Minionworks - Actual Play Rpg Podcasts

Informações:

Sinopsis

Welcome to the official feed of Minionworks - home of Troublesome Times in Tumbleson County, Welcome to Dooneyland, and other actual-play RPG podcasts! Troublesome Times in Tumbleson County is a weekly series set in 1933 Not-Mississippi, near the end of Prohibition, in a county full of monsters, demons, and pure evil... and that's just the citizens. Welcome to Dooneyland is a limited series set in a present-day alternate universe where Iowa farmer-turned-animator Harland Dooney's world-famous theme park isn't called the "Most Magical Place Anywhere" for nothing. Minionworks is also partnered with Freelance Heroism, a 5E "Curse of Strahd" adventure made by some of our fans! Find out more about us at minionworks.net!

Episodios

  • MoMM 1.24 - A Bell, A Benefit, and a Bucket of Bard

    23/07/2014 Duración: 01h03min

    The Minions have just finished dispatching with one adversary when they manage to raise the ire of another and the poor folks of Fallcrest are caught in the crossfire. Can our heroes help the citizens in need AND manage to track down Max’s latest list of items?

  • MoMM 1.23 - The Revenge of Clan Carl, Part 3

    16/07/2014 Duración: 56min

    Can the Minions clean up Clan Carl or are our heroes running out of steam?

  • MoMM 1.22 - The Revenge of Clan Carl, Part 2

    09/07/2014 Duración: 57min

    The Minions have been ambushed by some familiar faces on their way to answer a summons, now obviously a FAKE summons, from Maximillian. Can our heroes get out of this showdown alive or will Clan Carl get its revenge?

  • MoMM 1.21 - The Revenge of Clan Carl, Part 1

    02/07/2014 Duración: 01h11min

    With Stasi’s doppleganger subdued… literally, the Minions are summoned by Max but they quickly learn that, sometimes, summons should go unanswered.

  • MoMM 1.20 - Steamrolling with the Punches

    25/06/2014 Duración: 01h06min

    After becoming obvious to the Minions that their fighter, Stasi Xen, was acting a strange, they sprung into action; in the case of Dog, quite literally. Now our heroes are facing off with another group of Tieflings while trying to get to the bottom of what has happened to Stasi.

  • MoMM 1.19 - Bound, Drowned, and Beer-Battered

    18/06/2014 Duración: 58min

    With the Dumbbell of Fastormel secured, the Minions have enjoyed a little downtime making extra coin and earning room and board as the security at Madam Pagoda’s Bathhouse. Little do they know, though, that their downtime is about to come to an rather abrupt end.

  • MoMM 1.18 - Out of the Mouths of Minions

    11/06/2014 Duración: 01h15min

    The Dumbbell of Fastormel is in the reach of our heroes IF they manage to survive the onslaught of beasts from the Far Realm and, more importantly, each other.

  • MoMM 1.17 - As the Worm Turns

    04/06/2014 Duración: 01h10min

    The Minions face their most terrifying, most fiercesome, and most dangerous foe yet: a ladder. Oh, and there’s a giant purple worm, monsters from the Far Realm that make a gut-wrenching appearance, and somehow, the Marx Brothers, long-haul trucking, and Blade Runner all play a role, too.

  • MoMM 1.16 - Minions are a Ghoul’s Best Friend

    28/05/2014 Duración: 59min

    The Minions have arrived in the Ruins of Fastormel to find the fabled Dumbbell of Fastormel for Max and, wouldn’t you know it, a welcoming party is there to greet them. Can our heroes survive yet another encounter or will their enemies finally come out ahead?

  • MoMM 1.15 - The Dumbbells of Fastormel

    21/05/2014 Duración: 01h04min

    With the Sword of Nerath and the Threefold Crown in hand and, more importantly, the heads of Sting, Stasi, and Bullock safe from harm, the Minions have decided to return to the Two River Inn and meet with Clydor, Max’s former assistant. But has the inn rolled out the red carpet for their return or a gauntlet instead?

