Game Dev Unchained

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 454:02:38
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Informações:

Sinopsis

Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!Hosted by Larry Charles and Brandon Pham

Episodios

  • 0098: A Life Of Dice With Matt Colville

    08/08/2017 Duración: 01h13min

    Matt Colville is a big YouTube personality that has over 100k subscribers that mostly talks about D&D (how to run it), weekly game (stream archive), and occasionally movies. When he isn't giving awesome advice he's a writer and designer in the game industry. In this episode, we talk about D&D, the Tabletop game Reconnaissance, and many more! https://www.youtube.com/channel/UCkVdb9Yr8fc05_VbAVfskCA @mattcolville on twitter www.twitch.tv/mattcolville --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0097: Unity Community Management With Blaine Pascu

    01/08/2017 Duración: 01h02min

    Blaine Pascu is a community manager at Unity. He has been part of Unity when there was only 30 people in the San Francisco office and now has grown over 1000 employees in 3 short years. He drops some sage advice on how best to manage social networking and talks about democratizing game development. *Correction* When asked about the two assets that was made a part of Unity 2017 Blaine said Cinemachine and NGUI. Unity haven't acquired NGUI but have made both Cinemachine and Text Mesh Pro free for users. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0096: Pivoting Disciplines With Sam Wey

    25/07/2017 Duración: 01h03min

    Sam Wey is a game designer who started his career as a character artist. Since then he has been in both the game and animation industry working as a prop artist, level artist, and a level designer. This man has worked almost all the jobs in the industry before finding his calling in game design. He walks us through his journey and talks about how it was starting over again every time. https://www.linkedin.com/in/samwey/ http://www.samwey.com/ --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0095: Roundtable News- Mass Effect Drama, E3, Foot Fetish Fiasco, Occ Rift Price Drop, GTA Online

    18/07/2017 Duración: 01h03min

    In this Roundtable News, we hit the biggest topics of last month sharing opinions from Game Developers. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0094: Unabashed Game Dev Opinions with Shora Farahani

    11/07/2017 Duración: 01h15min

    Shora Farahani is a professional Environment Artist that has worked on many Call of Duty titles. This week we ask for Shora's unique perspective on everything we can think of and how he use to be a Pro Iranian Basketball player. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0093: Reaching 250K+ Subscribers With The Brackeys Team (Asbjorn Thirslund And Sofia)

    04/07/2017 Duración: 01h08min

    Asbjorn and Sophia make up the Brackeys team and are primarily Unity educators. They have crossed over a milestone recently and officially have over 250,000 subscribers on youtube. This week we discuss how Asbjorn created the Brackeys channel when he was 14 and spent the last 5 years evolving the platform to being one of the top resource for learning Unity. https://www.youtube.com/user/Brackeys http://devassets.com/ http://forum.brackeys.com/ https://discord.gg/jdNe5Q5 How to make Gløgg - https://mydanis --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0092: Reflecting on 17 Years In The Industry with Collin Fogel

    27/06/2017 Duración: 01h03min

    Collin Fogel is a Senior Environment Artist that has been working in the game industry for 17 years. His resume includes some of the biggest franchises such as Bioshock and Skylanders, We discuss Collin's semi-retirement from the game industry and look back in his career to share his thoughts and wisdom --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0091: Writing for Tomb Raider, Mirror's Edge, And Heavenly Sword with Rhianna Pratchett

    20/06/2017 Duración: 01h09min

    Rhianna Pratchett is a writer that have worked on the industry's biggest games like the Tombraider series, Mirror's Edge, and Heavenly Sword. In this episode, she discusses her experience in moving from games journalism and game writing. Her views on women working in the game industry. Also, on her overall writing philosophy. Check out her latest game that is currently in production Lost Words (http://lostwordsgame.com/) Follow her on twitter @rhipratchett --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0090: Rebooting System Shock With Jason Fader

    13/06/2017 Duración: 58min

    Jason Fader was able to give us details on how System Shock's reboot came to be, why he chose to be part of the project and what fans of the game should be looking forward to in this Reboot (NOT REMASTER). --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0089: Roundtable News- Kerbal Space Program, Farcry 5, Red Dead 2, Scorpio, E3, And Netflix

