Game Master's Journey

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 383:06:53
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Sinopsis

Game Masters Journey is a discussion podcast for GMs and players of tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex often uses Dungeons & Dragons as an example, but many of the topics are relevant to all RPGs. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for GMs creating their own setting.

Episodios

  • Blood of the Avatars 23: Willim the Wondrous | GMJ 268

    11/11/2019 Duración: 02h14min

    This session begins after the PCs have had a month of downtime in the city of Elandria. The players discuss their downtime activities, and the characters compare notes of what they’ve learned in their various research. The PCs turn their attention to solving the mystery of the fate of Willim the Wondrous, a human sorcerer and lover of the dryad Anna who disappeared 50 years ago.

  • Blood of the Avatars 22: Homecoming | GMJ 267

    07/11/2019 Duración: 01h46min

    Lerissa meets with her mother, Amanda Victoria, and learns more about her erinyes father. Later, Fir joins Lerissa, Amanda and Dahlia at the spa and more surprising revelations unfold.

  • Fear & Horror, Healing & Rest Variants, Plot Points and More! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 266

    21/10/2019 Duración: 01h18min

    Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. They begin with the optional rules of fear and horror. Then they explore some healing and rest variants. They briefly discuss adding firearms, explosives and/or alien technology to your D&D game. Finally they discuss the three different variants of the plot points optional rule. They’re especially fans of the “gods must be crazy variant” and are really looking forward to trying that in a campaign!

  • Hero Points, Honor & Sanity | DMG Chapter 9: Dungeon Master's Workshop | GMJ 265

    07/10/2019 Duración: 01h09min

    Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week’s topics include hero points, honor and sanity. They might have also stumbled on a compelling alternative to alignment if you’re looking for a different way to play with morality in your D&D game. Finally, they revisit skill variants from episode 264, giving some examples of when they might be just the thing to use.

  • Homebrewing Guidelines, Ability Options & Skill Variants | DMG Chapter 9: Dungeon Master's Workshop | GMJ 264

    30/09/2019 Duración: 01h08min

    Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide for Dungeons & Dragons 5th Edition. This week they begin exploring Chapter 9: Dungeon Master’s Workshop. They begin with some general guidelines for considering optional and variant rules for your game. Then the ability option of using proficiency dice. Next up are some skill variants, including ability check proficiency, background proficiency and personality trait proficiency.

  • D&D Essentials Kit Review & Discussion | GMJ 263

    23/09/2019 Duración: 01h09min

    Lex gives a thorough review of the D&D Essentials Kit. This is a great introduction to the game for new DMs and is a definite upgrade of the previous Starter Set.

  • DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262

    16/09/2019 Duración: 01h03min

    Lex & Brett wrap up their discussion of chapter 8 of the Dungeon Master’s Guide—Running the Game. Today they cover combat in D&D, chases, siege equipment, diseases, poisons and madness. They also talk about dealing with (or not dealing with) experience points at the table. What do you do about missing players if you use xp? Finally, they explore the pros and cons of leveling using xp, milestone leveling or hand-waved leveling.

  • DMG Chapter 8: Running the Game: Exploration, Social Interaction & Objects | GMJ 261

    09/09/2019 Duración: 45min

    Lex & Brett return to the Dungeon Master’s Guide to discuss exploration in D&D. Topics covered include travel pace, visibility, noticing other creatures, tracking, social interactions, changing NPC attitudes, roleplaying, engaging players and damaging & destroying objects.

  • DMG Chapter 8: Running the Game: The Role of the Dice | GMJ 260

    02/09/2019 Duración: 50min

    Lex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.

  • DMG Chapter 8: Running the Game: Table Rules | GMJ 259

    26/08/2019 Duración: 01h12min

    Lex & Brett discuss the various aspects of using dice in a D&D game: using ability scores, saves, DCs, proficiency bonus, advantage & disadvantage, inspiration, resolution & consequences.

  • GM-to-GM Campaign Discussion | GMJ 258

    26/07/2019 Duración: 01h27min

    Lex and Brett discuss their latest D&D campaigns—what they got right, what they got wrong, and what they’ve learned from the process. The also hit on some other topics including: using xp versus milestones versus hand-waving PC leveling; giving strongholds to the PCs; and whether or not to tell the players the difficulty number of a roll.

  • DMG Chapter 7: Treasure | GMJ 257

    30/06/2019 Duración: 01h30min

    Lex returns to his exploration of the Dungeon Master’s Guide to discuss treasure and other types of rewards the player characters can earn through adventuring. Coins, gems, art objects and magic items are covered, as well as sentient magic items and artifacts. Lex also talks about other rewards PCs can receive, including blessings, charms, marks of prestige and epic boons.

  • DMG Chapter 6: Between Adventures: Downtime Activities | GMJ 256

    23/06/2019 Duración: 01h04min

    Lex returns to his discussion of the Dungeon Master’s Guide. This week he digs into downtime activities.

  • How to Run a Good Dungeon Crawl | GMJ 255

    16/06/2019 Duración: 01h07min

    How do you run a good dungeon crawl? How do you keep things interesting and exciting in a megadungeon or a campaign featuring a series of dungeons? Lex tackles these questions and more on this episode of Game Master’s Journey.

  • Waterdeep: Dungeon of the Mad Mage | GMJ 254

    19/05/2019 Duración: 01h17min

    Lex gives his thoughts on the 5th edition iteration of the classic megadungeon, Undermountain.

  • Reveals & the Long Con, Initiative Revisited & Tailoring the Game to Your Group | GMJ 253

    13/05/2019 Duración: 01h12min

    Lex discusses his experience with reveals as a GM and whether or not to go for the long con. He also revisits his initiative system with some additions for players that may try to take advantage of the system. Finally, Lex talks about tailoring your game to fit your group of players.

  • Blood of the Avatars 21: Axis & Avatars | GMJ 252

    14/04/2019 Duración: 01h33min

    Quincy and Wahl visit the Halls of Knowledge to learn more about avatars of the gods. They also speak with Druinda and learn more about the World Axis and the adventurers who broke the world.

  • Hinterlands of Elandria 20: We Are SAMM | GMJ 251

    07/04/2019 Duración: 02h17min

    The PCs return to the city of Elandria and are inducted into The Honorable Guild of Adventurers, Explorers and Scholars. They acquire some powerful new gear, and a conversation with Druinda brings their true natures and destinies to light. Finally, the PCs receive an exciting new asset and ally in their quest. Secrets that have been brewing behind the scenes since the beginning of the campaign are revealed in this episode!

  • Hinterlands of Elandria 19: Legacy of the Night Elves | GMJ 250

    31/03/2019 Duración: 01h36min

    The PCs find some treasure and endeavor to seal the portal to the Abyss.

  • Hinterlands of Elandria 18: Glamour Bard Outlaw | GMJ 249

    24/03/2019 Duración: 02h26min

    The PCs explore a dungeon they believe to house a rift to the Abyss. Their goal is to slay the demons, end the threat they pose to Dianara’s Rest and close the rift. Lerissa breaks the game again, and other hilarities ensue.

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