Gaming On The Frontier

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 978:49:11
  • Mas informaciones

Informações:

Sinopsis

Gaming on the Frontier - Our podcast covers the gamut of roleplaying topics from how to handle time travel in your game, playing extreme characters, to topics that every GM ought to know.

Episodios

  • Episode 9 Pirates

    11/01/2010 Duración: 44min

    Episode 9: Pirates Arrr, we be talking ‘bout pirates on this episode. That’s right maties, pirates. We be explorin’ the different types of pirates, how they be operatin’, and how to be integratin’ them into a Fringeworthy campaign. Get your tankard of rum and sharpen ye blade; we be settin’ sail for episode 9 laddie. Ye be findin’ a treasure trove of information ‘bout pirates here and here.   01:20 – What be pirates? 02:32 – If’n we run into pirates, what should we be expectin’? 04:20 – What type of boats do pirates be usin’, and how many in ye crew? 05:00 – What type of base be these pirates havin’? 06:00 – What booty do pirates be takin’? 08:35 – What be privateers? 09:40 – Why gold & silver? Need ye ask!? 11:00 – How would a Fringeworthy team be getting’ around in a pirate world? 13:35 – How do ye get on pirate crew, laddie? 18:45 – What be a Fringeworthy team’s reaction when we be putin’ the other crew to the sword? 21:20 – Do pirate crew be makin’ fer good mercenaries? Arrr! 21:40 – Wh

  • Year End Episode 2009

    04/01/2010 Duración: 45min

    Happy New Year fringers! This is another special edition of Fringeworthy the PodCast. We decided to wrap up the year with an episode dedicated to your hosts. We thought you might like to know a little about us and our experiences with Fringeworthy. No real show notes this time around, it’s just us talking freeform. If you’d like to hear our personal thoughts and experiences about Fringeworthy then you are in for a treat. If not, see ya’ next week with a brand new episode in our classic format.   …Should old acquaintance be forgot, and never brought to mind….   Happy New Year everyone, thanks for listening!

  • Episode 8.5 Mail: Team Roles

    28/12/2009 Duración: 32min

    Episode 8.5 Listener Mail:  Team Roles What kind of characters should be in a team?  What skills are essential?  We define the expected roles for basic Fringeworthy explorers and liken them to a popular television show. This was the last question of our question and answer session but it took so much to answer it, we thought it deserved its own podcast release.

  • Christmas Special: Richard Tucholka Interview

    25/12/2009 Duración: 52min

    Christmas Special: Richard Tucholka Interview Merry Christmas and Happy Holidays Fringeworthy fans! As our gift to you we present a very special edition of the Fringeworthy PodCast. This episode is an hour long interview with the creator of Fringeworthy; the one and only Richard Tucholka. Best wishes to you and yours. Enjoy! 01:42      When was Fringeworthy first published and what type of product launch did you do? 02:23      Where did the original idea for Fringeworthy come from? 04:00      Where did you get the idea for portals, pathways, and platforms? 06:46      Why were the portals placed where they were? 08:20      Who were the original playtesters and who was the original Ed Powers? 09:05      What was the make up of the original team? 10:05      What was the reason for wiping out electricity, magnetism, and nuclear material? 11:20      What happens if I go through the portal with a magnetic bottle full of anti-mater? 12:00      How is the platform powered? An insight into some fringe physic

  • Episode 8: Packing For Success: Data Gathering

    21/12/2009 Duración: 39min

    Episode 8: Packing for Success – Data Gathering In this episode we talk about the equipment needed for a successful data collection. We cover everything from the very first survey, to the first person transit, to long term data gathering. We go over a bunch of equipment you’re going to want to bring and we discuss some of the techniques you’ll most likely use. 01:40     Remote Sensing Devices Remote Control Planes, Recon Balloons / Zeppelins, Weather Balloons. 04:40     Optics and Sensors IR Sensors on cameras, Night Scope 07:20     Recording Equipment Erdine Computer (IDET-LT-2013 Rugged Laptop)     DVD Burning Video recorders 09:30     Audio Data Parabolic Microphone, Laser Bounce Microphones 11:10     Other Recorders Radiation, Microwaves, Biological, Air Samples 15:10     The Role of Team 1 - Initial Data Gathering Length of Stay, Initial Data Gathering, Path Breakers 21:15     Special Equipment for the First Portal Transit Solar powered robot, wheel camera, Self Developing Film, Radiati

  • Episode 7.5 Questions and Answers

    14/12/2009 Duración: 44min

    Another great episode create by You our wonderful listeners! News 01:15 FW Group on FaceBook More questions from our forums.  01:45 Are Mellor capable of duplicating non-carbon based life-forms? 14:05 Can Mellor become a Slarg? 20:15 How do you design your aliens? 29:00 What happens if you bring antimatter onto the Fringepaths and other safety violations?