    06/06/2017 Duración: 01h52s

    This month's Roundtable News, the crew discuss about how Game Dev Unchained made it first leak involving the Kerbal Space Program, Farcry 5 Controversy, Red Dead Redemption 2, E3, and Netflix Game IP. Join game devlopers discussing game news and how it affects the industry. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0088: Deep Dive Into Unity with Ray Graham

    30/05/2017 Duración: 01h04min

    Finally an episode dedicated to Unity with our fan favorite Ray Graham. We talk about why Unity is indie developer's number one choice and even dig into how Unity is only getting better. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0087: The No Hit Wonder with Jake Birkett

    23/05/2017 Duración: 01h05min

    Jake Birkett has been a indie developer for 11 years without a hit game. He talks about how he survived all those years and how to long tail your projects so that they eventually make a profit. Jake is a founder of Grey Alien Games. http://greyaliengames.com/blog/the-6-steps-to-massive-game-development-success/ http://store.steampowered.com/app/427490/Shadowhand/ http://store.steampowered.com/app/351090/Regency_Solitaire/ 6 steps to massive success : http://greyaliengames.com/blog/the-6-steps-to-massive-g --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0086: Being an Architect at Valve with Roger Lundeen

    16/05/2017 Duración: 01h05min

    Roger Lundeen was a architect for over a decade working at small to large firms before landing his first game dev gig at Valve. He talks about his experience and compares the differences between the architectural, film, and game industry. We also managed to sit back and hear some enlightening stories of his experience at Valve and how much he misses Portland. Roger is currently a design/ environment specialist working at Turtle Rock Studios. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0085: My Journey From QA To School to Sony with Damien Evans

    09/05/2017 Duración: 01h03min

    You always hear how getting into the industry is an uphill battle but every game developer have their own little details that makes it different. This week, Damien Evans discusses how he went from having five years of industry experience to going back to school and eventually working at places like Naughty Dog and Sony Santa Monica. Listen in as we also discuss surviving layoffs and go off tangent with how he narrowly dodges the VR porn industry as well. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0084: Roundtable News- Mass Effect Animation, Facebook VR, Palmer Luckey, Scorpio, Destiny 2 Leak

    02/05/2017 Duración: 01h09min

    A round table discussion with game industry professionals about last month's biggest bits and news. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0083: Working With Your Idols with Josh Coons

    25/04/2017 Duración: 01h10min

    Josh Coons has worked with people he had admired all his life like Joe Mad, John Carmack, and Chris Roberts. This week he sits down with us to share stories of his interaction with these legendary developers as well as other topics like his passion projects and his Blizzard art test rumor. Josh Coons is a 3D artist currently working at Cloud Imperium and has been at places like ID Software and Vigil Games. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0082: Debt Free Developer With Forest Baker

    18/04/2017 Duración: 01h06min

    Accruing student debt is sometimes a necessary evil when learning how to become a game developer. However, paying that down to enjoy a full paycheck can happen sooner than you think. Forest Baker sits with us this week and talks about his struggle and sacrifices he's made to pay down his student debt of $80,000 in 5 years! Forest is a VFX artist that has worked on major franchises like Call of Duty and Halo and is currently at 343 Industries. https://www.linkedin.com/in/forestbaker/ --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0081: Making That Jump with Richard Lico

    11/04/2017 Duración: 01h03min

    Richard Lico has over 20 years of experience in the industry spending the bulk of the last decade at Bungie as a Animation Lead. He has made his mark on the Halo franchise and was the first animator on the Destiny franchise and now he is embarking his journey to the indie world with Polyarc Games (https://www.polyarcgames.com/.) Listen in on his adventure from being a self taught artist to being the highest-level animator at Bungie and then finally becoming an "Animation Director of one" at Polyarc. https: --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0080: The Story of 80 Level with Kirill Tokarev!

    04/04/2017 Duración: 01h02min

    This episode is likely one of the most special episodes of our podcast yet. We were able to sit down with Kirill Tokarev, and get the entire story of 80.lv We find out how it came about, the early struggles and successes as well as find out what someone needs to have if they want to be featured on their website! Also, we honor the memory of Paul Pepera on this episode with a touching feature in dedication by David Ballard. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0079: Concerns of a Foreigner with Olaf Piesche

    28/03/2017 Duración: 01h03min

    Olaf Piesche talks about his journey through the industry in the United States as a German immigrant. We discuss about his struggles, his big wins, and the impact he faces as a foreigner when the industry gets volatile. Olaf is currently a Senior FX Engineer at Epic. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

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