Eventhubs Podcast

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 265:03:11
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Sinopsis

Fighting game news and discussion.

Episodios

  • Street Fighter 6, time travel, and where we might be headed; Japan isn't using much V-Shift in the CPT; and Rose's biggest fan talks Rose

    22/04/2021 Duración: 59min

    Capcom seems to be making massive changes to their Street Fighter storytelling and potentially setting big things up for Street Fighter 6, Japan didn't use a ton of V-Shift during the CPT but we definitely saw a new pace of play, and the biggest Rose fan in the world talks about Rose. Timestamps 03:45​ - SF6 may have been teased in Rose's Story Mode 21:14​ - V-Shift usage and notable meta changes at CPT Japan 1 37:07​ - Cammy too easy to win with? 43:30​ - Jon's (and John's) early reactions to Rose

  • Six characters worth giving a second chance to now that Street Fighter 5's meta has shifted

    14/04/2021 Duración: 01h04min

    We've got a handful of Street Fighter 5 characters that are just more fun to play and explore now that the game's meta has shifted. Find out who they are and exactly why you should consider giving them a second chance. Timestamps 01:47 - Setting the stage: The shift in meta means new ways to approach the game 06:00 - Necalli: old main, new approach 21:27 - Ed has reached new heights 26:25 - Ryu is Ryu again (the satisfaction of mental warfare) 38:25 - Cody's rough edges are less rough 43:42 - You can play Honda with just one button 51:08 - Gill is being heavily underrated

  • Our thoughts, reactions, hopes, and fears following the Spring Update and all of the wild stuff Capcom showed during the Street Fighter 5 stream

    07/04/2021 Duración: 01h08min

    Just as promised, Capcom showed off a ton of exciting new Street Fighter 5 content during Tuesday's Spring Update stream. We got new footage of Rose, Oro, and even a look at Akira, and so Catalyst and I offer up our thoughts, reactions, hopes, and worries about the coming chapters of Season 5. Timestamps 01:10 - Have we entered something of a new era for Street Fighter 5? 18:08 - Rose is probably gonna be pretty darn good in this game 38:48 - Oro, probably a character for a specific type of player, a sum of all parts 55:48 - Akira might be cool, hopefully developers refine her a decent bit before she drops 01:02:10 - What kinds of players are going to play Rose, what kinds of players are going to play Oro? 01:05:25 - Big ups to Capcom's team 

  • Tips to help you play Street Fighter 5 from the fresh perspective it deserves and build effective strategies

    31/03/2021 Duración: 01h04min

    As we delve further into Street Fighter 5's current evolution we've started to note the kinds of strategies and approaches that've become more effective. Catalyst and I have a handful of hopefully helpful hints and tips. Timestamps 04:35 - Capcom's Spring Update is en route 10:28 - Identifying the general evolution so we can hone in on specific approaches 16:16 - Explore strategies beyond rushdown and pressure-based approaches 25:40 - Consider saving your V-Gauge to maintain advantage and offset robbery potential 35:23 - Study your characters' V-Shift scenarios, both offensively and defensively, in training 44:06 - The best SF5 defense might no longer be having a good offense 51:28 - Why you might wanna look out for Chun-Li 57:25 - Should we be afraid of Sakura? 1:01:07 - Poison didn't fall as far as people think

  • How V-Shift might be the perfect answer to the problems that have ailed Street Fighter 5

    24/03/2021 Duración: 01h12min

    V-Shift is taking clearer and clearer form as we've begun digging into the heart of Street Fighter 5's updated meta, and while different types of characters may benefit from this new mechanic in various ways, we may have come upon the common thread that illuminates what kinds of abilities and styles are going to be most effective here in Season 5. Timestamps 01:05 - Intro (Favorite colors, lovers' quarrel, and shrinking genitalia) 04:53 - V-Shift benefits different types of characters 08:30 - Does V-Shift fix the problems SF5 has had? 15:40 - Has the community has been doubting V-Shift and Capcom too much? 23:28 - V-Shift buffs neutral 33:27 - SF5 more fun/rewarding now? 45:54 - "Super controversial" Guile 57:00 - Why is Cammy, a rush down character, top tier with V-Shift? 1:08:48 - Closing thoughts

  • Exploring how Street Fighter 5's more 'under the radar' characters have changed in Season 5, Japan's crazy tier lists, & effects of V-Shift 3 weeks in

