Sinopsis
Game Masters Journey is a discussion podcast for GMs and players of tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex often uses Dungeons & Dragons as an example, but many of the topics are relevant to all RPGs. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for GMs creating their own setting.
Episodios
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Game Master's Journey 108: Worldbuilding 12 - Portals of Primordia
13/06/2016 Duración: 01h02minI use listener feedback and questions to direct a discussion of the Portals of Primordia.
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Game Master's Journey 107: Storm King's Thunder, Rune Magic & Volo's Guide to Monsters
07/06/2016 Duración: 48minI take a break from our regularly scheduled programming to discuss the announcement of the new storyline for D&D, Storm King's Thunder.
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Game Master's Journey 106: Worldbuilding 11 - Fitting Ideas Together & Exploring the Consequences
02/06/2016 Duración: 01h01minI explore the consequences of decisions I've made about Primordia and Elandria. This leads to ideas about the history of the region and the politics of the merchants and nobles of the city of Elandria.
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Game Master's Journey 105: Worldbuilding 10 - Hades, He Who Laughs Last
31/05/2016 Duración: 01h08minIn this worldbuilding episodes I discuss Primordia's god of death--Hades, He Who Laughs Last.
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Game Master's Journey 104: A More Attractive Cleric Part 2 - The Holy Burrito
10/05/2016 Duración: 47minThe cleric is one of the original classes of D&D, yet throughout the editions I've seen relatively few players play them. This week I continue my series in which I examine the cleric and see what I can do to make it a more attractive option for players. This week I share your feedback, and I look at a few different ways that we could approach making the cleric a more attractive option to play.
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Game Master's Journey 103: A More Attractive Cleric Part 1
03/05/2016 Duración: 01h09minThe cleric is one of the original classes of D&D, yet throughout the editions I've seen relatively few players play them. I myself am often loathe to play a cleric. This week I begin a multi-episode series in which I will examine the cleric and see what I can do to make it a more attractive option for players. This week I look at possible reasons players don't choose clerics. In the Worldbuilding segment I discuss the angels of Primordia.
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Game Master's Journey 102: Running an Adventure for New Players
26/04/2016 Duración: 01h33minThis week I've got advice and encouragement for new GMs, and I also discuss running a game session for players brand new to the hobby.
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Game Master's Journey 101: You Can Be a Game Master with Matthew Colville
18/04/2016 Duración: 01h16minGMJ 101: You Can Be a Game Master with Matthew Colville
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Game Master's Journey 100: Episode 100 Celebration - The Past, Present & Future of Game Master's Journey
12/04/2016 Duración: 01h38minWelcome to season 6 and the 100th episode of Game Master's Journey! Pour yourself a drink and strap in for this mega-episode! I discuss the past, present and future of the show, and this episode is jam-packed with your feedback.
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Game Master's Journey 99 - Stealing from 13th Age with John Marvin
01/04/2016 Duración: 01h07minJohn Marvin of Dread Unicorn Games joins me again on the show to discuss ideas, techniques and mechanics you can steal from 13th Age to use in your RPG game of choice. Not only does he give great guidance on using these aspects in your game, this is also an excellent proof of concept for how you can use aspects of any RPG in the game you're currently playing.
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Game Master's Journey 98 - Designing Adventures & Campaigns for Dungeons & Dragons
21/03/2016 Duración: 01h19minWhat is a balanced encounter in an RPG? What does "balanced" even mean? Are balanced encounters a desirable goal? If so, is it achievable? If so, how do we do it? How do we increase our chances of finishing a published campaign? What are some effects of the xp-per-encounter method of PC advancement in D&D when it comes to designing adventures or campaigns? What are the traps we will encounter, and how do we overcome them? I tackle these questions and more on this episode of Game Master's Journey.
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Game Master's Journey 97 - Return to Ravenloft
14/03/2016 Duración: 01h15minToday I discuss my return to a beloved campaign setting--Ravenloft. I wax nostalgic about my memories of Ravenloft, and I talk about my plans for my own Curse of Strahd campaign.
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Game Master's Journey 96 - Plot Twists: GM Intrusions in D&D
07/03/2016 Duración: 01h14minOne of the great things about having so many RPGs to choose from these days is that you can take things you like from one game and apply them to another. My Plot Twist mechanic is inspired by Numenera’s GM Intrusion. You can easily do a similar mechanic for any game you’re running. Even if you don’t play D&D, I hope that this show how you can implement a beloved mechanic or idea from one game in another game.
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Game Master's Journey 95 - The Social Contract with Christopher Ruthenbeck
01/03/2016 Duración: 01h04minChristopher from Shark Bone Podcast joins me on the show to discuss the social contract for your tabletop RPG. We explain what a social contract is, and how you can use it to avoid problems before they start. We share a host of ideas and thoughts to help you nail down the social contract that will work for you and your own group. One of the jobs of a GM is to manage the table and the players and create an environment where everyone can be comfortable to be creative. The social contract is an excellent tool to help you do just that.
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Game Master's Journey 94 - Worldbuilding 9: My Take on Alignment
23/02/2016 Duración: 01h23minThis week I discuss my philosophy when it comes to alignment in D&D. This philosophy has some mechanical effects on the game which result in consequences for my world of Primordia. Removing any mechanical effects of alignment from the game influences certain magic items as well as the deities and the outer planes. I explain how my exploration of alignment in fifth edition really helped me to arrive at some exciting new ideas for my world, and how those ideas then helped me nail down the mechanical impacts (or lack thereof) of alignment in my D&D games.
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Game Master's Journey 93 - Fixing D&D's Broken XP & Advancement System
16/02/2016 Duración: 01h18minAlthough I’m a fan of how Dungeons & Dragons fifth edition uses xp budgets to build encounters, the system for handing out experience for character advancement is unfortunately broken. I describe the problem and offer a solution. I also discuss handing out xp for roleplaying and traps.
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Game Master's Journey 92 - Review of Star Wars RPGs by Fantasy Flight Games
09/02/2016 Duración: 58minI've had many listeners ask my to do a review of the Star Wars RPGs by Fantasy Flight Games. Specifically, listeners want to know why I'm not running this game anymore. This week I discuss my opinions of the games and give as balanced a review of them as I can manage.
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Game Master's Journey 91 - Primordia AP 13: Lessons Learned
04/02/2016 Duración: 01h23minThe PCs reenter the dungeon and finally reach the tomb of the Red Raven. They face their biggest challenge yet.
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Game Master's Journey 90 - My Edge of the Empire Campaign Part 3
02/02/2016 Duración: 28minI get a lot of questions from listeners about worldbuilding and adventure and campaign design. There’s also been quite a bit of interest in my new Star Wars campaign. Today I set off again on the Obsidian Monolith to conclude my discussion of my Edge of the Empire campaign.
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Game Master's Journey 89 - Do It Your Way
26/01/2016 Duración: 01h03minThere are lots of GMs out there (including myself) who will tell you how you should run your game. Ultimately it's up to you to decide what works best for you and your game. Don't hesitate to blaze your own trail.