Eventhubs Podcast

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 265:03:11
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Sinopsis

Fighting game news and discussion.

Episodios

  • Will Street Fighter 5's final season be a test bed for Street Fighter 6? Should developers still be dumbing down games for casual players?

    03/12/2020 Duración: 01h15min

    We know we're entering the final chapter for Street Fighter 5, and we know Capcom is changing up their approach and letting the creativity flow a bit more with their developments, so one has to wonder, to what extent will Season 5 be a test bed for Street Fighter 6? Plus MajinTenshinhan joins us to talk about the apparent age-old process of dumbing down fighting games for casual players and to discuss where the heck King of Fighters 15 is and why he's been playing older games during COVID. Timestamps 04:11 - SF5's final year is probably going to offer a taste of SF6 07:15 - What's the benefit using the end of a current game to test a next one? 10:58 - Everyone with their own mechanic? Raptor's worry 14:20 - How to play SF5 if it isn't your cup of tea 28:50 - (Enter MajinTenshinhan) 30:55 - Capcom has been making simplified fighting games for casuals for 25 years now 39:40 - Has accessibility messaging ever worked? 49:44 - Clear examples of over simplification (risk gauge) 53:46 - Capcom will likely mimic the

  • Why Street Fighter 5 makes you feel so bad, and how we're overcoming it

    26/11/2020 Duración: 58min

    It's no secret that the latest Street Fighter can invoke a special mix of rage and anxiety when at its worst, but why -exactly- is this the case? We bring on DreamKing to try to hash out the dirty details as well as to talk about Monday's wonderfully successful Ultimate Marvel vs. Capcom 3 event. Timestamps 01:40 - Setting the stage 05:14 - Risk vs. Reward, Offense vs. Defense, and the main issue for SF5 10:47 - The second strongest defensive mechanic in this game 14:37 - The "Blackjack approach" to SF5 17:32 - When relief is the reward 22:55 - DreamKing's Example (intent is ambiguous) 30:53 - The dangers of over correction (Street Fighter 3) 37:07 - Why the grind can feel like it's just not worth it 47:39 - The success of Ultimate Marvel vs. Capcom 3 Live    

  • Discussing Street Fighter 6 leaks, when FGC offline events are coming back, and five dollar footlongs

    18/11/2020 Duración: 01h04min

    Capcom has been hacked and as a result leaks concerning Street Fighter 6 have begun circulating on the interwebs. Catalyst and I discuss the details and see what all else we can deduce about SF6 given recent timelines, statements, and actions made by Capcom employees. Plus, how far off is the FGC from a return to normalcy when it comes to offline events? New vaccine developments are giving us some new hope. And finally, we take a closer look at Punk's recent SF5 tier list. Timestamps 01:23 - Street Fighter 6 is coming 04:50 - Ono's performance since Street Fighter 4 10:49 - Why Capcom married Sony for SF5 15:13 - Expectations/standards for SF6 26:39 - Progress toward returning to normalcy in the FGC 34:54 - People are itching to get back to it 41:29 - Punk's tier list 43:25 - People are sleeping on Gill! 50:07 - General balance is... really good? 1:00:12 - Obstacles to fun in SF5  

  • How far off is online play from being 'legit' in the FGC's eyes? PlayStation 5 may have input delay issues, and new Tekken 7 netcode gets huge praise

    11/11/2020 Duración: 01h06min

    There's been a lot of progress made when it comes to fighting game network play, and with as many wins as we've seen in recent times in this avenue, it seems a good time to evaluate where the FGC currently sits as far as its feelings toward the legitimacy of network play. Plus, Tekken players really love their franchise, PlayStation 5 might have some input lag woes, and there's a surprising amount of things to say about chip damage. Timestamps 00:45 - Indiana Jones 02:30 - We've been making progress online 06:40 - Tekken netcode update reactions 13:25 - How warm are we to the idea of online play as valid for competition right now? 24:10 - Hardware matters 32:12 - Encouraged by progress 34:57 - PlayStation 5 might have naturally high input lag 43:49 - Chip kills, picking the right mechanics, and risk vs. reward 

  • Do we want more frequent balance updates for future Street Fighter titles? Should we expect Dan and Season 5 to actually begin rolling out in 2020?