    17/03/2021 Duración: 01h39min

    We've spoken about the majority of Street Fighter 5's roster in terms of how these characters have evolved here in Season 5, but 14 more under the radar characters have yet to get their time in the spotlight. We explore changes there, offer our week three thoughts on the new V-Shift meta, and hit the mail bag. Timestamps 00:30 - Intro and some words regarding yesterday's shootings in Georgia 03:50 - Mailbag: Who should I try if I want to transition away from shotos? 10:24 - Notable takeaways and observations about V-Shift 3 weeks in 33:40 - Bye bye Birdie? 36:30 - Necalli is... still Necalli 39:54 - Ibuki still decent, but kinda needs new tech 44:05 - Lucia is better at what she's already good at, but maybe didn't get what she needed? 48:42 - Chun one of the big winners of Season 5? 52:07 - F.A.N.G the forever wallflower 56:15 - Kolin got hit harder than we thought 1:00:16 - Juri REALLY wants you to use V-Skill and V-Trigger 2 1:09:05 - Blanka is Ibuki lite 1:12:40 - Falke is better and DEFINITELY worth expl

  • Characters that Capcom may have gone too far, not far enough, or just the right amount with in Street Fighter 5's evolving V-Shift meta

    10/03/2021 Duración: 01h22min

    We've talked top tiers getting nerfed, we've talked lower tiers getting buffed, but this week Catalyst and I have researched a few more Street Fighter 5 characters that have particularly interesting Season 5 trajectories in front of them. Some may have been heavily over nerfed, some perhaps buffed too much, we get into all the dirty details. Timestamps 00:45 - Cryptic messages about the podcast, watching CFN, and Ryu's objectively best costume 08:41 - Did Capcom balance G correctly? 21:55 - Capcom may have murdered Guile 35:54 - Poison got hit hard... but maybe not too hard? (Has this become a more traditional zoner's game?) 44:55 - Did Capcom over-nerf Dhalsim out of fear of V-Shift? 57:36 - R(IP) Mika 1:00:53 - Abigail might be the most nerfed character via V-Shift 1:04:01 - Laura... you should be scared 1:09:30 - Sagat is better, maybe the new Guile, maybe just meh? 1:14:05 - Karin is... still Karin 1:17:32 - Kage: lots of buffs that might not add up to much

  • Have the losers risen up? How might buffs and V-Shift affect Street Fighter 5's Ryu, Alex, and others in Season 5

    03/03/2021 Duración: 01h20min

    Last week we looked at how some of the strongest characters of Street Fighter 5's fourth season may have fallen down the tier lists here with the kick off of Season 5, and now we're looking to see which of the world warriors seem to be gaining the most potential ground thanks to re-balance and V-Shift. Timestamps 00:30 - Welcome Nick, Pineapple 7up and Caramel Pepsi 03:50 - How much better is Alex? 20:34 - How much better is Ryu? 36:13 - Menat's less conspicuous super buff? 48:53 - How much better is Ed? 1:00:28 - How much better is Gill? 1:08:26 - Is Nash better or worse? 1:13:40 - How much better is Honda?

  • Have the mighty fallen? We discuss how nerfs and V-Shift might affect Street Fighter 5's Seth, Akuma, Urien, M. Bison, and Rashid in Season 5

    25/02/2021 Duración: 01h28min

    We've been intensely exploring Street Fighter 5's latest transformation since its launch, and have some new revelations about how V-Shift will affect the meta. We also discuss how effective we feel the nerfs to five of the game's strongest characters will be, plus Dakota "DarkHorse" Hills joins us to talk about his experiences with Guilty Gear Strive's addictive beta, and even offers a quality of life tip to help make traversing the awful lobby system a little less hellacious. Timestamps 00:58 - DarkHorse's Guilty Gear Strive beta impressions, netcode = fantastic 03:15 - GGS online vs. SF5 online 06:14 - The game feels "hefty" while you play; comparisons to previous GG titles 12:40 - Strive is simpler, but is it trading fun for simplicity, or can you have both? 15:18 - That damn lobby system... but also one quality of life tip to make finding matches easier 21:48 - Shifts in Street Fighter 5's meta thanks to V-Shift 38:02 - M. Bison: what's changed? 49:48 - Akuma: what's changed? 01:02:05 - Urien: what's cha

  • How intensely and in what ways will V-Shift impact Street Fighter 5's gameplay? Plus the good and the bad of Guilty Gear Strive's latest beta