  • Episode 7: Religion and Interdimensional Realities

    07/12/2009 Duración: 55min

    This week we discuss how religions, religious figures (including gods) and player characters mix together to produce a better game. 01:25 How is religion important to the character 04:27 What kinds of connection do pcs have with each other based on religion 08:00 Religion affecting character relations to other cultures 09:30 What happens if you find a world with a "real" god? 16:25 what would a god require?  How would she interact with her people 17:15 what types of interactions would pc's have with a god.  Is there an alternative? 21:25 Religious culture shock? 24:00 We are not trying to get you into trouble with your pastor 24:30 religion can be distant or not 29:50 Do you want your pc to be seen as a god? 40:00 What happens when the natives realize you aren't as divine as you proposed? 41:30 How does living in high tech cultures affect religious belief 45:00 discoveries on the fringepaths can create new extremist groups and/or new religions 48:00 don't be afraid to add religions to the worlds

  • Episode 6: Cool Equipment… er, Interpersonal Relationships at IDET?

    30/11/2009 Duración: 29min

    Well folks, if you think we stray from the topic from time to time, this is the big one. We started out talking about all the cool stuff you can find and what to do with it and somehow wound up talking about interpersonal relationships at IDET. I guess we’ll have to revisit this topic at some point but never fear, the discussion was actually a very good one. We go into a lot of what should be going on in your campaigns back at IDET. It’s a short episode but it’s packed with a lot of good stuff, enjoy! 01:51 What happens to the cool stuff you find on the pathways? The team discusses what will IDET do with stuff the players turn in, and how do you encourage them to turn in the cool stuff they find and what happens when they don’t. 11:50 Mellor Sex Shop Clean description but interesting sidetrack on weird stuff to find. 12:33 Drop message system A way to leave messages on the platform for equipment drops for problem portals. 14:44 Team Interrelations Ways to intermingle other IDET members with the party

  • Episode 5: Managing your campaign

    23/11/2009 Duración: 51min

    Another great episode where we talk about the upcoming new Savage Worlds versions of Fringeworthy and other games, the Fringeworthy Novel, and then we talk about managing your campaign and how to handle the "world" while the player characters are out there exploring and adventuring on the Fringepaths. 01:26  Savage Fringeworthy 05:50  Fringeworthy Novel 12:20  World Building - handling time 13:35  First mission timetables 16:30  Reasons for taking time off from exploring 18:20  Is this roleplayed out or just summarized by the players and GM and an amount of time determined.  Then the GM can decide what has happended in the world, fringe worlds, and other teams in the meantime. 19:30  training missions on Earth Prime 23:00  Rare as Hen's teeth?  Some people won't want to be explorers even if fringeworthy 23:30  Will the early teams be mostly military because they can be ordered to serve? 25:15  Fringworthy will be rotated out of exploration teams to be used for Earth Prime FW search teams. 26:00  F

  • Reader Mail

    16/11/2009 Duración: 01h03min

    Episode 4.5: Question and Answer Show In this episode the guys answer fan mail. These questions are all over the place but Bruce, John, and Blix cover them in about as much detail as possible. This was a fun show to do, keep the questions coming!  01:35  What about using horses on the Fringepath? Horse Range Feeding a Horse  12:20  Why do electrical charges discharge when passing through the portal?  17:00  How are fringe nodes laid out? fwnode.jpg This graphic has also been added to the links section  18:40  What is the criteria for placing portals on a world?  26:00  Can you move the ring station?  30:30  How alternate is alternate?  35:00  Why is Earth Prime the prime and not the alternate?  36:40  Why is it 47 miles between platforms?  37:30  How close can portals be to one another?  38:10  Are the different worlds placed randomly?  39:20  How does the gifted language work?  43:50  Is there a tehrmelern device that will make people Fringeworthy?  48:50  What can a Fringeworthy person b

