Game Dev Unchained

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 454:02:38
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Informações:

Sinopsis

Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!Hosted by Larry Charles and Brandon Pham

Episodios

  • 0118- From Designing Hitman To Wartile With Michael Rud

    26/12/2017 Duración: 01h07min

    Michael Rud started his career as an artist and eventually made the transition from Lead Artist to Lead Designer at IO Interactive on Hitman. He now runs his own studio and Playwood Project with their first game Wartile in early access on Steam. In this episode, we go over everything from his personal career pivots to game design philosophy using table tops as prototyping tools. You don't want to miss out! https://www.linkedin.com/in/mrjakobsen/ http://wartile.com/ http://store.steampowered.com/app/404200/ --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0117: Roundtable News- Net Neutrality Repealed, EA Microtrans and Respawn, Star Citizen Sued, VGA

    19/12/2017 Duración: 01h23s

    Another month passes calls for another episode of Roundtable News. Our segment that welcomes an open discussion on the recent month's biggest news in the industry and how it affects game developers worldwide. Topics this week includes: Net Neutrality Repealed EA microtransactions EA Buys Respawn Star Citizen being sued twice 2017 VGA Walt Disney Ownage How to Enter into our Raffle: http://bit.ly/2BJ1tpm Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0116: Narrative Design For Indie Games with Edwin McRae

    12/12/2017 Duración: 01h06min

    They say a picture's worth a thousand words, and this man writes every one of them. Edwin McRae joins the podcast this week to go over writing memorable dialogue for game characters, how he got here from television and most importantly the tools for killing characters off in a diabolic plot twist. This is a can't miss podcast for anyone interested in writing for games. https://www.edmcrae.com/ http://amzn.to/2knEqG5 https://www.compose.com.hk/inkscript Thanks for our Patrons for support: Paul Miller Jr., --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0115: The Dynamic Duo With Chris Thompson And Chris Donley

    05/12/2017 Duración: 01h04min

    Working in the game industry and being able to make games is a privilege. But being able to ship games with your best friend while hanging out at work is pure fun! This week we interview the Chris' who have worked at multiple companies together throughout their careers and are currently working as Producers to ship games side-by-side at Survios. We talk about the how they managed to stick together at multiple companies and discuss some philosophies about VR, Survios, and future of the game industry. Thank --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0114: Net Neutrality Repeal VS Games

    28/11/2017 Duración: 01h09min

    Net Neutrality Repeal vs. Gaming. What it means, what may happen to your games and what you can do to help. (*Our individual opinions) http://act.freepress.net/letter/internet_fcc_nprm_nn_2017/ Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/ Join our community on Discord discord.gg/sJtGmpV --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0113: The Art Of Job Getting With Maria Vasilchikova

    21/11/2017 Duración: 01h07min

    Maria Vasilchikova is a HR Manager that has worked at Obsidian Entertainment and now Pound Sand Games. She shares her knowledge on what recruiters are looking for and the Do's and Don'ts when it comes to applying for jobs. Our conversation ranges from never burning bridges and how Social Profiles plays a role in a applicant's hiring process. Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0112: Producing And Publishing Good Games With Alvin Nelson

    14/11/2017 Duración: 01h11min

    Alvin Nelson walks us through his career from QA to Producer to Being a product manager at a major publisher. By being on both sides of development and financing Alvin gives us his perspective of what it takes to be a good producer and to avoid the pitfalls of game development. Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0111: The Future for Consoles

    07/11/2017 Duración: 01h13min

    Taking a look into the future of consoles as Brandon and Larry break down their thoughts and expectations of the life expectancy of the next generation of Sony and Microsoft console hardware! --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0110: Roundtable News- Naughty Dog Harrassment, Visceral Games, Single Player Over, DayZ, XBOX One X

    31/10/2017 Duración: 01h13min

    This week's Roundtable News includes discussion on the sexual allegations against Naughty Dog, Visceral Games closure affecting over 100 employees, the Death of Single Player Games, Day Z backlash on being in early access since 2013, and XBOX ONE X upcoming release. Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/ Join --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0109: Making Octodad- Dadliest Catch With Phil Tibitoski

    24/10/2017 Duración: 01h11min

    Phil Tibitoski from Young Horses co found Young Horses and co created Octodad: Dadliest Catch. What started out as a fun student project in 2011 became a hit game in 2014. In this episode, Phil walks us through the beginnings of the wild ride him and his team underwent and the stories and tribulations of creating a Indie studio. Also, we dive into what it means to make a follow up and how lessons learned can translate to Young Horses future projects. http://store.steampowered.com/app/224480/Octodad_Dadlies --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0108: Making A Game In A Year With Matt Viglione And Robert Zubek