    18/02/2021 Duración: 01h28min

    Welcome back to the EventHubs Podcast, where the talk is 100% fighting games most of the time. On this week's episode DreamKing and MajinTenshinhan join to discuss the mostly good and somewhat bad experiences they've had with the latest Guilty Gear Strive beta. Then we delve into speculation-ville as the four of us offer our eight cents on how and how heavily Street Fighter 5's new V-Shift mechanic will be changing the game's meta. Timestamps 00:58 - Guilty Gear Strive beta impressions, netcode 13:23 - Thoughts on gameplay 21:04 - Thoughts on graphics and visuals 24:19 - The lobby system of death... 31:12 - Bare bones tutorial? 36:50 - Last Strive launch character likely to be revealed very soon 38:57 - V-Shift is en route to SF5, how it works and initial thoughts 45:13 - Extra good for zoners? Less committal buttons? STILL bad for Alex 54:19 - Will there be enough (or any) risk attached to V-Shift? 59:38 - This might make certain characters invalid... unless they get new moves 1:03:04 - Will it bring more

  • From Dan to Rose, V-Shifts to a possible guard crush mechanic, here are our reactions and biggest takeaways from the Street Fighter 5 Winter Update

    11/02/2021 Duración: 55min

    Capcom hit us with their Winter Update and it was absolutely jam packed with a ton of intriguing new Street Fighter 5 content. From the V-Shift mechanic to new characters, we react to and offer our thoughts and speculations about where SF5 will go in the coming days. All of that plus I have a few words to say about a recent Poison article that didn't exactly go over so well. Timestamps 00:58 - Immediate reactions to the Winter Update 02:58 - Reactions and thoughts on V-Shift 14:30 - Did today's presentation inspire the community? 17:30 - Reactions to Eleven 21:57 - Did we spot a guard crush mechanic? 26:50 - Reactions and thoughts on Rose 34:42 - Reactions and thoughts on Dan 41:50 - Brief glimpse at Oro, immediate community reactions, and six months prediction 48:48 - About the "Poison is fun" article

  • What does Street Fighter 5 need in the Winter update in order to stay relevant and finish out strong?

    03/02/2021 Duración: 58min

    We're nearing the first major content drop for Street Fighter 5's fifth season and developers are planning to share information on battle mechanics next week, Catalyst and I discuss what we think might be coming down the pike. Then, with more and more sightings of #when'sSF6?, we get into some conversation about what the community needs to see in this update in order for SF5 to stay relevant and engaging for at least another year and a half. Timestamps 01:58 - Capcom's new communication is working, but still has room to grow 14:13 - Two ways to approach fixing the low tiers 21:11 - SF5: A good experience "if you play the right character" 31:36 - An increase in #WhensSF6? 35:25 - What needs to happen for SF5 to have a strong final chapter? 42:24 - How likely are these things to happen? 46:18 - Secret hints in today's message and image?

  • How we'd change Street Fighter 5 to make it more fun and buff low tiers

    27/01/2021 Duración: 01h08min

    How do we help the low tiers and make Street Fighter 5 more fun to play? Catalyst and I share and argue about a few theories.  Timestamps 01:28 - NRS sets a good example for character balancing 04:00 - Online play (LAG) needs to be considered when balancing characters 11:00 - How does life look through the eyes of low vs. high tiers? 15:00 - Encouraging lower tier exploration 21:15 - Dangers of cheapening the game experience 29:12 - Certain characters styles that shouldn't be the best (Grapplers, Trolls, others?) 34:59 - Catalyst's change: Fireballs 44:30 - Raptor's change: heavy normal neutral 52:07 - How would we specifically change things here? 1:03:12 - Why this would help the lower tiers

  • Is NetherRealm Studios being overly sensitive? Street Fighter 6 may not appear as soon as we'd hoped

    20/01/2021 Duración: 01h56s

    NetherRealm Studios disqualifies a player from one of their online Pro Kompetition events for playfully criticizing Mortal Kombat 11, Street Fighter 5 still needs heavy work in the department of balancing offense and defense, and Street Fighter 6 might be farther off than we'd hoped. Timestamps 01:18 - The NRS ban situation 06:47 - No communication on the subject is a bad look 10:19 - Closer look at the rules 16:55 - Legitimacy of policing criticisms at your own events 23:48 - V-Reversals suck in SF5 (emotional reaction to imbalance between defense and offense) 29:13 - How immensely would you need to buff V-Reversals to balance SF5's offense right now? 32:48 - Where should our expectations be concerning balance on this level? 44:09 - Street Fighter 6 is probably delayed, when should we expect to see it?

