Ux Australia Audio (from 2015)

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 228:11:26
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Sinopsis

User experience, service design, customer experience and related conferences.

Episodios

  • Cyril Secourgeon - How to successfully onboard into a Design Leader role

    25/05/2020 Duración: 22min

    Cyril Secourgeon - How to successfully onboard into a Design Leader role by UX Australia

  • Chetana Deorah - Leading Growth-Driven Design: Levers for sustained Growth

    25/05/2020 Duración: 29min

    Empowering the customer pact for high business impact Growing your product, business or idea is about adding value for your customers and how your offering makes them feel. Building a product is not the same as growing the product. Strategic growth involves finding your customers, getting to know them, staying engaged with existing customers, and providing sustained value to drive ongoing profitability. We have all probably heard of many growth terminologies from its early days like growth hacking, growth marketing, growth engineering, and so on. Given the recent uptick in growth design roles as well as leadership for Growth design teams, the industry is maturing and ready for a stronger partnership with user-experience design. Chetana will give a primer on growth-driven design. In her talk, she will share a few critical areas of focus for leaders and teams to help evangelize a customer-centered approach to solving growth design problems.

  • Michelle & Ruth -How not to let stakeholder bias derail your user research findings

    06/04/2020 Duración: 41min

    Design Research - Day 2 We, along with our stakeholders, are all susceptible to many cognitive biases that can affect the outcome of our projects. Bias is unavoidable but it can also quickly derail our projects if they're not recognised and addressed. In this presentation, we will present a number of biases that we have identified in our experiences working with stakeholders across government, academia and industry. We will share tips on how to spot these biases and encourage stakeholders to be aware of these biases when making decisions based on user research. Being able to identify these biases will help you to support better relationships with your stakeholders to create better service and product outcomes.

  • Leisa Reichelt - The Five Dysfunctions of Democratising Research

    06/04/2020 Duración: 01h07min

    Design Research - Day 1 So, you want to scale research in your organisation? Here are the biggest and scariest problems you'll almost certainly face and how to overcome them. The good news is that more and more organisations are embracing research in product teams. Whether it is product managers doing customer interviews or designers doing usability tests, and everything in between – it is now fairly simple to come up with a compelling argument that research is a thing we should probably be doing. So we move on to the second generation question. How do we scale this user centred behaviour? Often the answer is designers and product managers do the research. This is often known as ‘democratising research’. This sounds sensible, but there are some fairly structural issues in how we work that can undermine our best intentions. At best, it can render our research wasteful and inefficient, and at worst it can introduce significant risks in the decision making that our teams make. In this talk we’ll cover how

  • Benjamin Humphrey - Research Repositories in 10 minutes

    05/04/2020 Duración: 16min

    Design Research - Day 1 Everyone’s talking about the need for a research repository. Several companies have built their own solutions internally including Uber’s Kaleidoscope, WeWork’s Polaris, and Microsoft’s Human Insights Library. In this talk, I'll touch on the pain points repositories try to solve and explore five principles to keep in mind for creating a successful research repository in your organization.

  • Becky White - Customer Conferences as a UX Research Constraint

    05/04/2020 Duración: 20min

    Design Research - Day 1 Company conferences are a great place to meet customers, but is it actually possible to conduct research there? Every year, Atlassian hosts a conference with thousands of attendees. I’ll share our journey of making the most out of this chaotic environment, using playful, tactile activities. Even if a conference isn't in your future, this talk will inspire you to engage research participants in creative new ways.

  • Ash & Simon -How do you do research to own a multi-billion dollar industry?

    05/04/2020 Duración: 49min

    Design Research - Day 2 Even though it’s been around for a few decades, Laser Tattoo Removal is a health service still in its infancy. No company has dominated the market in the USA. Tobias were invited to conduct research to inform the design of a successful service that could rapidly scale. This has been a fantastic project, seeing our team taking an anthropological approach to the point of getting tattoos! In this presentation we’ll share some lessons learned as we conducted this International research project with stakeholders, consumers, clinic staff and artists.

  • Sean Smith - Did you say 330 interviews? In 2-3 weeks?

    03/04/2020 Duración: 46min

    Design Research - Day 2 How do you react to a request to deliver a research project that involves conducting 330 interviews, each 90 minutes in duration, including participant recruitment, analysis and reporting within roughly a 4-5 week timeframe? The client is a ubiquitous tech company headquartered in Seattle, you'll be working with a partner replicating your efforts in the USA, oh and you'll also be scaling your team of 6 up to 16, with 2-3 weeks lead time, in order to deliver the project. You say yes and hope like hell you can pull it off!

  • Rohan Irvine -Research Participant Survival Guide

    03/04/2020 Duración: 51min

    Design Research - Day 2 We know the best practice interviewing techniques, but we have all walked out of a session demoralised by the lack of deep conversation we hoped for. In his talk Rohan Irvine will talk about participant archetypes to help you identify common behaviours, adapt your interviewing style in the moment and uncover meaningful insights from every participant.

