Roll For Your Lives

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 48:07:38
  • Mas informaciones

Informações:

Sinopsis

Guided by one magical story weaver, five souls who have no idea what they're doing sally forth on the nerdiest, silliest, most socially dangerous quest they've undertaken: playing Dungeons and Dragons.

Episodios

  • The Underground 05: Escalation

    09/01/2017 Duración: 02h44min

    The Dragon Souls reach the surface and begin their search for Tiamat's corpse in a town known as Orchid Row. A treasure is found, a monster is slain, friendships are strained, and sacrifices are made. Do you still cling to your shells, mortals? Time has grander things in store for you than the dirt and rock and darkness.Music for this episode was composed by Mitchell Dill.

  • The Underground 04: Breakdown

    18/09/2016 Duración: 02h17min

    In his book "The Prismatic Age," the dwarven historian Gron Shalecliff argues that it's important to remember the Five Dragonsouls came together not because of a mutual goal, but out of convenience and necessity and partially against their own will. It is therefore unsurprising, he argues, that as more and more unexpected difficulties bombarded them, cracks began to form in their relationships both among themselves and with their guild leaders. That Miriel still sent them to the surface to recover Tiamat shows how desperate she was to finally bring the dragons together.Music for this episode was composed by Mitchell Dill.

  • The Underground 03: Dogma

    22/07/2016 Duración: 02h44min

    As the party comes to grips with their new employment situation--some better than others--trouble strikes once again. A man studying the five dragons has gone missing, and the players are tasked with finding him. And to make things more complicated, the dragon spirits taking up residence inside them have begun to stir and exert their will.

  • The Underground 02: Purification

    19/06/2016 Duración: 01h45min

    The party splits. Mortimer, Rick, Run and Cordelia are trapped between many rocks, a hard place, and a golem made of rocks and hard places. Rick makes a desperate gambit that nearly gets someone killed. Nol, all alone, discovers a power long thought dead and gone. And when all is said and done, the guilds of Prism are forced to intervene.Music for this episode was composed by Mitchell.

  • The Underground 01: Infection

    01/06/2016 Duración: 02h21min

    Welcome to a new campaign using a new system and featuring some new faces. Stilts returns as the host and GM of a Dungeon World game where civilization has all moved underground after a catastrophe rendered the surface too dangerous. A post-post-apocalypse, if you will. Neo and Blue are back as players, and they're joined by newcomers Tal and Theodore. On this episode, we run down the campaign's basic background, meet our cast of characters, and fail a whole lot of rolls.

  • Episode 7.4 - The Acid Gambit

    10/01/2016 Duración: 03h06min

    Oh my gosh, what year is it? 2016? Really? Man, I should not have taken that extended rest.On this fourth and final (for now) episode of John's Dark Sun adventure, our kinda-sorta-heroes avoid acid traps, teleport people into acid pools, and attempt to bend the rules to make other acid-related actions happen. Some of these things work out for us. Others do not.

  • Episode 7.3 - Shane's Latrine Adventure

    03/10/2015 Duración: 02h15min

    On this much-delayed episode of Roll For Your Lives, the "team" investigates some ancient ruins that have been taken over by...a cult or something? Shane gets ambushed in the bathroom, the party takes down a mecha-chef that tries to burn them to death, Tyberius has strange ideas about what constitutes a post-battle snack, and I valiantly resist defiling a sacred fountain with my drug-blood.Also: Luke's pacifist whining finally works out for once.

  • Episode 7.2 - Feet Shoes

    08/08/2015 Duración: 01h12min

    As the caravan arrives in the massive city of Tyr, the team splits up to explore the city and prepare for their next adventure. Once Dustin literally sews the seeds for a secret drug cult and Shane successfully weirds out everyone in the market, The team get together and discuss whether they should take up mercenary work or open up a pizzeria. Unsurprisingly, they go for the mercenary work.Also, Luke is now editing these episodes, so you have to put up with his musical taste now instead of Dustin's. May God have mercy on your soul.

  • Episode 7.1 - Blood on the Sand

    15/07/2015 Duración: 02h31min

    We return to Dungeons and Dragons for this arc, this time by way of the Dark Sun campaign for 4th Edition. John GMs for the first time in his life, while the rest of us try to make his job as hard as possible. And by "the rest of us" I mean "mostly Luke."The cast of characters for this arc is a hamadryad sun cultist cleric who bleeds recreational drugs (played by Dustin); a naive psion who holds a grudge (played by Luke); a werewolf barbarian who super loves fighting (played by Tyberius); and an aloof thri-kreen ranger who's a bit too into skinning his enemies (played by Shane).Intro music is "Sun Lips" by Black Moth Super Rainbow.

  • Episode 6.2 - 24 Horse Dicks

    20/06/2015 Duración: 01h52min

    Look, I'm gonna be honest here. There was some alcohol involved in the recording of this session. Some bad decisions were made, both in-character and out. That's okay, though, because we had a whole lot of fun laughing and doing terrible, terrible things to a nightmarish  horse monster. And when you get right down to it, isn't brutalizing nightmarish horse monsters why we play these games in the first place?No? Just us?Huh.

  • Episode 6.1 - Don't Drink the Moosewater

    20/05/2015 Duración: 01h53min

    It's once again time for a new adventure, and it's Shane's turn to take the wheel. The setting? A monster-filled wilderness where small pockets of civilization try to stay alive and push back against the aberrant creatures. The players? A chipper young woman trying to prove herself, a boisterous blacksmith who loves hitting things with blunt objects, a wild woman who trusts sheep more than people, and a brawler who turns out to have a special talent for mounting.Audio credits for this episode go to Woody Allen and "Blut Im Auge" by Equilibrium.