    17/10/2017 Duración: 01h13min

    This is an exciting episode that is relevant to everyone that is interested in Indie Development. The biggest risk to any game is over-scoping and not having enough time. SomaSim founders, Matt and Robert, walk us through their process of making their first game within a year and using the lessons learned into making their followup dream game, Project Highrise. Priceless knowledge is shared from quitting to doing Indie, working with contractors, pricing, business development, and securing a publisher for th --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0107: Glassdoor Confessions On Kojima Productions (Konami Subsidiary)

    10/10/2017 Duración: 01h25min

    This is our first episode of Glassdoor Confessions where we look at Glassdoor reviews for Kojima Productions (Konami Subsidiary) and try to find out what really went on? Collin Fogel joins us on this panel as we speculate and relate to the praises and complaints of this now defunct company. Kojima Productions lives on as a independent studio and has since been cut off from the Konami family. https://kotaku.com/report-konami-is-treating-its-staff-like-prisoners-1721700073 Thanks for our Patrons for suppo --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0106: Going Deep With PUBG

    03/10/2017 Duración: 01h29min

    Going Deep is a new segment that we are adding to the podcast that will focus on a breakout game that challenges the current trends in the industry. We look at all aspects of why Player's Unknown Battle Grounds is such a phenomenal success in terms of game design, sales, and spectator ship. Mike Birkhead returns to lead the charge in this full breakdown analysis about what makes this game so special. Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Robert Detr --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0105: Roundtable News- Influencers Disclosure, PUBG Still, PewDiePie Crashing Star, Rating Bombings

    26/09/2017 Duración: 01h01min

    Roundtable News is when we gather game industry professionals and review gaming and game development biggest topics of the month. Opinions are completely our own and do not represent companies we work for. Please don't get us fired! Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Robert Detrick, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/ pandemicgameartIndiegam --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0104: Story Of Pandemic, Saboteur, & Art Direction With Imran Sheikh

    19/09/2017 Duración: 01h02min

    Imran Sheikh is a concept artist that has an expansive career both in games and in the television/movie industry. In this episode, he takes us back to the beginning of his journey when Pandemic Studios was at its height of success to its eventual closure. Going over what went right and what went wrong. Also talks about his general philosophy in life and all else. https://www.artstation.com/imransheikh https://www.linkedin.com/in/imransheikhillustration/ Thanks for our Patrons for support: Muti Banda, and --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0103: Lighting In Movies And Games With Scott Knapp

    12/09/2017 Duración: 01h07min

    Scott Knapp is a Lighting Artist that has worked in both the movies and game industry. We discuss about the emergence of Lighting defining next gen quality and the difference of working in both industries as a lighter. Guest Awareness: If you are suffering from depression please reach out to friends and family. If you are looking for an organization for assistance please refer to AFSP (American Foundation of Suicide Prevention) https://afsp.org/. https://vimeo.com/123170896 https://www.linkedin.com/in/sco --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0102: Beating The Sophmore Slump with Tacoma Featuring Steve Gaynor

    05/09/2017 Duración: 01h18min

    The Fullbright team hit a homerun with their first indie title "Gone Home" and are back at it again with their new game "Tacoma." The only thing that's harder than proving yourself the first time, is proving yourself again with your second title. Thankfully, we have co founder, Steve Gaynor, stopping by to discuss the challenges of managing as both a creative and business man. Also, he give us some insight on how crazy it is even after being established in the indie scene. https://tacoma.game/ https://full --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0101: 'I'm Indie Money' with Thoraka

    29/08/2017 Duración: 01h03min

    Thoraka first foray into game development was spending two years setting money aside to go indie full time. Since then he has made two games that each generated self-sustainable income with 150K downloads each. He sits with us this week to discuss his process and how he got to where he is now. Check out Thoraka's latest app game: Trainclicker Evolution: https://play.google.com/store/apps/details?id=com.Turbulence101Games.trainclickerevolution&hl=en Join our Discord: https://discord.gg/sJtGmpV Check out ou --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0100: Roundtable News- PUBG, Dr Disrespect Ban, Fortnite, ESPORTS, Lumberyard, And No Mans Sky

    22/08/2017 Duración: 01h08min

    It's that time of the month again. Roundtable News discussing the biggest topics and trends. This episode includes: PUBG, Dr Disrespect Ban, Fortnite, Rise Of ESPORTS, Lumberyard, And No Mans Sky Support us on Patreon: https://www.patreon.com/gamedevunchained Check us out on our website https://www.gamedevunchained.com/ --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0099: AAA Dev In Unity with Will Armstrong

    15/08/2017 Duración: 01h04min

    Will Armstrong has done it all within the game industry. He has worked on AAA franchises like Bioshock 2, succeeded with indie studios like Firewatch, and is now lending his talents at an engine company such as Unity. He sits down with us this week to discuss how the Spotlight team operates and the common issues and fixes when working with bigger teams. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

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