • The Marriage of Richard and Melody

    07/02/2010 Duración: 09min

    This is a special edition of the Fringeworthy PodCast. A short and sweet dedication to Richard Tucholka and his blushing new bride. Blix talks to John and Bruce about the wedding and he thought the fringers might be interested. Enjoy and congratulations to Richard and Melody from Bruce, John, and Blix, may you have the happiest of lives together!

  • Episode 12: Adventuring in the Far Past

    01/02/2010 Duración: 01h04min

    We visit the far past this week to the earliest days of man. “Me Ug. This friend Gug”. Right up to Ancient Rome and the dawn of civilization. We get a little technical but we throw in a lot of great adventure ideas along the way. 00:02:22 – The technical Fringe aspects of the time period, cause it’s not time travel. 00:03:40 – The Stone Age, old and new. Paleolithic Age, Neolithic Age 00:09:27 – Adventures in the stone age. Harry Turtledove, Between the Rivers 00:23:20 – Early civilizations, the Bronze Age, and the first cities. Bronze Age Earliest Cities, Monoculture, Guns, Germs, and Steel 00:30:00 – The Iron Age. Iron Age, Coal 00:36:20 – The first renaissance, cool ancient world tech, and the Library of Alexandria. Antikythera Mechanism, The Rise and Fall of Alexandria, 00:43:50 – Fringeworthy adventure ideas. 00:46:20 – Mesoamerica: Aztecs, Olmecs, and Mayans. Mayan Cities, Olmec Cities, Olmec Civilization, Aztec 00:49:30 – The land of Atlantis. 00:52:00 – Other Fringeworthy adventure ide

  • Episode 11: Dinosaurs

    25/01/2010 Duración: 34min

    RRRAAAAWWWWW!!!!!! This week your intrepid hosts sink their teeth into adding dinosaurs to your favorite interdimensional exploration game. We talk about how to run a dinosaur infested world, and more importantly, how to survive in one.  For all you need to know about dinosaurs Wikipedia - Dinos, Wikipedia - Megafauna DinoBase, Natural History Museum and Dino Art.   02:00 – The time shifted angle. What would be the attitude that dinosaurs would most likely take towards travelers. 11:25 – Capturing samples from past to study in the future. 12:20 – Hi-tech in the dino world. 15:00 – Intelligent dinosaurs. http://www.youtube.com/watch?v=yWqs9s0jpZ0 18:43 – Fringe dinos. Dinosaurs that have traveled the fringepath or were put there by the tehrmelern 19:45 – Tzel, dino race? 20:00 – Other planets like Venus & Mars having dinos. Skypeople 22:45 – Hollow earth type world. 24:30 – How to kill a T-Rex. 26:20 – Megafauna. A little closer to our timeline but just as fun, cool, and nasty as dinos. 28:4

  • Episode 10: Inside the Mellor

    18/01/2010 Duración: 01h12min

    This episode…. Mellors! We talk about the dreaded mushy monsters of the Fringepaths. You’ll find out why they are so nasty and how to use them most effectively. This is a great episode for player and game masters alike. 00:01:32 - Why mellors are so scary. 00:02:45 - How you should play a mellor. 00:05:35 - The mellor’s goals. 00:06:47 - How mellors can get onto the fringepath. 00:07:25 - Can an old mellor travel on the fringepaths in his natural form and why can’t mellor travel on the paths? 00:09:55 - Psionics vs. mellors. 00:11:25 - The purposes/jobs of the old mellors and how they were able to accomplish them. 00:15:25 - What mellors are like when they turn. 00:19:15 - Why are their different types of mellors? 00:23:00 - Mellor hierarchy. 00:25:45 - What happens when a party makes “contact” with mellors. 00:29:18 - How each type of mellor operate. 00:38:28 - All about the mellor’s shape change ability. 00:44:50 - How experienced a party should be before they run into mellors. 00:48:10 - Inf

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