Sinopsis
Game Masters Journey is a discussion podcast for GMs and players of tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex often uses Dungeons & Dragons as an example, but many of the topics are relevant to all RPGs. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for GMs creating their own setting.
Episodios
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Problem Solving & Combat | GMJ 288
14/02/2022 Duración: 01h02minThis week I resurrect the show to discuss how problem solving can be a refreshing alternative to combat in your RPG.Check Out Lex’s NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or Lex’s D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding. Check out Lex's latest D&D supplement, Adventurers of Primordia.
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Game Master's Journey Grand Finale - Campaign Length | GMJ 287
29/12/2020 Duración: 01h07minIn the final episode of Game Master’s Journey, Lex discusses campaign length and why he thinks modern TV shows give us an excellent guide to follow.
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Star Trek Adventures: the Good, the Bad & the Ugly | GMJ 286
08/12/2020 Duración: 02h19minLex explores the Star Trek Adventures RPG. Although this is a game with a lot of flaws, there are some cool ideas and innovations you can apply to any roleplaying game. Lex gives an overview of the merits & flaws of this game, and then he explores his favorite elements and how they could be used in other games.
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Reflecting Diverse Cultures in Your World & Creating a World Your Players are Invested In | GMJ 285
17/11/2020 Duración: 01h44minIn this worldbuilding episode, Lex explores how to created a world your players are invested in and how to increase player interest in the setting. Lex discusses how to use player ideas and PC backstories in adventures. Finally, Lex talks about how to reflect different and diverse cultures in your world, and he provides a list of anthropological resources to give you some ideas.
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Worldbuilding for Small-Scale Stories & Using Cliches | GMJ 284
04/11/2020 Duración: 01h03minLex returns to Game Master's Journey to discuss worldbuilding. In the first of a two episode series, Lex talks about how to use cliches in your game. He then talks about how to approach worldbuilding for small-scale stories and conflicts.
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All Good Things... | DMJ 283
29/07/2020 Duración: 01h52minIn the season 14 finale episode, Lex revisits his discussion of degrees of failure, success at a cost and player agency. He also talks about some of his favorite aspects from some 5e settings (and a non-D&D setting) that you might want to use in your own homebrewed D&D setting.
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PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282
22/07/2020 Duración: 02h06minLex discusses reskinning or redesigning a class that doesn’t fit your campaign instead of removing it. Just as the classes available to play in a campaign set the tone & flavor for the campaign, so too can you achieve a specific goal through the PC races & subraces you allow (or don’t allow). Lex also talks about using material from previous editions in 5th edition and moving beyond simple binary pass/fail in your D&D game. Finally Lex talks about player agency and why player perception is far more important than the amount of agency they do or don’t have.
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Removing Classes from the PHB - Feedback | DMJ 281
30/06/2020 Duración: 01h50minFor many DMs the default assumption is that all the player character options in the Player’s Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. This week Lex discusses some responses to episode 281 and further explores the topic of removing options from the PHB.
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Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280
26/06/2020 Duración: 01h52minFor many DMs the default assumption is that all the player character options in the Player’s Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. Lex explores how removing some of the classes & subclasses from your D&D campaign might be just the thing to keep it from feeling like a “kitchen sink buffet” of disparate cultures, time periods and sub-genres of fantasy. If you’re looking to make your game, setting and campaign feel less generic and more like it has an identity of its own, this might be just the thing!
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Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279
27/04/2020 Duración: 59minLex is joined by Brett & Phoebe, to recap a session of their D&D campaign, Blood of the Avatars. This week the PCs make a deal with a devil. This is a homebrewed campaign set in Lex’s D&D world, Primordia, that is currently using elements of the published campaign, Descent into Avernus.
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Creating a Monster | DMG Chapter 9 | DMJ 278
20/04/2020 Duración: 01h47minLex returns to his in-depth discussion of the Dungeon Master’s Guide. This week he discusses how to create a full monster stat black. You can use this process to complete a new monster that’s as complete as any monster in the Monster Manual. This builds on the framework established in episode 276.
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Campaign Recap: Arkhan? No, Ar-CAN'T! & Pit Stop | DMJ 277
15/04/2020 Duración: 01h14minLex is joined by two players from his D&D group, Phoebe & Craig, to recap two sessions of their campaign, Blood of the Avatars. This is a homebrewed campaign set in Lex’s D&D world, Primordia, that is currently using elements of the published campaign, Descent into Avernus.
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Modifying a Monster & Creating Quick Monster Stats | DMG Chapter 9 | DMJ 276
09/04/2020 Duración: 01h47minLex returns to his in-depth discussion of the Dungeon Master’s Guide. This week he discusses how to modify a monster and how to create quick monster stats. If you want to make a custom monster for your game, you might be able to make some minor modifications to an existing monster. Lex also shows how you can quickly create a monster of a given CR on-the-fly during play. Finally, this episode lays the groundwork for creating a completely new and unique monster from scratch. Anyone can do this, and Lex walks you through the process. The next episode in this series will go into creating a unique monster from scratch.
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Matt Mercer's Heroic Chronicle from Explorer's Guide to Wildemount | DMJ 275
31/03/2020 Duración: 01h06minLex discusses Matt Mercer’s Heroic Chronicle system from Explorer’s Guide to Wildemount. This is a great system for fleshing out PC backstories and grounding them in the setting of your campaign. This system is especially fantastic for DMs using their own homebrewed campaign settings, but DMs using published settings will also find inspiration in the application of these ideas. Lex discusses how to take this system and adapt it for your campaign so you can better tie in the PCs to your setting of choice.
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Running Higher Level Characters in a Lower Level Adventure | DMJ 274
24/03/2020 Duración: 01h18minLex discusses how he would approach running an adventure for PCs who are significantly higher level than the adventure assumes. He also gives his thoughts on dealing with a problem player who’s out to ruin the fun for everyone else at the table. Finally, Lex ponders how he’d handle a character who gets advantage on perception checks using smell and disadvantage on perception checks using sight.
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Blood of the Avatars 26: S'up, Minotaur? | GMJ 273
30/12/2019 Duración: 02h41minThe PCs battle the forces of Arkhan the Cruel. We are using elements of the published adventure, Descent Into Avernus, so there will be spoilers for that adventure.
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Blood of the Avatars 25: Arkhan's Tower | GMJ 272
23/12/2019 Duración: 02h20minThe PCs travel to Arkhan’s Tower in search of the blood of Tiamat. We are using elements of the published adventure, Descent Into Avernus, so there will be spoilers for that adventure.
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Blood of the Avatars 24: Highway to Hell | GMJ 271
16/12/2019 Duración: 02h17minThis session begins with a recap of the campaign so far. We will be using elements from the published adventure, Descent Into Avernus, so there will be spoilers for that adventure. The PCs have returned to the village of Dianara’s Rest just in time for all hell to break loose!
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More Combat Options! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 270
09/12/2019 Duración: 48minLex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week they continue their exploration of combat options. Today’s topics include hitting cover, cleaving through creatures, lingering injuries, massive damage and morale.
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Combat Options: Initiative Variants & Action Options | DMG Chapter 9: Dungeon Master's Workshop | GMJ 269
25/11/2019 Duración: 01h02minLex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week is all about combat options! First, they cover initiative variants, including initiative score, side initiative and speed factor. Next they go through some additional options for actions in combat—climb onto a bigger creature, disarm, mark, overrun, shove aside and tumble.