    04/11/2020 Duración: 57min

    We're looking to the future on this week's episode as Catalyst and I consider Capcom's approach to balancing Street Fighter 5 and ask whether or not we'd like to see more frequent adjustments as the standard for future titles. Plus, we're getting closer to the release of Dan and the first batch of Season 5 content, but should we be expecting it to actually happen here in 2020?  Timestamps 01:49 - When should we be expecting the first batch of Season 5 content? 04:03 - Capcom baked in an option select 08:30 - Capcom Cup isn't happening until 2021 13:14 - "Just do it when it's READY" 22:08 - How often should Capcom be balancing Street Fighter games? 26:47 - Arguments and counters for more than once or twice a year 37:43 - Is the community ready for an updated approach? 45:00 - The FGC likes incremental changes   53:50 - Having a balanced attitude

  • Seth has emerged as a monster of a character right now in Street Fighter 5 and we explore why, plus discuss SF4 vs. SF5 in 2020

    28/10/2020 Duración: 01h41s

    Seth has been popping up more and more and more frequently in Street Fighter 5 competitions as of late naturally leading us to worry that the character is overpowered and too easy to win with, but we're not exactly sure that's the case. In fact, Seth might actually be one of SF5's biggest achievements yet. Plus, Tokido switches to Urien and misses his shot at getting into Capcom Cup, a new Dhalsim player is starting to turn heads, we're revisiting Street Fighter 4 to compare it to Street Fighter 5, and I have a new Raptor's recommendation. Timestamps 00:54 - Inappropriate butt slapping 02:50 - ITK's Dhalsim is turning heads 10:22 - Tokido picks Urien over Akuma... doesn't win CPTO... WHY? 16:55 - Why is everyone (and their mother) playing Seth right now? 24:23 - So many ways to play him 30:55 - Axe kick 37:04 - Good, but not TOO good? 42:15 - Comparing SF4 to SF5 in 2020  47:42 - "SF5 is more Marvel than Street Fighter" 50:15 - Remembering the fun of SF4 56:04 - Raptor's Recommendation

  • Online tournaments are causing drama in the FGC, are we ready for this new horizon or do we need more time?

    21/10/2020 Duración: 58min

    The fighting game community has had a few good months now of major online tournaments and things have been... interesting so far. Recent drama with ChrisG and the Dragon Ball FighterZ World Tour as well as a few issues in 2020 Capcom Pro Tour Online events juxtapose with the fact this medium very well may be the way of the future and leave us asking ourselves whether or not our community is quite ready for online majors or not. Plus Twitch is changing drastically forever and we introduce a new segment. Timestamps 00:51 - Initial thoughts about online right now 03:58 - ChrisG and the DBFZ World Tour 11:20 - How do we (the FGC) navigate these waters? 22:29 - Moving forward without losing sight of the standard 31:23 - Specific solutions/practices for right now 37:22 - Twitch is changing forever (Tons of sudden DMCA takedown claims) 43:15 - Who is at fault? 48:13 - Who is making money off this? 51:25 - *New Segment* Raptor's Recommendations

  • Why the latest netcode update for Street Fighter 5 might especially benefit PS4 users, how Capcom looks to be evolving the game in Season 5, and more

    14/10/2020 Duración: 57min

    Street Fighter 5 just got a new netcode update and Catalyst and I have spent some time this morning exploring it directly while also trying to figure out what specific changes we should expect moving forward. Speaking of changes moving forward, Capcom appears to be planning to evolve the game in some significant ways in Season 5. Finally, why does Mortal Kombat's Mileena have such a rabid fan base? We explore a bit of the psychology behind the fandom of this simultaneous sexy bae and devouring monster from under your bed.  Timestamps 00:52 - Netcode update for SF5, what are we seeing already? 02:35 - Potential direct impact for PS4 users 08:26 - What should we expect? 12:55 - We suspect Street Fighter 5's identity is going to change significantly (again) in Season 5 16:50 - What kinds of changes have we seen thus far? Plans for new mechanics    21:17 - Capcom understands the game better than ever before and there's evidence 25:52 - What's SF5's identity like right now? (And what, therefore, needs change?) 3

  • Street Fighter 5 survived where Marvel vs. Capcom: Infinite and Street Fighter X Tekken died, we discuss why

    07/10/2020 Duración: 56min

    Capcom's fighting game department has been notoriously bad at launching games in recent years as Street Fighter X Tekken, Marvel vs. Capcom: Infinite, and Street Fighter 5 all suffered through horrendous early chapters. Why though, did Cross Tekken and Infinite wind up failing entirely while Street Fighter 5 was ultimately able to keep its head above water? We investigate the particulars to find possible answers to this question. Timestamps 01:07 - Street Fighter X Tekken's sad story 05:56 - SFxT rough launch woes 13:21 - "SFxT seemed to be including things to outright piss off the player base" 16:00 - Flooded fighting game market 22:00 - Marvel vs. Capcom: Infinite's initial hype and early warning signs 28:00 - It hits the fan 34:55 - Functions 47:56 - What about Street Fighter 5's launch? Bad looks... but not AS bad? 50:50 - Raptor's final answer

  • Akuma's overpowered status in Street Fighter 5 isn't getting enough discussion, here's how we feel Capcom will address him in upcoming balance changes