  • Natalie & Lee - Research Epic

    03/04/2020 Duración: 35min

    Design Research - Day 2 Learn how three seasoned qualitative researchers designed a program of work that lives on at Atlassian. Discover how we sustained participant-led conversations for three weeks to six months+ across the globe, working together with an enthusiastic team of internal stakeholders. We will share what we learned, the tools we loved and how we grappled with the challenge of productively analysing and managing hours and hours of video data.

  • Kelly McKercher - Dimming your light for others to shine: Sharing power in social design research

    03/04/2020 Duración: 42min

    Design Research - Day 1 Power differentials between researchers and the researched are felt strongly by marginalised people and communities. Peer-to-peer research is gaining traction in social design research to restore power balances and tap into people with lived experience who are eager to be co-producers of their destinies.

  • Fiona & Kasia- Extending the power of Human-Centred Design through Behavioural Design

    03/04/2020 Duración: 43min

    Design Research - Day 2 Human-centred design focuses on designing something that is useful, usable and engaging for the user - but have you ever experienced designing exactly that, yet users were not able to change their behaviour for the solution to be successful? That’s where Behavioural Design can come in. Designing for a change in behaviour uses interventions to impact behaviour in a way that’s helpful for the target user.

  • Kelly Henderson - Bringing a Public Health Lens to Design Research

    03/04/2020 Duración: 29min

    Design Research - Day 2 The field of public health offers a rich set of tools for exploring and defining design challenges and presents critical questions to address when developing solutions. As we are tasked with designing within increasingly complex systems, approaching our work using public health frameworks can push us to focus greater attention on structural and contextual factors that shape how and why people behave in certain ways. During this talk, we’ll explore key public health principles and methods and ways you can bring a public health lens to the full design research process from project scoping and planning through sharing findings.

  • Benson Low - Operationalising & Scaling UX Research Practice

    03/04/2020 Duración: 41min

    Design Research - Day 1 More and more organisations realise that strong design teams and robust UX research practice are critical for success. However, it is a challenge to shift existing org structures, mindsets and workflows to scale design and research activities. In this talk, Chris and Benson will share the key insights from the research on UX Research practices and how to best operationalise and scale your research team to maximise efficiency and support product strategy.

  • Jax Wechsler - The Voices of Lived Experience : Design Research with Vulnerable People

    03/04/2020 Duración: 26min

    Design Research - Day 1 Hearing and sharing the voices of lived experience is critical when designing interventions that have impact. Are you interested in social innovation and designing for social outcomes and want some pointers on conducting research with vulnerable people? Learn about some common pitfalls, approaches and things you need to consider when designing and conducting research, so that you can best support the design and delivery of initiatives that matter.

  • Alexandra Almond - UX Australi

    01/04/2020 Duración: 01h01min

    Design Research Day 1 We're spending the first day of the conference getting 30 people to make and test prototypes. In this talk we'll share with you what we learnt from that experience. We don't know what that is yet! But we're pretty sure there'll be something about continuing to get insight from users - prototyping is not just about finding out if your ideas work.

  • Increasing access for those hardest to reach - the trauma-informed story of Sunny

    04/12/2019 Duración: 20min

    UXAUS2019 Day 1- Celso Borges & Libi Cunnington- In this talk, Libbi and Celso will be speaking about trauma-informed design and the role it played in their journey in developing Sunny, an app that uses the power of storytelling to help women with intellectual disability recognise and respond to violence and abuse. As more services are digitised and access to real people becomes increasingly limited, it will be more important than ever to design products and systems for those hardest to reach. We need to see more organisations acknowledge that design must go beyond basic adherence to accessibility standards and focus on truly understanding how their audiences may be impacted by the psychological effects of trauma, cognitive impairment, equity of access and unconscious and conscious biases. In this 20 minute talk, Libbi and Celso will be speaking about how the trauma-informed design principles (Safety, Trustworthiness, Choice, Collaboration and Empowerment) were used to guide them through the process of dev

  • Zoe Green & Sam Frain- Respectful Curiosity: How and with whom are you building inclusion?

    04/12/2019 Duración: 43min

    UXAUS2019 Day 2 Meld Studios and Norcott Innovation team up to share their experiences of using respectful curiosity as a tool to co-design creative solutions alongside people with disabilities. Through our experience, some people (including us) can feel apprehensive to co-design alongside people with disabilities because our lived experiences are perceived to be far from similar. We share why working with people with disabilities should be considered normal practice, not as a ‘bonus’ or a ‘great opportunity’. We’ll explore: who are we building inclusion with and for; mistakes we’ve made along the way (and why these are so important… and normal); share practical recommendations for recruiting and conducting user research; all while busting some good ol’ assumptions (you know the ones that lead us astray…)

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