  • Out of touch mistake or next level communication by Capcom? Our thoughts on Akuma's apparent tatsu nerf; King of Fighters 15 trailer analysis

    14/01/2021 Duración: 01h12min

    For the first time ever we're talking about Akuma in Street Fighter 5 as Catalyst explains why it would be a travesty if he isn't properly balanced. Now very recently Capcom showed some footage of what looked like a substantial nerf to the character's bread and butter combo, but this nerf did not come to fruition in Tuesday's update leaving us to wonder whether Capcom is making basic mistakes or getting into next level hinting. Plus analysis, reaction, and speculation from the King of Fighters 15 trailer. Timestamps 01:15 - It would be a travesty if Akuma isn't properly nerfed 10:00 - "Ultra Street Fighter 4 had the best balance of any SF game thus far" Comparing Akuma to other characters and games 16:54 - The mysterious Tatsu nerf - out of touch mistake or next level communication strategy? 30:27 - Message to Capcom 35:30 - King of Fighters 15 trailer analysis/reactions: graphics 45:44 - Character charisma and personality 49:18 - SNK hasn't gone overly PC to avoid cancel culture... thank goodness 58:07 - H

  • The dangers of artificially closing the skill gap in fighting games

    07/01/2021 Duración: 56min

    Accessibility has become a major talking point in the FGC especially over the last few years and is a concept that needs to be approached extremely carefully by developers, we dig into the details of the most important do's and don'ts of this particularly hot topic . Plus Capcom releases a new video content usage policy and we examine how using big data is a must for our genre moving forward. Timestamps 01:58 - Capcom's new video content policy 09:42 - Accessibility in fighting games - necessary, but dangerous 17:30 - The foundations of competition 24:40 - Ono's 2020 statement that makes me wary 31:58 - Legit ways to make fighters accessible 38:21 - Modern technology and big data can make fighting games better than ever  

  • Predicting the top 5 losers of Street Fighter 5's next balance patch

    31/12/2020 Duración: 01h03min

    On last week's episode we each gave our top five lists in terms of which Street Fighter 5 characters will be the biggest winners of the upcoming balance patch, now we're running down our top 5 potential losers. Timestamps 02:47 - Jon's #5 pick 15:27 - John's #5 pick 21:57 - #4 pick for both 31:01 - Picks #3 and #2 for both 48:27 - #1 pick for both 59:20 - Raptor's Recommendation

  • Predicting the top 5 winners of Street Fighter 5's next major balance patch

    23/12/2020 Duración: 01h04min

    The roster of Street Fighter 5 will be going through potentially big changes fairly soon as the next yearly balance patch should be dropping in February with Dan, and Catalyst and I have each compiled lists of the top five characters who we think are likeliest to get the most substantial buffs.  Timestamps 02:20 - Setting the stage 06:44 - John's #5 AND Jon's #5 15:21 - John's #4 (which is Jon's #2) 25:54 - Jon's #4 34:13 - John's #3 38:51 - Jon's #3 50:15 - John's #2 (which is Jon's #1) 56:42 - John's #1  

  • Will this Thursday's SFL announcement be Dan? What are the biggest lessons learned from Street Fighter 3 and Street Fighter 5?

    17/12/2020 Duración: 01h03min

    Capcom has promised a special announcement this Thursday at Street Fighter League, but will it be Dan and/or Season 5 related? We're not exactly convinced yet. Plus Catalyst takes a look back over the trying days of Street Fighter 3 to highlight the crucial lessons learned about what a fighting game's success or failure seems to hinge on, and I speak from a more emotional standpoint about the biggest overarching takeaway I hope Capcom has gotten from Street Fighter 5 with. Timestamps 00:52 - A special announcement of "something" is coming 09:40 - How past lessons of SF3 are impacting fighting games to this very day 12:04 - People legit felt SF3 was boring 14:20 - When the market gets over saturated 19:38 - A warning about passing judgement too quickly 24:25 - Capcom needs to learn how to better manage their relationship with fans 31:58 - The alienating effects of leaving fans too far out in the cold 36:15 - What happens if things don't change? 44:04 - Have we seen any progress yet? 52:15 - Raptor's Recommend

  • 5 past mistakes we don't want to see repeated in Street Fighter 6, Capcom Cup hopefuls aren't marketing themselves enough, and silk Spongebob boxers

    09/12/2020 Duración: 58min

    We're looking over Street Fighter history and discussing five mistakes that we hope to see handled properly in Street Fighter 6. Plus why the hell aren't more Capcom Cup hopefuls running campaigns and marketing themselves to win the popularity poll and snag the final spot in Capcom Cup 2020, and what does that have to do with a picture of college me riding a mechanical bull in Spongebob boxers? Timestamps 01:33 - Mistake 1: Balancing offensive and defensive mechanics 04:24 - Good examples from Street Fighter 4 15:01 - Mistake 2: Overpowered comeback mechanics 23:38 - Mistake 3: Option Selects 34:42 - Mistake 4: Lack of customization on character select 40:49 - Mistake 5: Removing meters like stun gauge 45:02 - Dishonorable mention: Gems/Pay to win 46:02 - Capcom Cup hopefuls aren't campaigning enough 54:24 - Raptor's relevant college story

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