    30/09/2020 Duración: 54min

    Believe it or not, we're entering the final months of 2020 and that means a Street Fighter 5 balance patch is likely on the horizon. With that in mind, we're a bit surprised at how little we're hearing in the way of calls for Akuma nerfs and so we're diving in to highlight the specifics of why he's overpowered and how Capcom should go about fixing him. Also, we recently got more information about Season 5's first DLC character, Dan, and it sounds as though there's a chance the joke character might present some very intriguing opportunities for both casual and eSports players if the stars indeed align like they're threatening to. Timestamps 01:51 - Not enough people are talking about the best character in Street Fighter 5 08:16 - How far are we hoping Akuma falls down tier list mountain and how does that specifically happen? 19:16 - What do we think Capcom will actually do? 28:58 - Tournament performance observations in 2020 31:16 - Why Dan has different potential than any SF5 character we've seen yet 39:22 -

  • Gaming is rapidly coming upon crossroads of major change, how might it impact the fighting game community?

    23/09/2020 Duración: 01h06min

      With the major reveals that have been rolling out for the next generation of gaming consoles it's becoming quickly apparent that the way we play, pay for, and consume video games is all but certainly about to change in some drastic ways, and so Catalyst and I examine what this might mean for the FGC. Plus we compare what we know about the PS5 and the Xbox Series X, talk about Bandai Namco's expert handling of one of Master Roshi's more sensitive personality points, and talk more Seth in Street Fighter 5. Timestamps 01:43 - The Netflix of gaming 16:02 - Potential impact on the FGC (DLC issues seem imminent) 30:33 - Rumors that PS5 may already behind (Resident Evil 8) 41:23 - Bandai includes just a tad of Master Roshi's perverse nature in Dragon Ball FighterZ 46:29 - Is Seth being overrated?

  • Is Street Fighter 5 in a good spot now?

    16/09/2020 Duración: 55min

    A terrible launch, input lag, unbalanced mechanics, lack of single player modes, and plenty more missteps have put a bad taste in many mouths when it comes to Street Fighter 5, but it's been four and a half years and Capcom has remedied many of these core issues and so we have to ask, is Street Fighter 5 at a good place here in the latter half of 2020? Catalyst and I pick this question apart and try to offer some thoughtful answers. 00:46 - Cuties and Mountain Dew margaritas from Red Lobster 03:45 - Is Street Fighter 5 in a good place? (Examining the release in 2016) 08:25 - On netcode, PS4 vs. PC 20:06 - Single player modes 28:52 - Visual presentation: graphics, animations, etc. 36:21 - In-game economy 43:21 - Speed round: Battle challenges, training mode, CFN, store, other thoughts 48:40 - Twitter poll results 50:30 - Why people can still hard to love SF5  

  • Major balance changes coming to Street Fighter 5 just before Capcom Cup will have a significant impact, how will the community react to them?

    09/09/2020 Duración: 01h02min

      Capcom Cup looks to be scheduled somewhat soon after a major balance update that includes the implementation of a brand new mechanic in Street Fighter 5, we have to wonder how well this'll go over with both players and fans. Plus, I'm back to learning many 101 lessons as I explore Seth and share some of my important findings thus far, and we get into some dangerous frames of mind you'll want to be sure to avoid. Timestamps 00:00 - Intro and Jon's trash duties 01:10 - Major changes coming to SF5 just before Capcom Cup 08:30 - How often are people willing/wanting to see major updates? 26:43 - Back to school with Seth! 101 fighting game lessons we should all be reminding ourselves of 33:43 - Start with what you know, and start with what you're going to be using the most 44:10 - Using the micro to open up the macro: First use smaller moves and movements to set up for bigger ones 54:14 - Filtering advice that does more to hurt your confidence than help your game

  • Is Street Fighter 5's latest character the standard we should see for future DLC releases? Is Dragon Ball FighterZ's new rage quit penalty too harsh?

    02/09/2020 Duración: 44min

    Has Capcom found the right recipe for DLC character design in Street Fighter 5's Seth? Plus Dragon Ball FighterZ comes down hard on rage quitters, NVIDIA announces tech that might mean significant reduction in input delay for future titles, and Tokyo Game Show will bring with it some kind of Street Fighter announcement at the end of this month. Timestamps 01:10 - Raptor picked up Seth 02:31 - Should Seth be the new standard for DLC character tier strength moving forward? 23:50 - What might Capcom's Tokyo Game Show announcement be? 30:47 - Is Dragon Ball FighterZ's new rage quit policy too harsh? 37:08 - Input delay getting reduced across the board? A look at NVIDIA's new tech 

  • Biggest changes we'd like to see in Street Fighter 5's upcoming patch, turbulence at Lab Zero, and how to maintain control in intense situations