  • MoMM 1.14 - Three Weary Heroes, Two Screwed Kings, and a Sword Firmly Stuck in a Stone

    14/05/2014 Duración: 58min

    First Sting, now Stasi? The Minions are dwindling in size and time is dwindling down as well; Kildrek, Dog, and Bullock must now press on even faster to unlock the secret behind the Threefold Crown before it kills their partners-in-confusion.

  • MoMM 1.13 - It’s Not So Good to be the King

    07/05/2014 Duración: 01h07min

    The Minions have managed to secure the Threefold Crown of Nerath, and by “secure” we mean “stuck to Sting’s head locking him in Shadowfell permanently as it slowly shrinks". Can the rest of the party save the newly-minted miniature monarch, or will Sting’s reign be cut short… literally?

  • MoMM 1.12 - Know When to Hold ‘Em, Know When to Threefold ‘Em

    30/04/2014 Duración: 54min

    The Minions have arrived at the cavern Clydor, Max’s former apprentice, has identified as the burial site of the last King of Nerath and the supposed location of the legendary Threefold Crown and his sword. Things get complicated, though, when they cross paths with the cave’s inhabitant… and it only gets worse from there.

  • MoMM 1.11 - Let Sleeping Owlbears and Dead Kings Lie

    23/04/2014 Duración: 01h06min

    The Minions have secured directions to the lost Crown of Nerath. Of course, in typical fashion, they did so by killing several members of the mysterious Grey Company and gaining a new foe in the process. Now, they have taken flight towards the Grey Downs where Clydor thinks a burial cairn containing the remains of the last King of Nerath lies. So, our heroes should just walk in, grab the crown, and walk out, right? Right...

  • MoMM 1.10 - Uneasy Lies the Party that Searches for a Crown

    17/04/2014 Duración: 01h22min

    Max has deciphered another ritual necessary to pinpoint the location of the long-lost, treasure-packed maze. He sends the Minions north of Fallcrest to the Two River Inn to meet a former apprentice who may hold the key to finding the artifacts required to perform the ritual, but not before the Minions have a lengthy discussion on securing some more long-term living arrangements. With their real estate problems in hand… no pun intended… the Minions find Max’s former apprentice. Unfortunately, it turns out that the Minions aren’t the only ones seeking out the wizard.

  • MoMM 1.9.5 - Technical Difficulties

    11/04/2014 Duración: 14min

    Due to technical difficulties that weren’t detected until AFTER the last recording session was complete, all audio was unforunately lost. Never fear, though, because this brief “minisode” will at least fill you in on what you WOULD have heard if incompetence wasn’t in such tremendous supply amongst our technical staff as well as get you ready for the next regularly-scheduled episode (which we TOTALLY won’t screw up).

  • MoMM 1.9 - You Dirty Rat!

    09/04/2014 Duración: 51min

    The Minions have managed to successfully capture Max’s elementals, but before they can leave Moat House and head back to Fallcrest to collect their pay, they find themselves trapped by the mysterious wererat, Red Carl, and his rather large associate. How will our heroes get through this latest roadblock?

  • MoMM 1.8 - Elementally Unstable

    02/04/2014 Duración: 01h21min

    Our heroes survived the Tiefling attack only to see the sneaky wererat beggar slip through their grasps once again. Before Sting can have a stroke from rage, Max summons the party and sends them to an old fortress to search for an ancient summoning circle to capture two elementals. It’s back down the Nentir River and toward almost certain doom for our Minions!

  • MoMM 1.7 - The Trouble with Tieflings, Part 2

    26/03/2014 Duración: 01h05min

    After a few days of rest and recuperation, the Minions decide to try and get to the bottom of things; namely to find out more about Max, the mysterious Tieflings that had been stalking Stasi Xen, and the mysterious wererat that escaped their clutches. As usual, it turns out to be a poor decision.

  • MoMM 1.6 - The Trouble with Tieflings, Part 1

    19/03/2014 Duración: 59min

    After a few days of rest and recuperation, the Minions decide to try and get to the bottom of things; namely to find out more about Max, the mysterious Tieflings that had been stalking Stasi Xen, and the mysterious wererat that escaped their clutches. As usual, it turns out to be a poor decision.

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