  • Episode 5.3 - The Void

    09/05/2015 Duración: 01h50min

    In this episode, we conclude our trip into the abandoned mine of Dardun and come face to face with a dragon who has definitely seen better days. Luke gets brave, Shane gets creeped out, and John gets really, really messy. And while they all manage to live through the encounter, they soon discover that their job is about to get a lot more complicated.Intro music for this episode is "No Light, No Light" by Florence + The Machine. Additional audio credits go to Neil deGrasse Tyson and StarTalk Radio.

  • Episode 5.2 - Shark Wrangling

    14/04/2015 Duración: 02h54min

    On this episode of Roll For Your Lives, the Pathfinder gang (I really need to find a better name for these guys) gets wet. Like, really wet. They have to fight in a giant lake, is what I'm saying. If you've ever wanted to hear what it's like when I force everyone to do something they would really rather not do, this is the episode for you.Also, one of them almost dies. That was pretty fun.Intro music for this episode is "No Light, No Light" by Florence + The Machine.

  • Episode 5.1 - Return to Dardun

    28/03/2015 Duración: 02h08min

    In this arc of RFYL, we return to Pathfinder and the mostly-competent group of adventurers comprised of Henson (the gunslinger frogman), Hildegard (the dual-shield warrior princess), Mokugyo (the monk who loves hugging maybe a bit too much), and Inara (the kitsune summoner with a body-horror spirit companion). Rather than pretending to be investigators, their next job sees them doing some actual adventuring in the remote mining village of Dardun. Dardun has recently gone completely silent, it's up to our players to figure out what happened and stop any threats before they get too big to handle. Seems simple, right? Surely there won't be anything strange going on.Nothing strange at all.Intro music for this episode is "No Light, No Light" by Florence + The Machine.

  • Episode 4.4 - Body Horror

    26/03/2015

    Our "heroes" have been captured will soon be thrown out an airlock. Will they survive? Well, yes, obviously they will. But how they escape may surprise you. And possibly disgust you. Look, I'm gonna be honest, Luke throws dark in this episode. I give you a warning in the episode itself before it happens, but I'll go ahead and mention here that if you aren't keen on hearing somewhat graphic descriptions of a foot being almost completely torn off, you might want to be ready to skip ahead a bit somewhere around the 25-minute mark. I also apologize for my terrible attempt at singing along with Italian opera. In my defense, I had less than a minute to learn the damn thing.

  • Episode 4.3 - Never Count Out Touchdown Ty

    11/03/2015 Duración: 01h10min

    Everything's going according to Luke's plan. Our characters have found the alien and are on their way home. Now it's time for the GM to spring his trap. The only problem is that he forgot to account for Ty's preternatural luck. This is gonna get messy.

  • Episode 4.2 - Danger Zone

    10/03/2015 Duración: 01h32min

    With the village they were sent to retrieve gas from destroyed, Wolfgang and Didi have little choice but to infiltrate a pirate base hidden in an asteroid. They drag Chuck and the Prince with them, of course. There, they discover a mysterious ship, an exploding hallway, hookah lounges, and...Frisbee golf? Seriously? Is that what this game is now?

  • Episode 4.1 - Gas Giant

    24/02/2015 Duración: 01h29min

    The time: far in the future. The place: a gas giant in deep space. The role-playing system: [%]. The GM: Luke. On this arc of Roll For Your Lives, Dustin and John play two former militia members--Wolfgang R. Willibald and Didi LaCroix--who are now living on nice paychecks provided by a less-than-scrupulous mining company for their services as private security. Shane plays Chuck Mutton, a pilot and scavenger for a small gas-mining village that's about to have an unfortunate encounter with Prince--the charismatic and somewhat bumbling pirate played by Tyberius--and a gang of pirates that happens to hate Prince's guts. Did I mention that Wolfgang and Didi just got told by a corporate big-wig to go collect gas from Chuck's village by any means necessary? Yeah, things are gonna get messy.Music used for this episode:"Above the Clouds" by Gangstarr"Danger Zone" acoustic cover by Stevie & The Sleepers

  • Episode 3.2 - Hug the Acid Monster

    15/02/2015 Duración: 04h23min

    In this hella long finale of the third arc of Roll For Your Lives, the gang fights off some stinky gargoyles and just barely avoids death at the hands of a succubus and the help she summoned from an outer realm. We also learn that Inara's spider is the MVP of the group, and that there's no problem that can't be solved by hugging.

  • Episode 3.1 - Rope Play

    10/02/2015 Duración: 02h25min

    For this next mini-campaign, we go back to the familiar territory of Dungeons & Dragons, this time filtered through the Pathfinder system. Our "heroes" this time are a frogman gunslinger named Henson (played by Shane); a warrior princess who's built like a tank--and has the armor to match--named Hildegard (played by Luke); a summoner named Inara who loves to party, has a giant spider for a buddy, and harbors a shocking secret (played by Tyberius); and a monk named Mogukyo who's true joy in life is tying every living thing up with rope (played by John). In this session, they team up with the city guard of Magnimar to track down a serial killer who seems to be targeting priests of Sarenrae and stealing their hearts.

página 1 de 2