    26/08/2020 Duración: 58min

    We know a new balance patch is coming for Street Fighter 5 almost certainly in December, so what kind of changes could do the game the most good? Plus, employees at Lab Zero have been on something of a exodus alleging consistently unprofessional behaviors from owner Mike Z as the reason why. We discuss all this plus how to maintain better control and stop doing stupid stuff in high stakes situations. Timestamps 01:14 - Lab Zero employees leave the company, allegations of unprofessional behavior from Mike Z 13:21 - Street Fighter 5 balance update early hopes - Akuma stuff 19:17 - How good is Seth? 26:25 - G stuff 33:28 - V-Triggers too strong? 47:07 - You're not as in control as you think you are while playing fighting games

  • What's the most likely new mechanic coming to Street Fighter 5? Plus how the latest Capcom Pro Tour event shook up the game's tiers

    19/08/2020 Duración: 01h05min

    There's a new battle mechanic en route for Street Fighter 5, but we currently have no idea what it is. Catalyst and I speculate on this likely game changer, then get into the results of the weekend's Capcom Pro Tour Online North America including the bit of controversy surrounding Punk and lag. We also discuss the reveal of Master Roshi for Dragon Ball FighterZ and talk about our personal experiences playing in a major online event. Timestamps 00:45 - What might the new SF5 mechanic be? (V-Reversal 2 or Critical Art 2) 09:25 - V-Trigger Double 13:14 - V-Skill Double 17:25 - New wake up option 20:02 - How the latest CPT event shook up SF5's tiers (Kolin, G, Kage, Dhalsim) 32:32 - Controversy from Punk surrounding lag 41:17 - Experiences playing in the CPTO 41:40 - Master Roshi revealed for Dragon Ball FighterZ 57:57 - Dragon Ball FighterZ isn't getting rollback netcode... which is total crap

  • Is the PlayStation 4 heavily responsible for people thinking Street Fighter 5's online experience is trash? Thoughts on Ono's departure from Capcom

    12/08/2020 Duración: 57min

      DreamKing and I built our own PCs and Street Fighter 5 turned into an entirely different experience, he joins us to share particulars. Plus, Yoshinori Ono has announced that he'll be leaving Capcom after almost 27 years with the company, Catalyst and I react to and discuss this end of an era scenario.  Timestamps 00:50 - PlayStation 4 to PC experience comparison 12:25 - Playing in ranked 19:01 - How much of online play woes are due to PS4 hardware? 21:59 - Comparing specs on the hardware/this is a recurring issue 28:21 - How difficult was it to build a PC? 34:41 - Thoughts on PS4 now 40:47 - Ono announces that he's leaving Capcom, will he retire or transition to another company? 43:50 - The good and the bad of all this 46:57 - (Rumors about Ono and SF6)  

  • What today's Street Fighter 5 announcements mean for the future of the game

    05/08/2020 Duración: 39min

    Capcom just revealed a whole mess of new content for Street Fighter 5... but we're going to have to wait a while for all of it to come out. We offer our thoughts on the incoming DLC and discuss the future of Street Fighter 5 and beyond. Timestamps 00:54 - "This is what not rushing Street Fighter 6 looks like" Gut reactions 09:17 - What this tells us about where the community is at right now 20:20 - Was Dan a good call? 28:23 - Thoughts on Rose 30:42 - Thoughts on Oro 34:26 - Thoughts on Akira

  • What reveals are en route from Capcom for Street Fighter 5 in the coming days?

    29/07/2020 Duración: 01h05min

    Capcom has announced that we're on the verge of some major Street Fighter 5 reveals and so we discuss what's most likely to be shown during this Friday's roundtable and next Wednesday's live stream events. We also get into the results of the very exciting CPT Online Asia East, talk about how Daigo is able to pull off such immaculate footsies, and consider the current state of balancing fighting games amid the backdrop of eSports. Timestamps 01:37 - Street Fighter 5 reveals are right around the corner 15:29 - CPTO Asia East tourney, Daigo wins with Guile 27:27 - On Daigo's footsies  37:07 - Notable character performances in the CPTO Asia East 1 46:12 - Fighting game balance in eSportsy 2020  

  • Who are the top 20 characters in Season 5 of Street Fighter 5? EventHubs composite tier list part two

    23/07/2020 Duración: 02h16min

    We discussed our way through the bottom 20 Street Fighter 5 Season 5 characters on last week's episode and are now tackling the top 20 of our composite EventHubs tier list.   Timestamps 01:50 - Necalli 11:28 - Abigail 19:44 - Dhalsim 29:27 - Menat 37:49 - Laura 43:17 - R. Mika 50:08 - Seth 55:12 - Cammy 1:00:17 - Ibuki 1:07:10 - Zeku 1:13:14 - Kolin 1:17:58 - Guile 1:21:39 - Chun-Li 1:28:24 - Poison 1:32:52 - Rashid 1:39:47 - M. Bison 1:45:18 - Karin 1:51:49 - G 1:58:12 - Urien 2:04:14- Akuma

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