Minionworks - Actual Play Rpg Podcasts

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 362:00:14
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Sinopsis

Welcome to the official feed of Minionworks - home of Troublesome Times in Tumbleson County, Welcome to Dooneyland, and other actual-play RPG podcasts! Troublesome Times in Tumbleson County is a weekly series set in 1933 Not-Mississippi, near the end of Prohibition, in a county full of monsters, demons, and pure evil... and that's just the citizens. Welcome to Dooneyland is a limited series set in a present-day alternate universe where Iowa farmer-turned-animator Harland Dooney's world-famous theme park isn't called the "Most Magical Place Anywhere" for nothing. Minionworks is also partnered with Freelance Heroism, a 5E "Curse of Strahd" adventure made by some of our fans! Find out more about us at minionworks.net!

Episodios

  • MoMM 2.5 - Coughing and Weaving

    24/12/2014 Duración: 01h21min

    The Minions, having been tossed out of the Weary Traveler on account of their no-pet policy, are making their way towards Tsura’s hovel instead. But, as you’ll soon find out, they’re about to get strung up.

  • MoMM 2.4 - Sometimes You Want to Go Where Everybody Wants You Dead

    17/12/2014 Duración: 01h02min

    After surviving their encounter with a gravity-defying gnome and a mountain of minotaur bounty hunters, the Minions have arrived in the Devil’s Bazaar at the doorstep of the Weary Traveler. Of course, they’ve arrived in the only way the Minions know possible: causing havoc.

  • MoMM 2.3 - Revenge of the Nerd

    10/12/2014 Duración: 01h39min

    The Minions learn two very important lessons in this week’s episode. One, never grab a gnome by his underpants. Two, if you mess with the minotaur, you’re gonna get the horns.

  • MoMM 2.2 - Driving a Wedgie Between Them

    03/12/2014 Duración: 01h23min

    The Minions have received some unexpected help in trying to break free from the syrupy grasp of a huge aboleth, but what does this mysterious stranger want? Where might he take them once freed? And, more importantly, what might the Minions do in response? The answers may ride up a bit on you in this week’s episode.

  • MoMM 2.1 - Fish? Out of Water! (Season 2 Premiere)

    26/11/2014 Duración: 58min

    Thrown through a portal into a dank, dark cave full of murky, stagnant water is no way to go through life, but the Minions appear to be willing to try it anyway. After finding Max’s apparent remains on the floor of his tower, they’ve raced to cast the ritual to open the maze at the urgency of Max’s parrot. Thrown through, they’re now up to their necks in trouble… literally.

  • MoMM 1.39 - At First, They Were Afraid, then They Were Petrified... then Charmed... then Dazed... then Immobilized (Season 1 Finale)

    05/11/2014 Duración: 01h29min

    Our heroes had finally managed to deal with the temporary distraction that burrowed up from under Max’s tower. After heading upstairs to find the missing wizard, our heroes heard a blood-curdling scream from the tower’s top and sprung into action. What awaits them and can they survive whatever it is?

  • MoMM 1.38 - Bagged and Toe-Tagged

    29/10/2014 Duración: 01h13min

    Max has left the Minions holding the bag in the base of his tower; abandoning our heroes as they face off against some subterranean savages. Can the Minions survive the onslaught, or will they let a little something like death trip them up?

  • MoMM 1.37 - Sacked

    22/10/2014 Duración: 01h10min

    Just as Max and the Minions were set to (finally) take a trip through a portal to the Halls of Quazc… Kwazo… the Maze… someone or something decided to put the kibosh on their vacation plans. Now, the wily wizard has vanished leaving the Minions holding the bag… literally.

  • MoMM 1.36 - Max’s Got a Brand New Bag

    15/10/2014 Duración: 01h23s

    With the benefit concert and their feud with the Grey Company behind them, the Minions have gotten patched up. However, their rest and relaxation is cut short when Max summons them to his tower. Has the wizard finally cracked the code to find the maze… or just cracked?

  • MoMM 1.35 - The Battle for the Benefit Concert, Part 3

    08/10/2014 Duración: 01h06min

    The benefit concert is overrun with Grey Company soldiers. The citizens of Fallcrest are running for their lives. The Minions have their hands full. And now? Bullock’s a werewolf. Could it get any more chaotic? Find out at the conclusion to the battle between the Grey Company and the Minions is here!

  • MoMM 1.34 - The Battle for the Benefit Concert, Part 2

    01/10/2014 Duración: 01h12min

    The Bruno Memorial Benefit Concert had just gotten underway when the Grey Company came a gate-crashin’. Now, our heroes are busy keeping their adversaries at bay while the citizens of Fallcrest make a run for it. Can the Minions continue to dominate the fight or will things turn hairy?

  • MoMM 1.33 - The Battle for the Benefit Concert, Part 1

    24/09/2014 Duración: 01h23min

    With just a few more I’s needing dotting and T’s crossing, the Minions are finally ready to kick off their benefit concert to aid the citizens of Fallcrest who may or may not have gotten burned out of their homes (or worse) because of a minor… misunderstanding... between the Grey Company and our heroes. Can the Minions rock the benefit, or will the Grey Company serve up defeat as an encore? The Battle for the Bruno Memorial Benefit Concert begins!

  • MoMM 1.32 - Stark Raven Mad

    17/09/2014 Duración: 01h27min

    Just when it looked like the Minions were finally getting somewhere in separating fact from fiction in Fallcrest, trouble came knocking on their door, literally. Now the Minions have found themselves in an ambush. Who are the Minion’s latest adversaries, what do they want and, more importantly, do they understand just how important Dog’s appointment is with the town council? Tune in and find out!

  • MoMM 1.31 - A Dog, A River Rat, and a Nun Walk into a Bar

    10/09/2014 Duración: 01h11min

    Stop us if you’ve heard this one. The Minions have gotten buried in rumors since returning with Max’s astrolabe and sextant and have finally set out to sort out the information from the misinformation. After following dead-end lead after dead-end lead, our heroes could use a little help. The question is, when help comes knocking, should they answer?

  • MoMM 1.30 - Rumor Has It

    03/09/2014 Duración: 01h12min

    The Minions are back in Fallcrest having returned the final two items Max needs to locate his maze. However, before they can enjoy a well-deserved rest, they find Fallcrest has become a hotbed of rumors and gossip and none of it bodes well for our heroes. Can they figure out which leads are credible or are they about to be blindsided?

  • MoMM 1.29 - Deep Ship 2: In Deeper

    27/08/2014 Duración: 01h08min

    Our heroes may have finally gotten the upper hand on a cantankerous crew of copper-clad canines and a creepy dwarven cyborg, but could it really be that simple?

  • MoMM 1.28 - Deep Ship

    20/08/2014 Duración: 01h15min

    After an exhaustive underwater trek, the Minions have located the sunken ship beneath Lake Nen. However, it becomes immediately apparent to all that this adventure is going to be anything but a pleasure cruise.

  • MoMM 1.27 - Disenchantment Under the Sea

    14/08/2014 Duración: 01h05min

    As the search for Max’s astrolabe and sextant continue, the Minions run into some more aquatic adversaries.

  • MoMM 1.26 - Jumping the Shark

    06/08/2014 Duración: 01h02min

    How many Minions does it take to figure out how to get to the bottom of a lake? Listen and find out.

  • MoMM 1.25 - Grassy Gnolls

    30/07/2014 Duración: 01h07min

    The Minions have tracked down Max’s magical items to the middle of Lake Nen but get jumped before they can think of what to do next. Who’s after them this time? There’s gnoll telling.

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