  • Episode 4: Packing for Success – Life Support & Surviving First Contact

    09/11/2009 Duración: 01h04min

    This week we have a bit of news and then we talk about tips for survival.  In Part I of the show is about what to bring for life support on worlds that have already had an initial survey. We discuss what kind of equipment is important for surviving potentially hostile environments and we list several key pieces of equipment that will help you to this end.  In Part II of the show we discuss the art of first contact. We mainly go over concepts of do’s and don’ts but we also cover some of the major pitfalls that one should consider before even stepping through the ring.  01:24 More Fringeworthy Savage Worlds News  04:40 Packing for Success Part I – Life Support: Keeping yourself healthy and sane  06:37 Oxygen Air Tank  08:40 Buoyancy Compensator  10:40 Inspirational Texts  15:10 Mini Hammock  17:30 Magnesium Fire Starter & Fire Extinguisher  19:00 Gloves  20:43 Chainsaw  24:40 Blix Reviews – RPGBomb.com  25:35 Packing for Success Part II – Surviving First Contact  31:56 Air Recon – Balloons &am

  • Bonus Episode - Introduction

    03/11/2009 Duración: 26min

    We noticed that a number of visitors are from other countries and we wonder if they really know what Fringeworthy is all about.  We've done this special introductory episode of the Fringeworthy Podcast to explain the basics of the game (but not game system) - what it is about in layman terms.  If you are very familiar with Fringeworthy then please use this to introduce new players to the game. Included is an offer to run sample adventures over skype to encourage new players and to help train new adventure designers. Please let us know if anything is unclear or if we beat the drum a little too hard. Thanks and welcome to Fringeworthy!

  • Episode 3 : Near Future Adventures

    02/11/2009 Duración: 55min

    We discuss exploring worlds so similar to our own that it could be a possible future.  In many cases these are worlds that have experience a disaster or catastrophe of some kind like nuclear war, plague, asteroid strike, or zombie apocalypse. Players love near future worlds since they may have technology that can easily be adopted by Earth Prime.  We discuss how the GM can avoid that wrecking her campaign. 01:14 Savage Worlds Fringeworthy 03:42 World Building - Near Future Intro 05:22 Disasters in near future 05:50 Radiation issues 08:40 Biological damage issues 15:24 Natural disasters 16:00 what kind of adventures are not good choices 19:15 Adventure hooks 23:30 futuristic weapons 25:50 Why players love near future worlds 32:50 transportation 37:00 Virtual Reality 43:16 Space flight and colonization 46:00 Alternate physics worlds 48:00 How new tech can wreck Earth Prime 52:00 How to prevent this

  • Episode 2: Communication Gear / Fringe Mail Service

    26/10/2009 Duración: 37min

    In this week's podcast we talk about packing for success! What sort of communication gear should your IDET team take with them on the pathways? Then we segue to a fan requested topic: The Fringe Mail Service! We talk about what a Fringeworthy Postman would do and why would you want one? This week we're listing each topic by its time stamp so you can skip to your favorite bit with ease! 01:05  Print on Demand (POD) progress www.lulu.com 01:55 Savage Fringeworthy update 04:06 Packing for Success - Communication 04:30 Ham radio and archaic crystal radios 07:00 sublingual comm units 08:29 homing beacons 09:12 portable wi-fi systems to control video and remote control 10:20 indelible inks and writing underwater 11:55 comm repeaters 12:25 vehicle mil-grade comm systems including datalink 13:35 keeping in touch with friends 16:00 creating custom/multi-capable equipment 21:15 Player Mail - Fringeworthy mail service?  Thanks James Buchanan! 22:55 Where do these mail carriers come from? 23:34 How soon

  • Fringeworthy Episode 1 The adventure Begins

    20/10/2009 Duración: 48min

    Welcome to the Fringeworthy Podcast. Fringeworthy is the very first game of interdimensional exploration and adventure and is still the best.   Currently backed by the d20 Modern system but a Savage Worlds edition will follow soon. You play randomly selected people in the near future who have the special quality that allows them to use the ancient portal discovered in Antarctica to access a network of interdimensional roadways and platforms rich with portals to other worlds, alternate earths, and wierd spaces. Administered by the United Nations, you are drawn from every walk of life and given the best in exploration equipment.  You seek allies and technology in the other universes for the betterment of all, but especially to solve the problems on Earth that are rapidly becoming critical. Each week your hosts, Bruce, John, and Blix will offer their best insights into running successful adventures in the near past, far past, near future, and far future on worlds almost identical to our own to completely al

página 43 de 43